Dark Magician: Rush! Deck #773650 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 24, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
43± 12/ 100
Power Score
Structural 44
Reliability 40
Going First 42
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified. The only signal is a guide snippet describing OTK damage; no card text was resolved to confirm the line.; Unverified. No resolved card text or recorded boards.
  • Turn 1 (going first): Unverified. The starter cards are unresolved, so the turn-1 sequence cannot be checked against card text.
  • Turn 2 (going second): Unverified. The guide suggests the deck is built for going second, but no recorded boards support that.
  • Recovery: Unknown. Recursion and float effects cannot be read from unresolved cards.
  • After siding: None. The deck has no side deck (Side Deck size 0, side max 15), so there is no post-side plan.

Why it scores here

The deck is a compact 30-card Rush Duel main deck at the format minimum, built from 15 distinct cards at 1 to 3 copies each, and it runs the full 13-card core that the usage statistics show as standard for this archetype. Its consistency is hard to judge: each 3-copy card has about a 43% chance of appearing in a 5-card opening hand, but no starter is identified, so the chance that a hand is functional is unknown. The ceiling and median are both unmeasured because no combos were recorded, so the deck earns no points for output. Interaction and side-deck scores are low because the role tags and text reads are empty for every card and there is no side deck. The score comes from the deck's structure as a system (compactness and archetype core coverage) and is not an average of individual card scores. Popularity in the archetype's usage stats only confirms the list is standard; it adds no power by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy card in a 5-card opening hand) ≈ 0.43; starter identity unresolved, so no combined starter probability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram is 5x3, 5x2, 5x1 with no recorded brick or redundancy analysis; hand functionality cannot be estimated (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the guide's OTK description is the only ceiling signal and is unverified (Provisional)
D4 Combo Floor & Median Output 40 No combo data, so median output cannot be measured; score reflects no evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 40 15 distinct cards and no independent line identified; redundancy cannot be measured (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature, search, or recursion text resolved (Provisional)
D7 End-Board & Interaction Quality 30 Role tags and negation/removal text are all false because the cards are unresolved; this is a gap in the evidence, not proof of no interaction (Provisional)
D8 Going-Second & Board-Breaking Power 40 No going-second split recorded; guide suggests a going-second orientation but the evidence is thin (Provisional)
D9 Offensive Pressure & Closing Power 45 Guide describes OTK damage with no end-board ATK or direct-attack data (Provisional)
D10 Main Deck Efficiency & Flexibility 70 30 cards at the format minimum, 15 distinct, all copies at full-copy limits: compact and coherent by copy count (Observed)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; extra_count 0 is valid, so this is a neutral placeholder and not evidence (Verified)
D12 Side Deck Adaptability 30 No side deck exists, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; D13 is dropped from the structural score and not used in the final (Provisional)
D14 Pilotability & Error Tolerance 55 Step count and decision points cannot be read from examples because no boards were recorded; guide implies a skill-based OTK line (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Unresolved card evidence (0). Final formula: 0.80*Structural(meta-neutral: D13 dropped, weights renormalized over 97) + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main deck at the format minimum with full copies of its 3-copy cards
  • Full 13-card archetype core present, per usage statistics
  • Guide exists for the archetype and describes an OTK-oriented plan

Weaknesses

  • No card names or text resolved, so no starter, combo, or interaction can be verified
  • No recorded combos, so ceiling and median output are unmeasured
  • No side deck, so there is no post-side adaptability

Critical choke points

  • Each 3-copy card appears in an opening hand only about 43% of the time; if the starter is one of them, most hands will not start the engine
  • No identified starter, so the consistency estimate is generic
Priority Remove Add Reason
1 none none Resolve the 15 passcodes to card records and attach recorded boards before scoring again; the current score cannot support a deck-change recommendation.

Evidence & confidence

  • Verified: Legality: 30 main cards, within the 30–60 size rule; no violations; all cards Unlimited; No Extra or Side Deck in this format's deck structure
  • Observed: Compact composition: 15 distinct cards, copy histogram 5x3, 5x2, 5x1
  • Inferred: Per-card hypergeometric draw odds (0.43 / 0.31 / 0.17) used as consistency estimates; Structural score derived from composition and probability inputs
  • Provisional: OTK / Blind-Second orientation, from a guide snippet only; Ceiling, median, interaction, and resilience scores, which depend on unresolved card text; D13 matchup and format fit
  • Data gaps: All 15 passcodes unresolved; card names, types, and text are unavailable No combos supplied; combo floor, median, and ceiling are unmeasured No tournament link; archetype meta-share and match record absent No win-rate telemetry for the deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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