Horus Deck #773635 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, Lava Golem x3, King's Sarcophagus x3 - Skill: Precious Cards of the Dark. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Precious Cards of the Dark
Main Deck (30)
- Bystial Druiswurm x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Nibiru, the Primal Being x2
- Photon Jumper x1
- Qebehsenuef, Protection of Horus x1
- King's Sarcophagus x3
- Soul Servant x1
- Walls of the Imperial Tomb x3
- Canopic Protector x3
- Infinite Impermanence x2
Extra Deck (9)
- Dark Magician of Destruction x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- World Gears of Theurlogical Demiurgy x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 62 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Control, Blind-Second / OTK
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rank 8 Xyz beatdown built off the Horus/King's Sarcophagus engine (Number 90, Number 38, Dingirsu); Going-second resource denial via Lava Golem, Nibiru, Droll and Bystial, then close with Rank 8 bodies
- Turn 1 (going first): Open Walls of the Imperial Tomb / King's Sarcophagus to enable the Horus engine, summon Imsety to add the Sarcophagus enabler, then Xyz into Number 90 or Number 38 and set Canopic Protector / Infinite Impermanence
- Turn 2 (going second): Tribute away two monsters with Lava Golem, disrupt with Droll / D.D. Crow / Nibiru, then rebuild the Horus engine and pressure with Rank 8 bodies against 4000 LP
- Recovery: Horus monsters Special Summon themselves from the GY while King's Sarcophagus is on the field; Canopic Protector revives Horus from hand/GY and Imsety draws on opponent-driven removal
- After siding: No Side Deck is registered (0 cards), so there is no constructed post-side plan to evaluate
Why it scores here
Horus in Duel Links is a compact Rank 8 midrange engine: opening at least one of Imsety, King's Sarcophagus or Walls of the Imperial Tomb is roughly 86% in a five-card hand, and Walls itself searches on the Main Phase, so the deck usually becomes live by turn two. The payoff is a layered board of Number 90 / Number 38 negates, Dingirsu protection and a set Canopic Protector or Infinite Impermanence rather than a huge combo ceiling. A three-copy Lava Golem package plus Nibiru, Droll and D.D. Crow gives it a genuine going-second dimension that most pure setup decks lack, backing it against established boards. The main drags are consistency-to-brick variance from three Lava Golem copies that are dead going first, several one-of tech singles, and a completely absent Side Deck, so the score is held back on opening-hand quality and post-side adaptability. Note that popularity/usage share was NOT used to earn points, and the score reflects the system (enabler density + interaction layering + turn-order tension), not an average of the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(≥1 of Imsety/King's Sarcophagus/Walls in 5) ≈ 0.86; Walls searches on the Main Phase, so the engine usually becomes live by turn two (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 56 | Three Lava Golem copies are dead going first and several Horus one-ofs raise clunky-hand risk, giving a rough full-brick estimate near 15-20% (Inferred) |
| D3 | Combo Conversion & Ceiling | 63 | No parsed combos; ceiling read from card text is one Rank 8 (Number 90 or Number 38) plus a set Canopic Protector / Impermanence (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combos supplied; median board inferred as one Rank 8 body plus one set interaction, modest but functional for the format (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Horus monsters Special Summon from the GY under King's Sarcophagus and Canopic Protector revives them, giving redundant lines past a single removal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 63 | Imsety draws when your card leaves the field by an opponent's effect and Sarcophagus recursion sustains bodies, though the engine spends cards from hand to function (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Number 90 and Number 38 negate monster/spell effects, Dingirsu protects, Canopic Protector summons during the opponent's turn and Impermanence adds a fifth layer (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Lava Golem x3 (tributes two opponent monsters) plus Nibiru / Droll / D.D. Crow provide real board-breaking and disruption going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Rank 8 bodies at 2100-3000 ATK vs 4000 LP close games quickly, but the deck lacks piercing or direct-attack finishers (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | A full 30-card Duel Links list with several one-of tech singles and three Lava Golem reduces slot efficiency and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Nine-slot Extra runs a coherent Rank 8 toolbox (Number 90/38, Dingirsu, Sanaphond, Coach King) plus S:P Little Knight and Underworld Goddess (Observed) |
| D12 | Side Deck Adaptability | 30 | No Side Deck is registered (0 cards), so post-side adaptability is essentially untested (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame sample is supplied; Horus is a real archetype by usage stat but matchup fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Horus lines are short and fairly linear (Sarcophagus, summon, Xyz) with few sequencing choke points, making the deck forgiving to pilot (Inferred) |
How the score was computed
Strategy profile: 80/20 Midrange with Control flavor for weight selection. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: hard-garnet burden (-3); engine choke point (-2); compact core present (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact, real Horus engine that becomes live at ~86% in a five-card hand
- Layered interaction: Number 90 / Number 38 negates, Dingirsu protection, Canopic Protector and Impermanence
- Strong going-second tools in Lava Golem x3 plus Nibiru / Droll / D.D. Crow
- Horus monsters recur themselves from the GY under King's Sarcophagus, giving redundancy past single removal
- Coherent Rank 8 Extra Deck toolbox covering negate, protection, lockdown and removal
Weaknesses
- Three Lava Golem copies are dead going first, hurting opening-hand quality
- Several one-of tech singles (Soul Servant, Photon Jumper, Bystial) are thin payoff slots
- No Side Deck registered, so no constructed post-side adaptability
- Engine depends on resolving King's Sarcophagus / Walls to function
- No combo evidence supplied; median and ceiling are text-only inference
Critical choke points
- King's Sarcophagus / Walls of the Imperial Tomb failing to resolve or being removed early
- Over-investing in Lava Golem going first and losing the tempo play
- Running out of Rank 8 material after the first Xyz if Sarcophagus recursion is cut off
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Lava Golem | A flexible Rank 8 extender or a fourth Sarcophagus-enabler target | Trim the dead going-first Lava Golem and improve opening-hand quality |
| 2 | Photon Jumper | A more generic Horus/Rank 8 support or interaction card | Photon Jumper is a thin one-of tech that rarely advances the core line |
| 3 | None | A Side Deck (up to 9) to fix bad matchups | No side is registered, so there is no post-side plan to adapt to the meta |
Evidence & confidence
- Verified: Deck is Legal: 30 Main / 9 Extra / 0 Side within Duel Links caps; Coach King Giantrainer is Limited (1 copy run); Bystial Druiswurm and Photon Jumper are Semi-Limited (1 copy run each); Card texts for all listed cards
- Observed: Nine-card Extra Deck composition and Rank 8 toolbox; Usage stats show Horus core inclusion is real and accessible (Imsety, King's Sarcophagus, Duamutef, Qebehsenuef)
- Inferred: ~86% chance to open an Imsety/Sarcophagus/Walls starter in five cards; Roughly 15-20% full-brick rate from Lava Golem and one-of singles; Median board of one Rank 8 plus one set interaction; Horus GY recursion gives resilience past a single disruption
- Provisional: Matchup and format fit unmeasured without a dated metagame sample
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags conflict with the resolved card list (cards shown as absent, e.g. Number 90, Dingirsu, Number 68, Dark Magician of Destruction, Underworld Goddess, Coach King, S:P, are actually present) — likely a matching bug, so core_present_pct understates the real build No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied
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