Chimera Deck #773636 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Mirror Swordknight x3, Chimera Fusion x3, Big-Winged Berfomet x2 - Skill: Precious Cards of the Dark. Created Oct 24, 2026 by YGO Mod.

Deck Chimera Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 24, 2026
53± 6/ 100
Power Score
Structural 57
Reliability 56
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Graveyard-centric, Fusion
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Chimera bosses (Berfomet the Mythical King of Phantom Beasts / Chimera the Illusion Beast) and out-grind the opponent with quick-play Chimera Fusion plus graveyard recursion.; Horus bodies (Imsety / Hapi revived by King's Sarcophagus) into Number 90: Galaxy-Eyes Photon Lord, or a Vision Resonator line into Swordsoul Supreme Sovereign - Chengying, then close with Chimera the Illusion Beast's multi-attack.
  • Turn 1 (going first): Normal Summon Gazelle the King of Mythical Claws or Mirror Swordknight to fetch Chimera Fusion, fuse into Berfomet the Mythical King of Phantom Beasts, and keep a second Chimera Fusion in hand for the opponent's Main Phase; set King's Sarcophagus if drawn.
  • Turn 2 (going second): Tribute a problem monster with Radian the Multidimensional Kaiju, use Chimera Fusion with hand/field material to build a boss, then push with Chimera the Illusion Beast; D.D. Crow and Ghost Ogre cover the opponent's setup.
  • Recovery: Re-use Chimera Fusion's graveyard effect while a card named 'Chimera the Flying Mythical Beast' is on field or in grave, revive Imsety/Hapi from the graveyard with King's Sarcophagus, and rebuy bodies through Berfomet the Mythical King of Phantom Beasts.
  • After siding: None built — the export contains a 0-card Side Deck, so there is no defined best-of-3 adaptation.

Why it scores here

This Duel Links Chimera build has a real engine: Mirror Swordknight, Gazelle the King of Mythical Claws, Big-Winged Berfomet and Cornfield Coatl all search toward Chimera Fusion, so roughly 96% of five-card hands see at least one engine piece, and it converts that into a Berfomet the Mythical King of Phantom Beasts body with a second Quick-Play Chimera Fusion held for the opponent's turn. Grind is genuinely good — graveyard Fusion recycling, name-changing bosses and a small Horus package that revives Imsety and Hapi from the graveyard keep the deck in long games, and Chimera the Illusion Beast at 3100 ATK with multi-attack plus two Kaiju gives it real closing reach. What holds the score down is construction rather than the engine: The Gaze of Timaeus and Red-Eyes Dark Dragoon are uncastable because no 'Dark Magician' or 'Dark Magician Girl' exists anywhere in the 30 cards, and Crimson Gaia has no 'Red Dragon Archfiend' to search, so several slots are dead weight in a format with 30 slots and one Normal Summon. Interaction is thin (three hand traps and a single Trap) and there is no Side Deck at all, so the deck has no built-in best-of-3 adaptation. No recorded combo boards exist for this list, so floor, median and ceiling were read from card text, and the score reflects the system's consistency, grind and dead-slot burden — it is not an average of the individual card scores, and the archetype's popularity earned it no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Chimera engine is 12 cards (Mirror Swordknight 3, Chimera Fusion 3, Gazelle 2, Big-Winged Berfomet 2, Cornfield Coatl 2); P(≥1 Swordknight or Chimera Fusion in 5) ≈ 0.43 each and ≈ 0.96 for any engine piece, but Fusion needs a body so the functional-starter rate is nearer 0.85 (Inferred).
D2 Opening-Hand Quality & Brick Management 52 The Gaze of Timaeus, Crimson Gaia, Fiendish Golem, Nightmare Magician, Farfa and two Kaiju are weak or dead openers; full-brick estimate ≈ 12% (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded boards; the text-read ceiling is Berfomet the Mythical King of Phantom Beasts into Chimera the Illusion Beast with a second Chimera Fusion held for the opponent's Main Phase (Inferred).
D4 Combo Floor & Median Output 58 The typical line is one Fusion boss plus one search, since only ~12 main-deck cards drive the engine and several Extra Deck slots are situational (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Three search routes plus Nightmare Apprentice and Chimera Fusion's graveyard effect allow a second attempt, but Big-Winged Berfomet's Fusion-only lock and a single Normal Summon cap the recovery (Inferred).
D6 Resource Economy, Recovery & Grind 62 Chimera Fusion's graveyard activation, name-changing bosses and Horus graveyard revival under King's Sarcophagus give real grind, and Chimera the King of Phantom Beasts rips a random card from the opponent's hand on summon (Inferred).
D7 End-Board & Interaction Quality 58 Interaction is Quick-Play Fusion on the opponent's turn, Cornfield Coatl's negation, Mirror Swordknight, D.D. Crow/Ghost Ogre and one Fiendish Golem — broad but shallow (Inferred).
D8 Going-Second & Board-Breaking Power 55 Two Radian the Multidimensional Kaiju, D.D. Crow and Chimera the King of Phantom Beasts' hand rip are the only answers to an established board; no dedicated board breakers are present (Inferred).
D9 Offensive Pressure & Closing Power 62 Chimera the Illusion Beast at 3100 ATK with multi-attack plus Kaiju tribute removal gives reachable lethal, backed by 2400–3000 ATK bosses (Inferred).
D10 Main Deck Efficiency & Flexibility 50 Six off-theme singletons (The Gaze of Timaeus, Crimson Gaia, Fiendish Golem, Vision Resonator, Nightmare Magician, Farfa) dilute a 30-card main deck that only gets one Normal Summon per turn (Inferred).
D11 Extra Deck Efficiency & Coverage 45 Two of nine Extra slots are effectively dead: Red-Eyes Dark Dragoon requires a 'Dark Magician' the deck does not run, and Dark Magician of Destruction only arrives via Imsety being banished, leaving ~7 live slots (Verified card text / Inferred).
D12 Side Deck Adaptability 25 The Side Deck is empty (0 cards) and the export contains no post-side plan (Verified).
D13 Matchup Coverage & Format Fit 52 No tournament link and no dated metagame sample; the attached guide asserts Chimera has been a Duel Links meta force, but that is unquantified context, not a measured matchup profile (Provisional).
D14 Pilotability & Error Tolerance 55 Play requires lock awareness (Fusion-only), Quick-Play timing and Horus ordering, and multiple one-of cards make the decision tree high-variance for the pilot (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Dead card package (-3); Engine conflict / Fusion lock (-2); Horus value engine (2); No post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.62 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense search suite into Chimera Fusion (Mirror Swordknight, Gazelle, Big-Winged Berfomet, Cornfield Coatl, Nightmare Apprentice) — ~96% of five-card hands contain an engine piece.
  • Strong graveyard loop: Chimera Fusion's GY activation plus multiple bosses that count as 'Chimera the Flying Mythical Beast' keep the engine live after the first board is broken.
  • Horus mini-engine revives Imsety/Hapi from the graveyard under King's Sarcophagus, supplying free bodies and Rank 8 access to Number 90: Galaxy-Eyes Photon Lord.
  • Chimera the Illusion Beast (3100 ATK, multi-attack) plus two Kaiju give the deck real closing and going-second reach.
  • Quick-Play Chimera Fusion lets the deck produce interaction on the opponent's Main Phase.

Weaknesses

  • Dead slots: The Gaze of Timaeus and Red-Eyes Dark Dragoon are uncastable with no 'Dark Magician' in the list, and Crimson Gaia has no 'Red Dragon Archfiend' to search.
  • Big-Winged Berfomet's Fusion-only Extra Deck lock conflicts with the Xyz, Synchro and Link cards in the Extra Deck.
  • Thin interaction for a 30-card format: three hand traps and a single Trap card.
  • No Side Deck and no post-side plan, so there is no best-of-3 adaptation.
  • Many one-of tech cards (Vision Resonator, Nightmare Magician, Farfa, Fiendish Golem) raise hand variance and compete for the Normal Summon.

Critical choke points

  • The single Normal Summon on Gazelle the King of Mythical Claws or Big-Winged Berfomet — negating that search usually ends the turn.
  • Big-Winged Berfomet's 'Fusion monsters only' Extra Deck lock shuts off Number 90, Chengying and Underworld Goddess for that turn.
  • Drawing The Gaze of Timaeus or Crimson Gaia, which cannot advance any line in this list.
  • Dependence on one Quick-Play Fusion plus a body, with no way to rebuild if both are stripped.
Priority Remove Add Reason
1 The Gaze of Timaeus (1) and Red-Eyes Dark Dragoon (1) Cornfield Coatl (3rd copy) and Gazelle the King of Mythical Claws (3rd copy) Gaze requires a 'Dark Magician' or 'Dark Magician Girl' in field or GY and Dragoon requires a 'Dark Magician' — neither exists here, so both are dead weight; a third Coatl/Gazelle raises engine access and hand quality.
2 Crimson Gaia (1) and Fiendish Golem (1) D.D. Crow (3rd copy) and Ghost Ogre & Snow Rabbit (2nd copy) Crimson Gaia searches 'Red Dragon Archfiend' cards that the deck does not run, and Fiendish Golem is a marginal 1-of trap; converting them into hand traps raises interaction density from 3 to 5 cards.
3 Farfa, Malebranche of the Burning Abyss (1) King's Sarcophagus (3rd copy) or an additional Horus name Farfa self-destructs while you control a non-'Burning Abyss' monster, which is almost always true here; a third Sarcophagus makes the Horus revival engine — the deck's main grind source — reliably online.

Evidence & confidence

  • Verified: Legality: Main 30/30, Extra 9/9, Side 0, no restricted cards under BanDuelLink — status Legal.; Card text resolved for all 27 distinct cards (19 main, 8 extra).; No card named 'Dark Magician' or 'Dark Magician Girl' appears in the 30-card list, making The Gaze of Timaeus and Red-Eyes Dark Dragoon uncastable.; Side Deck contains 0 cards.
  • Observed: Archetype CardUsageStat rows: Mirror Swordknight 100% (3 copies), Chimera Fusion 100% (3), Nightmare Apprentice 100% (1), Big-Winged Berfomet 57% (2), Cornfield Coatl 57% (2), Gazelle the King of Mythical Claws 57% (2).; Copy histogram: 10 one-ofs, 7 two-ofs, 2 three-ofs across the 30-card Main Deck.
  • Inferred: P(≥1 Chimera engine piece in a five-card hand) ≈ 0.96 from a 12–13 card engine; functional-starter rate ≈ 0.85 because Chimera Fusion needs a legal material body.; Interaction density is thin: three hand traps plus one Trap in 30 cards.; Berfomet's Fusion-only lock reduces the value of the Number 90 / Chengying / Underworld Goddess slots.; Two of nine Extra Deck slots are effectively unreachable in this configuration.
  • Provisional: Meta Power is null — no dated metagame sample or win-rate telemetry is supplied.; Matchup spread, going-first/going-second win rates and brick rates are unknown for this list.
  • Data gaps: No combos supplied for this list — combo floor, median and ceiling are text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates); those signals remain Inferred or Unknown. usage_statistics report Chimera the King of Phantom Beasts, Number 90 and Berfomet the Mythical King of Phantom Beasts as not in the deck while the resolved card list places them in the Extra Deck — treat per-card inclusion flags as approximate. Meta Power is Provisional unless a dated metagame sample is supplied.

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