Gradius: Rush! Deck #773651 — Yu-Gi-Oh! Rush Duel Sevens
30 Main, 3 Extra, incl. Gradius' Option x3, Multiple x3, Super-Dimensional Lord British Space Fighter x3 - Skill: Avaricious Destiny Draw. Created Oct 24, 2026 by YGO Mod.
Deck Gradius: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Avaricious Destiny Draw
Main Deck (30)
- Gradius' Option x3
- Multiple x3
- Super-Dimensional Lord British Space Fighter x3
- Vic Viper Beginning x1
- Vic Viper Spread Bomb x3
- Cyber Serpent x3
- Gradius x3
- Pot of Avarice x1
- Power Capsule Red x3
- Power Meter x3
- Star Protector's Protection x3
- Widespread Ruin x1
Extra Deck (3)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Tempo
- Format: rush-duel-sevens
Legality
Main 33 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Contact Fusion / name-change chain of Light Machine Gradius monsters into a board (guide-described, not verified against card text); Unknown: no card text resolved for the remaining 10 passcodes
- Turn 1 (going first): Unverified: the 13 distinct passcodes cannot be resolved, so no starter or turn-1 line can be confirmed
- Turn 2 (going second): Unverified: no interaction or board-breaking cards are identifiable in the evidence
- Recovery: Unknown: no recursion or search text available
- After siding: Not applicable: the deck runs no Side Deck (0 of 0-15 allowed)
Why it scores here
The deck runs 13 distinct passcodes across 33 Main Deck cards: ten cards at three copies and three singletons, all Unlimited and legal. Its real card identities could not be resolved, so every function score is Inferred from copy counts, the guide's description of a Contact Fusion / name-change chain, and the hypergeometric draw odds. Ten 3-copy cards give roughly a 40% chance of drawing any one of them going first, and the redundancy is what keeps the score above the floor. There are no recorded boards, no interaction flags, and no tournament data, so the ceiling and median are unknown and no popularity or meta share earned points. The score was not computed by averaging card scores; it reflects the system-level picture the evidence allows, and it is held down by the unresolved card data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 copy of a 3-copy card in 5-card opening hand) ≈ 0.40; guide describes a chain-based engine but card text is unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Ten 3-copy staples and only 13 distinct cards suggest a moderate brick risk; no brick or garnet data (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards and no resolved card text, so ceiling is text-only and unverified (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards to establish a median or distribution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundancy from 3-copy staples suggests some alternate starters, but starter diversity is unmeasured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource or recovery data; the guide mentions a spam-and-fuse engine but gives no recovery text (Inferred) |
| D7 | End-Board & Interaction Quality | 30 | No interaction flags, hand traps, or negation text in the resolved evidence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | No going-second removal or board-breaker text resolved (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | No end-board ATK or closing data resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 33 Main Deck cards within the 30-60 size rule, with 13 distinct cards and no off-plan slots that can be identified (Verified size, Inferred compactness) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel uses no Extra Deck in this format; scored neutral (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is run and none is allowed under the 0-15 rule for a zero-side build; no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Combo step count unknown without combo or card-text data; placeholder pending evidence (Provisional) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: unresolved_card_identity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*42.3 + 0.20*35 - 3 ≈ 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.4 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten 3-copy cards give redundancy for drawing a starter
- Legal size and copy counts with no violations
- Guide describes a coherent single-archetype chain plan
Weaknesses
- No card names or text resolved, so the engine cannot be verified
- No interaction or board-breaking cards identifiable
- No recorded boards, so the combo ceiling and median are unknown
Critical choke points
- Unresolved card identities block any check of the starter or engine line
- Single-copy cards may be the only enablers of the key line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None until cards are resolved | None until cards are resolved | Resolve the 13 passcodes (CardIDList) so the engine, interaction, and recovery can be scored from card text instead of inferred. |
| 2 | None | None | Re-run the evaluation with combo boards and a tournament or meta link to move confidence from Low to Medium. |
Evidence & confidence
- Verified: Main Deck of 33 cards is within the 30-60 size rule for rush-duel-sevens; All 13 distinct cards are Unlimited with 3 or fewer copies, so no copy-limit violations
- Observed: The guide describes the deck as a Contact Fusion / name-change spam engine built on Light Machine Gradius monsters
- Inferred: Opening-hand starter odds (0.40 for 3-copy cards going first) from hypergeometric calculation; Redundancy and brick estimates from copy histogram; Interaction and closing scores are inferred from absence of flags
- Provisional: Meta Power is null and Tournament Reliability is a placeholder pending a dated meta sample; D13 matchup fit is a placeholder
- Data gaps: 13 passcodes in CardIDList could not be resolved to a card (counted as main) no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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