Shining Sarcophagus Deck #773646 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Silent Magician Zero x3, Shining Sarcophagus x3, D.D. Crow x2 - Skill: Light the Way to the Future. Created Oct 24, 2026 by YGO Mod.

Deck Shining Sarcophagus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Light the Way to the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 24, 2026
63± 7/ 100
Power Score
Structural 64
Reliability 61
Going First 66
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Shining Sarcophagus grind into Silent Magician/Swordsman Zero negations plus Extra Deck bosses such as Red-Eyes Dark Dragoon, Dark Magician of Destruction, and Chaos Angel.; Gandora-G board wipe, Archfiend's Advent monster steal, and Underworld Goddess/S:P Little Knight removal.
  • Turn 1 (going first): Open Shining Sarcophagus or DMG Apprentice/Future Silence into it, search a Silent Zero or Gandora-G, set Turn Silence, and hold handtraps.
  • Turn 2 (going second): Use six-card handtrap density to blunt the opponent's board, then Gandora-G wipe or Archfiend's Advent steal; convert with Extra Deck bosses.
  • Recovery: Sarc searches each turn, Witch and DMG Apprentice replenish, Galaxy Journey revives banished LIGHT/DARK monsters, and handtraps support grind.
  • After siding: No Side Deck is present; a real post-side plan would need to swap narrow Galaxy/Photon package cards for matchup handtraps or board breakers.

Why it scores here

This Shining Sarcophagus list is a compact 30-card midrange/control engine that usually opens by finding Shining Sarcophagus through 3 copies, 2 DMG Apprentice, or 2 Future Silence (about 76% inferred), then converts into recurring searches, Silent Zero/Turn Silence interaction, and handtrap-backed grind. Its ceiling includes Red-Eyes Dark Dragoon, Dark Magician of Destruction, Chaos Angel, Underworld Goddess, and a Gandora-G board wipe, but with no recorded combos the typical board is inferred to be much lower than the ceiling: usually Sarc plus one conditional negation and held handtraps. The deck is legal and has strong interaction breadth, yet many one-of tech cards, an unsummonable Master of Chaos in the Extra Deck, and no Side Deck lower consistency and post-side reliability. Popularity/usage share did not earn points, and the score is not an average of card scores; it comes from the system's opening reliability, median interaction, resilience around the Sarc choke point, and absence of combo evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 of Shining Sarcophagus, DMG Apprentice, or Future Silence in 5) ≈ 0.76; 3 Sarc + 2 Apprentice + 2 Future Silence (Inferred)
D2 Opening-Hand Quality & Brick Management 65 About 24% of five-card hands miss all Sarc access; many singleton tech cards raise redundancy/brick risk (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable combo boards; text ceilings include Dragoon, Dark Magician of Destruction, Chaos Angel, and Gandora-G wipe (Inferred)
D4 Combo Floor & Median Output 62 No combo data; median inferred as Sarc plus one Silent Zero/Turn Silence interaction rather than a multi-negate board (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Sarc is the central choke point; 3 Sarc + 2 Apprentice + 2 Future Silence give some redundancy, but removal of Sarc blanks several monsters (Inferred)
D6 Resource Economy, Recovery & Grind 68 Sarc searches each turn and Witch/DMG Apprentice/Galaxy Journey add recovery, supporting a grind plan (Inferred)
D7 End-Board & Interaction Quality 68 Interaction includes 8 handtrap copies plus Silent Magician Zero, Silent Swordsman Zero, Turn Silence, and Dragoon/Number 90 negates (Inferred)
D8 Going-Second & Board-Breaking Power 64 Going-second relies on a six-card hand with 77% handtrap access, Gandora-G wipe, Archfiend's Advent steal, and Underworld Goddess/S:P removal (Inferred)
D9 Offensive Pressure & Closing Power 67 Boss ATK ranges 2500–3500 (Dragoon, Dark Magician of Destruction, Chaos Angel, Underworld Goddess) with Dragoon burn/removal (Inferred)
D10 Main Deck Efficiency & Flexibility 62 30-card list runs a 19-card Sarc core plus 8 handtraps, but 8 singleton tech cards reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 66 9-slot Extra has 3 Fusion, 2 Xyz, 1 Synchro, 3 Link; Master of Chaos looks unsummonable without a Chaos/BLS Ritual monster (Inferred)
D12 Side Deck Adaptability 35 Side Deck is empty; no post-side plan or matchup-swap data is supplied (Inferred)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 62 Lines are search-heavy with several timing decisions (Sarc search, Turn Silence, handtraps), but no combo data to measure error rate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact Shining Sarcophagus engine with 3 Sarc, 2 DMG Apprentice, and 2 Future Silence gives about 76% inferred opening access.
  • High handtrap density (8 copies) gives interaction on both turns.
  • Sarc provides recurring search and cannot be destroyed by monster effects, supporting grind.
  • Extra Deck has diverse bosses and removal: Red-Eyes Dark Dragoon, Dark Magician of Destruction, Chaos Angel, Underworld Goddess, S:P Little Knight.
  • Multiple negations/removal via Silent Magician Zero, Silent Swordsman Zero, Turn Silence, Dragoon, Number 90, and Gandora-G.

Weaknesses

  • No combo evidence; floor, median, and ceiling are text-only inference.
  • Many one-of situational cards (Gaze of Timaeus, Dark Magical Curtain, Archfiend's Advent, Witch of the Black Forest, Galaxy Journey, Photon Jumper, Dark Magician the Magician, Silent Swordsman Zero) increase variance.
  • Master of Chaos appears unsummonable without a Chaos/Black Luster Soldier Ritual monster.
  • No Side Deck; poor post-side adaptability.
  • If Shining Sarcophagus is removed by spell/trap or negated, several monsters become vanilla.
  • Usage-stat presence flags conflict with the resolved card list, reducing trust in core-comparison signals.

Critical choke points

  • Shining Sarcophagus itself: removing it turns off Silent Magician Zero, Gandora-G, Dark Magician the Magician, Archfiend's Advent, and Turn Silence negation.
  • No Side Deck or post-side plan in the supplied evidence.
  • Dependence on a small number of Sarc-access cards after the first search.
Priority Remove Add Reason
1 Galaxy Journey + Photon Jumper package More Shining Sarcophagus consistency/search or handtrap slots Narrow two-card package; Galaxy Journey is Limited and only revives banished LIGHT/DARK, while Photon Jumper mainly searches it.
2 Master of Chaos Knightmare Phoenix or Gadget Trio (usage-stat core) Master of Chaos needs a Chaos/Black Luster Soldier Ritual monster not present; usage stats list Phoenix/Trio as common core cards.
3 Some singleton tech such as Dark Magical Curtain or Gaze of Timaeus, depending on build More Future Silence or Dark Magician the Magician of Black Magic copies Usage stats show typical 3 Future Silence and 3 DM the Magician; current 2/1 counts increase variance.

Evidence & confidence

  • Verified: Deck is legal for Duel Links: 30 Main, 9 Extra, 0 Side, no copy-limit violations.; BanDuelLink: Galaxy Journey Limited 1/1; Photon Jumper Semi-Limited 1/2.; Resolved card list includes 3 Shining Sarcophagus, 3 Silent Magician Zero, 2 Gandora-G, and 8 handtrap copies.; Card text excerpts show Sarc search, Silent Zero spell negate, Turn Silence monster-effect negate, and Gandora-G board wipe.
  • Observed: No parseable combo boards are present (combo data.total combos = 0).; Usage statistics are available (26 rows); 12/22 flagged core cards present, but several presence flags conflict with the resolved list.
  • Inferred: Opening Sarc access via 3 Sarc + 2 DMG Apprentice + 2 Future Silence is about 76% of five-card hands.; Full-brick (no Sarc access) is about 24%, before accounting for hands with only unsearchable monsters.; Shining Sarcophagus is the central choke point; removing it blanks Silent Magician Zero, Gandora-G, DM the Magician, Archfiend's Advent, and Turn Silence negation.; Master of Chaos appears unsummonable because no Chaos/Black Luster Soldier Ritual monster is in the list.; Median board is inferred as Sarc plus one conditional negation, not the Dragoon/Chaos Angel ceiling.
  • Provisional: Matchup coverage and format fit cannot be measured without a dated metagame sample.; Meta Power remains provisional/null.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics presence flags conflict with the resolved card list for several Extra Deck cards

More Duel Links Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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