Horus Deck #773638 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Serziel, Watcher of the Evil Eye x3 - Skill: Precious Cards of the Dark. Created Oct 24, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 24, 2026
49± 6/ 100
Power Score
Structural 51
Reliability 52
Going First 53
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 53
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank-8 Xyz grind (Number 90: Galaxy-Eyes Photon Lord / Dingirsu / Number 68) supported by Evil Eye link removal and Infinite Impermanence; Evil Eye equip-based removal/negation lock (Gorgoneio / Selene into Gorgon / Zerrziel) or a World Gears beatdown swing
  • Turn 1 (going first): Open King's Sarcophagus plus Imsety or Walls of the Imperial Tomb to enable the Horus GY engine, convert into a rank-8 Xyz and one Evil Eye link, then set Infinite Impermanence
  • Turn 2 (going second): Use Infinite Impermanence, Mulcharmy Fuwalos, Bystial Druiswurm, Serziel's destroy effect and Underworld Goddess to force interaction and break the opponent's board before committing to Xyz/Link pressure
  • Recovery: Horus monsters Special Summon repeatedly from the GY while King's Sarcophagus is on field; Imsety draws, Catoblepas self-revives, Evil Eye searches rebuild the equip line
  • After siding: No side deck in this Duel Links list; adaptation is limited to main-deck swaps for a second game

Why it scores here

This list opens a functional line fairly often because the two separate shell pieces are individually redundant: P(>=1 archetype-core card in the opening 5) is about 0.76 and P(>=1 searcher-text card) about 0.97, so it usually has something to play. But the Horus engine (King's Sarcophagus, Walls of the Imperial Tomb, Imsety) and the Evil Eye engine (Pareidolia, Serziel, Awakening, the equips) never bridge into each other, so each half is diluted across a 30-card deck and the median hand converts into a thinner board than the best-case line suggests. The real evidence ceiling is a rank-8 Xyz (Number 90 negate, Dingirsu protection, Number 68 GY lock) plus one Evil Eye link backed by three Infinite Impermanence; there are no recorded combo boards, so floor, median and ceiling are all text-based inferences, and the score is not the average of the individual card scores. Interaction and recursion are genuinely present, which keeps the score near the middle of the scale, but two non-intersecting engines and a 0.24 full-brick proxy hold it down. No popularity or archetype-share points were credited, and Meta Power stays provisional because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in opening 5) ~ 0.76 and P(>=1 searcher-text card) ~ 0.97, but the Horus and Evil Eye halves have no shared searcher or bridge (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 distinct main cards with six 3-ofs give redundancy, yet Sarcophagus/Imsety need a partner and Evil Eye equips are dead without a monster; full-brick proxy ~ 0.24 (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos; text-based ceiling is a rank-8 (Number 90 negate / Dingirsu protection / Number 68 GY lock) plus one Evil Eye link (Inferred)
D4 Combo Floor & Median Output 46 Median lines are thin because each half-engine needs its own setup and no recorded boards exist to confirm output (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Horus re-Summons from the GY under Sarcophagus, Catoblepas self-revives, Druiswurm removes, but only two largely independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 54 Imsety draws and the Sarcophagus/Horus loop repeatedly revives GY monsters, giving moderate grind; no resource-signature data available (Inferred)
D7 End-Board & Interaction Quality 58 3 Infinite Impermanence plus Number 90 negate, Gorgon negate, Zerrziel destruction and Number 68 GY lock make a layered board, each piece requiring setup (Inferred)
D8 Going-Second & Board-Breaking Power 50 Fuwalos, Impermanence, Druiswurm, Serziel's destroy effect and Underworld Goddess are real going-second tools, though the core wants board presence first (Inferred)
D9 Offensive Pressure & Closing Power 54 Imsety 3000 ATK, World Gears 3500, Deus Machinex 3000 and Zerrziel's double attack give adequate closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 47 Two engines competing for 30 slots, 14 Evil Eye cards versus 5 Horus cards, split the deck's coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 56 All 9 extra slots map to the two shells, covering a Horus rank-8 toolbox and the Evil Eye link line (Inferred)
D12 Side Deck Adaptability 30 No side deck in this Duel Links list, so adaptability is limited to main-deck swaps (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample is supplied, so format fit cannot be assessed (Provisional)
D14 Pilotability & Error Tolerance 50 Two separate engine lines create several routing decisions, but each line is mechanically simple once chosen (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 53, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict (unbridged halves) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High raw opener density: four core cards at ~0.43 each in the opening 5 and a searcher-text group at ~0.97
  • Horus recursion is genuinely repeatable while King's Sarcophagus stays on field, supporting multi-turn grind
  • Layered interaction available: Infinite Impermanence, Number 90 negate, Gorgon negate, Zerrziel destruction, Number 68 GY lock
  • Extra deck is fully mapped to the two shells rather than padded with unused slots
  • Five main-deck cards (Fuwalos, Impermanence, Druiswurm, Serziel, Underworld Goddess) give real going-second counterplay

Weaknesses

  • Two engines with zero bridge cards: Horus searches only Horus, Evil Eye searches only Evil Eye
  • Only 30 main slots, so each half is diluted relative to a dedicated build (~12.8% exact-archetype purity)
  • Single-card Evil Eye pieces (Awakening, Selene, Gorgoneio, Catoblepas, Basilius) are conditional one-ofs that raise dead-hand risk
  • No recorded combo data; the true floor/median output is unverified
  • No side deck, so post-side adaptation is limited to main-deck swaps
  • Meta fit is unassessable — no dated metagame sample supplied

Critical choke points

  • King's Sarcophagus: without it the Horus GY-Summon loop and Imsety's recursion collapse
  • Imsety is the only Horus body that converts the Sarcophagus line into real advantage at three copies
  • Evil Eye of Selene / Gorgoneio: without an equip in the Spell & Trap Zone, Gorgon, Zerrziel and Serziel lose their removal/negate effects
  • One interruption (e.g. Impermanence on Serziel or a Negate on a link summon) can end a turn where the two halves did not combine
Priority Remove Add Reason
1 Basilius, Familiar of the Evil Eye (1) Horus the Black Flame Deity (1) Consolidate toward the Horus core, which the extra deck already supports, instead of maintaining a diluted Evil Eye sub-engine
2 Evil Eye Awakening (1) Qebehsenuef, Protection of Horus (1) Qebehsenuef is a 93% core card in the archetype stats and feeds the Sarcophagus ranking line; Awakening is a conditional one-of
3 Catoblepas, Familiar of the Evil Eye (1) S:P Little Knight (1) Adds a generic in-engine link that both DARK halves can reach and increases the number of independent routes
4 Evil Eye of Gorgoneio (1 of 2) Canopic Protector (1) A searchable trap gives the going-first board a second piece of interaction without requiring an equip already in play

Evidence & confidence

  • Verified: Legality: 30 main / 9 extra / 0 side is within Duel Links caps; Bystial Druiswurm x2 is legal at Semi-Limited (BanDuelLink); Card text for Walls of the Imperial Tomb, King's Sarcophagus, Imsety, Serziel, Pareidolia, Gorgon, Zerrziel, Number 90, Number 68 and Underworld Goddess; Composition: 15 distinct main cards, archetype spread Evil Eye 14 / generic 10 / Horus 5
  • Observed: Usage statistics available for the Horus archetype (22 rows); Imsety at 91.1% inclusion / 3 copies and King's Sarcophagus at 91.1% / 3 copies; Hypergeometric draw table: 3-copy cards are 0.4335 in the opening 5 and 0.5015 in the opening 6
  • Inferred: Starter and brick estimates (0.7639 core opener, 0.2361 full-brick proxy) derived from copy counts; Ceiling read of a rank-8 Xyz plus one Evil Eye link as the realistic best board; Horus and Evil Eye engines are unbridged, so opening one half does not advance the other; Going-first and going-second power splits built from interaction density and board-breaker text
  • Provisional: Matchup coverage and format fit cannot be established without a dated metagame sample; Meta Power is null / provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Inconsistency in usage_statistics: Dingirsu, Number 90, Number 68 and Underworld Goddess are flagged in_this_deck=false with 0 copies while all four appear in the deck's extra list; the cards array was treated as authoritative guides_evidence contains one Horus guide with an empty snippet and no section titles — no usable strategic intent

More Duel Links Info

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Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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