Labrynth Deck #773648 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Lava Golem x3, Arianna the Labrynth Servant x2, Labrynth Chandraglier x2 - Skill: Precious Cards of the Dark. Created Oct 24, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 24, 2026
58± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Midrange, Trap Control, Grind
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Grind the opponent out with recursive Normal Trap removal (Welcome / Big Welcome Labrynth, Archfiend's Ghastly Glitch, Ice Dragon's Prison, Terrors of the Overroot) while Lovely and Lady Labrynth of the Silver Castle close with 2900/3000 ATK bodies.; Tribute-based board breaking with Lava Golem and Nibiru, the Primal Being into a Chaos Angel (3500) or Underworld Goddess of the Closed World swing.
  • Turn 1 (going first): Normal Summon Arianna the Labrynth Servant to search, or Set Welcome / Big Welcome Labrynth behind Labrynth Labyrinth; use Labrynth Cooclock or Arias the Labrynth Butler to fire a trap the turn it is Set, then build toward Lovely plus Lady.
  • Turn 2 (going second): Break the established board with Lava Golem or Nibiru, back it with Ice Dragon's Prison / Compulsory Evacuation Device / Archfiend's Ghastly Glitch, and convert with Chaos Angel or Underworld Goddess.
  • Recovery: Lovely re-Sets Normal Traps from the GY, Welcome Labrynth recurs itself from the GY, Big Welcome banishes itself to bounce a card, Chandraglier and Stovie Torbie return themselves from the GY, and Arianna draws on each trap-driven monster departure.
  • After siding: No side deck in this list; adaptation is limited to the Extra Deck toolbox (Elder Entity N'tss and Golden Cloud Beast - Malong as Dogmatika Punishment fodder) and the one-of trap package.

Why it scores here

This is a Duel Links Labrynth trap-control system: roughly eleven Labrynth starter copies in a 30-card Main Deck give about a 92% chance of opening at least one engine card, and the win is ground out through recursive Normal Traps rather than a large combo board. Its best axis is the grind — Lovely re-Sets traps from the GY, Welcome recurs itself, Big Welcome bounces, and Chandraglier/Stovie return themselves — backed by nine main-deck interaction traps and Lovely's lock on monster-effect responses to Normal Trap activations. The floor is honest but modest: the median turn is one Set Welcome/Big Welcome plus a 1500-1600 ATK Fiend, and the ceiling (Lovely + Lady + Labrynth Labyrinth with a recycled trap chain) is far below what a combo deck produces, so the ceiling was not treated as the average. Real weaknesses pull the score down: three Lava Golem are dead going first (43% to open in five), Photon Jumper is a functionally blank slot with no Photon/Galaxy Spell/Trap to search, and two of nine Extra Deck slots (Golden Cloud Beast - Malong) need a Tuner that does not exist in the Main Deck. No combos were recorded, no dated metagame sample exists, and no win-rate telemetry is present, so the Meta Power is Provisional and archetype popularity earned no points; the score is a system-level read of consistency, median output, interaction and cost, not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 ≈11 Labrynth starter copies in 30 give P(≥1 in opening 5) ≈ 0.92, but the trap starters need a turn to set and the only normal-summon searcher (Arianna) is a 2-of (Inferred).
D2 Opening-Hand Quality & Brick Management 57 Opening a Lava Golem going first happens ~43% of the time and the list runs 13 singleton slots, so dead-card hands are common even though 92% of hands contain some Labrynth card (Inferred).
D3 Combo Conversion & Ceiling 60 No boards were recorded; text-only ceiling is Lovely + Lady + Labrynth Labyrinth with a recycled trap chain and Chaos Angel (3500 ATK) as the finisher (Inferred).
D4 Combo Floor & Median Output 58 Inferred median turn is one Set Welcome/Big Welcome plus a 1500-1600 ATK Fiend — appropriate for trap control but low on raw output, and chaos-angel-style blowouts are the exception (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Chandraglier and Stovie Torbie return themselves from the GY, Welcome Labrynth recurs from the GY, and Lovely re-Sets traps, giving several re-entry points after a single disruption (Inferred).
D6 Resource Economy, Recovery & Grind 72 Lovely's trap re-Set, Big Welcome's banish-to-bounce, Arianna's draw trigger and Welcome's GY recursion make resource regeneration the deck's strongest single axis (Inferred).
D7 End-Board & Interaction Quality 70 Nine main-deck Normal Traps (Welcome x2, Big Welcome x2, Ghastly Glitch, Ice Dragon's Prison, Terrors of the Overroot, Compulsory Evacuation Device, Dogmatika Punishment) plus Lovely's response lock-out give broad, layered interaction (Inferred).
D8 Going-Second & Board-Breaking Power 62 Only 3 Lava Golem and 2 Nibiru function as true going-second breakers; the remaining removal is Set-trap based and therefore a full turn slow (Inferred).
D9 Offensive Pressure & Closing Power 55 Lady (3000), Lovely (2900), Chaos Angel (3500) and Underworld Goddess (3000) can close, but there is no burn, piercing or direct-attack text, so games end slowly (Inferred).
D10 Main Deck Efficiency & Flexibility 53 A 30-card Main Deck with 21 distinct cards and 13 singletons is a tech pile rather than a streamlined core, and the off-theme Photon Jumper occupies a slot with no valid search target (Inferred).
D11 Extra Deck Efficiency & Coverage 50 Golden Cloud Beast - Malong requires a Tuner that the Main Deck does not contain, so 2 of the 9 Extra slots realistically only function as Dogmatika Punishment fodder (Inferred).
D12 Side Deck Adaptability 40 Side count is 0 and Duel Links lists rarely present a side deck, so post-side adaptation reduces to the Extra Deck toolbox and the one-of trap package (Inferred).
D13 Matchup Coverage & Format Fit 58 No dated metagame sample, archetype meta-share or per-pilot match record was supplied, so format fit can only be reasoned from the trap-control shell itself (Provisional).
D14 Pilotability & Error Tolerance 55 Trap-chain ordering, Cooclock/Arias timing and Lovely/Lady sequencing create many decision points and punish misplays, though the underlying core loop is forgiving (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Lava Golem brick burden (-2); Off-theme singleton (Photon Jumper) (-2); Compact recursive engine (1). Final formula: Final = 0.80*Structural(61.8) + 0.20*TournamentReliability(58) + ContextModifiers(-3) = 58 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.35 · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • About 92% of opening hands contain at least one Labrynth engine card, so the deck almost always does something on turn 1.
  • Nine main-deck Normal Traps give layered, non-linear interaction, and Lovely Labrynth stops monster-effect responses to Normal Trap activations.
  • Best-in-class grind: Lovely re-Sets traps, Welcome recurs from the GY, Big Welcome banishes itself to bounce, and Chandraglier/Torbie return themselves.
  • Reasonable going-second package for Duel Links between 3 Lava Golem and 2 Nibiru, the Primal Being.
  • Dogmatika Punishment plus Elder Entity N'tss turns an Extra Deck slot into repeatable spot removal.

Weaknesses

  • Three Lava Golem are dead cards going first (≈43% to open one in five) with no way to convert them into interaction.
  • Photon Jumper searches Photon/Galaxy Spell/Traps, none of which are in the deck — a functionally blank slot.
  • Two Extra Deck slots (Golden Cloud Beast - Malong) need a Tuner the Main Deck does not run and only work as Punishment fodder.
  • Thirteen singleton cards mean the exact answer mix varies heavily from game to game.
  • Closing power is slow: no burn, no piercing, no direct attack — games are won over several turns.

Critical choke points

  • The turn-1 Normal Summon (Arianna) — stopping her search with a hand trap or removal removes the deck's only in-hand engine search.
  • The first Set Welcome / Big Welcome — if it is removed before the End Phase, the entire turn is a pass.
  • Lovely Labrynth as the only trap-recycling engine at 1 copy; losing her removes the loop that makes the grind work.
  • Only 9 Extra Deck slots, of which 3 are conditional at best, limiting recovery options if the first extra-deck line is answered.
Priority Remove Add Reason
1 Photon Jumper x1 Arianna the Labrynth Servant (3rd copy) Photon Jumper has no legal search target in this list, while Arianna is the deck's best Normal Summon and only in-hand engine searcher.
2 Lava Golem (1 of 3) Welcome Labrynth or Big Welcome Labrynth (3rd copy) Cutting to 2 Lava Golem lowers the going-first dead-card rate while keeping the going-second breaker, and a 3rd Welcome/Big Welcome raises the trap-starter hit rate.
3 Golden Cloud Beast - Malong (1 of 2) Underworld Goddess of the Closed World (2nd copy) Malong needs a Tuner the Main Deck does not run, so the slot is only a Dogmatika Punishment target; a second Underworld Goddess is a live out to an opponent's boss monster.

Evidence & confidence

  • Verified: Deck is Legal: 30 Main / 9 Extra / 0 Side within Duel Links size rules, no violations.; Bystial Druiswurm and Photon Jumper are Semi-Limited at 2 legal copies; the deck runs 1 of each, so no copy-limit breach.; Full card text excerpts for all 30 distinct cards (Labrynth trap recursion, Lava Golem tribute cost, Photon Jumper search text, Malong material requirements).; CardUsageStat rows are available (29 rows) and show a Labrynth-standard trap core, e.g. Welcome Labrynth 100% inclusion.
  • Observed: combo data reports total combos = 0 and scored combos = 0 — no recorded boards exist for this list, so no measured power indices.; Composition shows 21 distinct Main Deck cards with 13 singletons and one 3-of (Lava Golem).
  • Inferred: P(≥1 Labrynth starter in the opening 5) ≈ 0.92 from ~11 starter copies in 30.; P(open at least one Lava Golem in 5) ≈ 0.43, a going-first dead-card burden.; Two Extra Deck slots (Malong) are unreachable by Synchro Summon for lack of any Tuner in the Main Deck.; Interaction is broad but Set-trap based, so going-second removal arrives a turn late except for Lava Golem/Nibiru.
  • Provisional: Meta Power is null: no dated metagame sample, no archetype meta-share and no per-pilot match record were supplied.; Matchup coverage and format-speed fit cannot be scored without that sample.
  • Data gaps: No combos supplied — combo floor/median/ceiling is a text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. usage statistics in this deck flags contradict the resolved card list (e.g. Elder Entity N'tss, Underworld Goddess and Chaos Angel are marked 'not in deck' despite appearing in the Extra Deck), so core-present percentages were not used for scoring. No Duel Links Skill is modelled in the evidence, which materially affects real Labrynth performance.

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