Stardust / Synchron Deck #773639 — Yu-Gi-Oh! Duel Links
22 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Forbidden Droplet x3 - Skill: Bonds of the Converging Stars. Created Oct 24, 2026 by YGO Mod.
Deck Stardust / Synchron Duel Links
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Bonds of the Converging Stars
Main Deck (22)
- Droll & Lock Bird x3
- Stardust Trail x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x1
- Shining Star Dragon x2
- Stardust Synchron x1
- Emblema Oath x1
- Forbidden Droplet x3
- On Your Mark, Get Set, DUEL! x3
- Stand Up Centur-Ion! x1
- Synchro Rumble x1
- Centur-Ion True Awakening x1
- Converging Wishes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 63 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Synchro
- Format: duel-links
Legality
Main 22 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro-climb into a multi-negate Dragon Synchro board (Shooting Quasar / Crimson Dragon / Red Supernova Dragon) and close with high-ATK beatdown.; Grind with Centur-Ion Auxila / Primera Primus and Stardust Dragon recursion while chipping with Droplet-backed attacks.
- Turn 1 (going first): Open On Your Mark / Stardust Synchron / Centur-Ion Primera to set up a Tuner, Synchro climb to Crimson Dragon to fetch and summon a Dragon Synchro, and hold Droplet / Droll as interaction.
- Turn 2 (going second): Strip interaction with Forbidden Droplet, use Droll to choke searches, clear board with Satellite Warrior / Trishula Zero, then convert with a 4000-ATK closer.
- Recovery: Shining Star Dragon summons a Dragon Synchro from the GY, Synchro Rumble re-summons a Tuner or Level 7/8 Dragon Synchro, and Converging Wishes recycles a Stardust Dragon in the grind.
- After siding: No Side Deck in this Duel Links export; adaptation is limited to in-deck flex choices rather than a true transform plan.
Why it scores here
This Stardust / Synchron list is scored as a connected Synchro-combo system, not as an average of its cards. It reliably opens a Tuner-based line through a five-card searcher group (P(≥1 in 5) ≈ 0.765) and 3x On Your Mark, and its Extra Deck covers the archetype's real payoffs (Shooting Quasar, Crimson Dragon, Red Supernova, Satellite Warrior, Trishula Zero), giving it a genuinely high ceiling. However, no recorded boards exist, so floor and median are text-inferred: with 8 of 13 distinct Main Deck cards as 1-ofs and a very thin Centur-Ion sub-engine, the typical hand produces a single Synchro boss plus Droplet/Droll rather than a full multi-negate wall, and a single disruption on the empty-board On Your Mark or a key 1-of is a real choke point. Interaction layering (Crimson Dragon negate/resummon, Centur-Ion True Awakening counter trap, Stardust Dragon) and 4000-ATK closers are genuine strengths, but the absence of a Side Deck limits post-game adaptation. The score reflects consistency plus median output plus interaction on the system; popularity and archetype representation earned nothing here, and individual card scores were never averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 63 | Searcher-text group of 5 copies gives P(≥1 in 5) ≈ 0.765 and 3x On Your Mark offers a clean first play, but most other starters are single 1-ofs (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 8 of 13 distinct Main Deck cards are 1-ofs (P≈0.23 each); Converging Wishes and thin Centur-Ion pieces are situational dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards (combo data total 0); ceiling read from text — Quasar, Crimson Dragon, Red Supernova and Satellite Warrior lines reach 4000-ATK multi-negate boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded median exists; with eight 1-ofs and a 22-card list, typical output is one Synchro boss plus Droplet/Droll rather than a full Quasar board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Shining Star Dragon (2), Stardust Trail (3) and Synchro Rumble give GY recursion, but single-copy Centur-Ion pieces and the empty-board On Your Mark clause are choke points (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | On Your Mark's draw-2 counter, Stardust Synchron searching a Spell/Trap and Converging Wishes re-summon give real grind tools, though no ResourceScore exists to confirm (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Text confirms layered interaction — Crimson Dragon negate/resummon, Centur-Ion True Awakening counter trap, Stardust Dragon negate, Quasar omni-negate, Red Supernova wipe (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | 3x Forbidden Droplet plus Satellite Warrior destruction and Trishula Zero banish give real going-second tools, but no observed six-card hand data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 4000-ATK closers (Quasar, Red Supernova) plus Ruddy Rose 3200 and Satellite Warrior ATK gain support fast lethal (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 22-card, 13-distinct list is compact but eight 1-ofs and a thin Centur-Ion sub-engine undercut slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 9 Extra slots are Synchro, covering Stardust, Centur-Ion, Crimson and Red line payoffs, though no extraDeckSummons data exists (Inferred) |
| D12 | Side Deck Adaptability | 40 | No Side Deck (0 cards) — Duel Links ladder format offers no post-side adaptation plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 60 | No dated metagame sample or tournament link; archetype meta-share context is absent, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Synchro lines with multiple timing decisions (Shining Star Dragon Quick Effect, Crimson Dragon return-to-Extra) are unforgiving on thin 1-of chains (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Hard-garnet burden (-2); Unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High textual ceiling: Shooting Quasar, Crimson Dragon, Red Supernova, Satellite Warrior and Trishula Zero cover multi-negate and board-wipe lines.
- Real layered interaction: Crimson Dragon negate/resummon, Centur-Ion True Awakening counter trap and Stardust Dragon protection.
- 3x Forbidden Droplet + 3x Droll & Lock Bird give a genuine going-second and anti-search plan.
- Strong recursion tools: Shining Star Dragon, Synchro Rumble and Converging Wishes rebuild from the GY.
- Compact 22-card Main Deck that reaches archetype-standard Extra Deck payoffs.
Weaknesses
- No recorded combo data — floor, median and ceiling are all text-only inference.
- Eight of thirteen distinct Main Deck cards are 1-ofs, raising draw variance and lowering the median.
- Thin Centur-Ion sub-engine without redundancy; pieces can be dead without the rest.
- On Your Mark requires an empty board to search, creating a fragile single choke point.
- No Side Deck, so no true post-side transformation plan in this export.
Critical choke points
- On Your Mark, Get Set, DUEL! needing an empty board to search a Synchron.
- Single copies of Stardust Synchron, Stardust Trail's Tribute trigger and Centur-Ion Atrii as extenders.
- Crimson Dragon (Limited to 1) as the bridge to the biggest Dragon Synchro payoffs.
- Dependence on GY setup (5 Dragon Synchros for Converging Wishes, Synchro count for Satellite Warrior).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Converging Wishes | A redundant Centur-Ion starter (e.g. a second Centur-Ion Primera) | Converging Wishes is a conditional late-game trap; replacing it with a redundant starter raises the floor and lowers brick risk. |
| 2 | A thin 1-of flex (e.g. Centur-Ion Atrii) | A second Stardust Synchron or Synchro Rumble | Increasing copies of the core search/recursion pieces raises starter consistency from ~0.77 toward 0.85 and reduces single-choke-point exposure. |
| 3 | One conditional trap slot | Additional copy protection or a second Crimson-target Dragon Synchro | Protecting the Crimson Dragon bridge and the key 1-ofs improves interruption resilience without touching the ceiling. |
Evidence & confidence
- Verified: Legality: Legal, Main 22 / Extra 9 / Side 0, no violations in duel-links size rules.; Crimson Dragon is Limited (legal copies 1) and run at 1 copy.; Card text excerpts for all listed cards.
- Observed: usage statistics inclusion percentages: Stardust Trail 100%, Crimson Dragon 100%, Stardust Synchron / Synchro Rumble / Converging Wishes ~90.9%, Forbidden Droplet ~72.7%, Droll ~63.6%.; Usage in this deck flags are unreliable: they mark Crimson Dragon, Quasar, Ruddy Rose, Stardust Dragon, Satellite Warrior, Trishula Zero and Red Supernova as not-in-deck even though the resolved card list includes them at 1 copy each in the Extra Deck.
- Inferred: Starter/searcher draw probability P(≥1 in 5) ≈ 0.765 from the 5-copy searcher group.; Brick estimate ~18% from eight 1-ofs and situational traps.; Ceiling and median read from card text only (combo data total 0).; Interaction layering and resilience conclusions from card text and copy counts.
- Provisional: Meta Power is null/provisional; no dated metagame sample or tournament link is supplied.; Matchup and format-fit claims are provisional.
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. usage statistics in this deck flags conflict with the resolved Extra Deck card list; the card list was trusted.
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