Dark Magician Deck #773634 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Timaeus the United Dragon x3, Dark Magician x2 - Skill: The Eye of the United Dragon. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
The Eye of the United Dragon
Main Deck (30)
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Gandora-G the Dragon of Destruction x1
- Magician's Rod x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x2
- Dark Magic Attack x1
- Dark Magical Circle x1
- Dark Magical Curtain x2
- Future Silence x2
- Magician's Salvation x1
- Preparation of Rites x1
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x2
- The Gaze of Timaeus x1
- Eternal Soul x1
- Magician Navigation x1
- Magicians' Combination x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 57 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Fusion
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish a Dark Magician protected by Eternal Soul and Dark Magical Circle, then close with a 3000 ATK Fusion (Red-Eyes Dark Dragoon, Master of Chaos or Dark Magician the Dragon Knight).; Mass-removal swing: Gandora-G or Dark Magic Attack clears the field, then the surviving boss attacks for game.
- Turn 1 (going first): Deploy a Dark Magician body with Dark Magical Curtain, Magician Navigation, Eternal Soul or Magician's Salvation, back it with Dark Magical Circle (search + banish) and set Magicians' Combination as the negation.
- Turn 2 (going second): Bait the opponent's negation, clear backrow with Dark Magic Attack / Navigation's GY effect, then Fusion Summon Dragoon or Dragon Knight with Timaeus the United Dragon or The Gaze of Timaeus and swing with 3000 ATK.
- Recovery: Magician's Salvation and Eternal Soul re-Summon Dark Magician from the GY, Soul Servant and The Dark Magicians draw back into the engine, and Magicians' Combination trades a body for a fresh one while negating.
- After siding: None — the exported list has a 0-card Side Deck, so no post-side configuration can be credited.
Why it scores here
This deck is scored as a system, not as an average of its card power and not because Dark Magician is a popular archetype. Its floor is a hand of conditional singletons: 14 of 21 distinct Main Deck cards are one-ofs, the best single-card opener (Dark Magical Curtain, 2 copies) appears in only about 31% of five-card hands, and the deck runs zero hand traps, so it cannot interact on an opponent's first turn. Its ceiling is genuinely strong for Duel Links — a Dark Magician made untargetable by Eternal Soul behind a Magicians' Combination negate and a Dark Magical Circle banish, closing with a 3000 ATK Fusion such as Red-Eyes Dark Dragoon or Master of Chaos. The median sits well below that ceiling because nearly every line is one card deep, the Dark Magician core and the Shining Sarcophagus package split the 30 slots without fully reinforcing each other, and there are no recorded boards to prove the ceiling is repeatable. Grind and recursion (Eternal Soul, Magician's Salvation, Soul Servant, The Dark Magicians) are the parts that reliably hold the score up.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Best single-card Dark Magician enabler is 2-copy Dark Magical Curtain (P≈0.31 in a 5-card hand); a 6-copy cluster of Curtain/Rod/Circle/Illusion of Chaos gives a raw P≈0.70 discounted to ~0.62 by Normal Summon conflicts and negation (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 52 | 14 of 21 distinct Main Deck cards are singletons, Dark Magician is a 2-of vanilla with no inherent summon, and role tags show 0 hand traps / 0 floodgates, so a roughly 15% near-dead-hand rate is a fair floor estimate (Inferred). |
| D3 | Combo Conversion & Ceiling | 66 | No recorded boards exist; text-only ceiling is a protected Dark Magician plus a Magicians' Combination negate, a Circle banish and an untargetable, indestructible 3000 ATK Dragoon (Inferred). |
| D4 | Combo Floor & Median Output | 52 | Median line needs two cards (a body plus Circle/Eternal Soul/Salvation) and usually yields one negation plus one banish rather than the Dragoon ceiling (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent entry points exist (Curtain, Rod, Circle, Soul Servant, Illusion of Chaos, Timaeus/Apprentice), but each line is one card deep and stopping the single Normal Summon or Curtain usually ends the turn (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Eternal Soul and Magician's Salvation rebuild Dark Magician from the GY, Soul Servant and The Dark Magicians draw, and Circle banishes — real recursion, though it hangs on 1-of permanents (Inferred). |
| D7 | End-Board & Interaction Quality | 64 | Layered interaction: Magicians' Combination negate, Navigation's GY Spell/Trap negation, Eternal Soul's targeting/destruction immunity, Illusion of Chaos's Quick Effect and Circle's banish, about 4-6 interactions at a full board (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 58 | Gandora-G mass destruction, Dark Magic Attack, Master of Chaos's banish-all and Dragoon's destroy-and-burn all require an existing body, and the deck has zero hand traps to slow the opponent first (Verified card text / flags, Inferred conclusion). |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck holds Dragoon, Master of Chaos and Dark Magician the Dragon Knight at 3000 ATK plus Dark Paladin at 2900 and Dragoon's burn, which is above the Duel Links average once a Fusion resolves (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 50 | Two overlapping sub-engines share 30 slots — 19 Dark Magician-name copies (48.7% exact-name purity) plus a 7-card Shining Sarcophagus package — leaving 14 singleton slots and no flex space (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 52 | The 9 Extra slots split into 6 Fusions, 1 Xyz and 2 Links; Dark Paladin requires a Buster Blader that does not exist in this list and is effectively an uncastable slot (Verified card text, Inferred consequence). |
| D12 | Side Deck Adaptability | 40 | The Side Deck is empty (Side Deck size 0), so no post-side plan exists to credit (Verified). |
| D13 | Matchup Coverage & Format Fit | 52 | No tournament link and no dated metagame sample were supplied; matchup fit is Provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 52 | Correct ordering matters (Curtain locks both players' effects for the turn, Soul Servant stacks a card on top, Circle timing, Gaze of Timaeus is a Quick-Play banish at End Phase) across 21 distinct cards, raising the error cost (Inferred). |
How the score was computed
Strategy profile: 70% Midrange / 30% Control. Structural ≈ 56, Going First ≈ 57, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine split (-2); Dead Extra Deck slot (-2); Above-average boss suite for the format (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.62 · key two-card combo ≈ 0.12 · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple distinct ways to reach a Dark Magician body: Dark Magical Curtain, Magician's Rod, Dark Magical Circle, Magician's Salvation and Eternal Soul.
- Strong protection and recursion suite — Eternal Soul makes Dark Magician untargetable/indestructible by the opponent, and Magician's Salvation re-Summons from the GY.
- Layered disruption at a full board: Magicians' Combination negate, Navigation's GY Spell/Trap negation, Illusion of Chaos's Quick Effect and Circle's banish.
- High-ATK boss suite for the format: Red-Eyes Dark Dragoon (untargetable, indestructible, burns), Master of Chaos (3000 ATK, banish-all), Dark Magician the Dragon Knight (3000 ATK, protects backrow).
- Real going-second blowout cards in Gandora-G and Dark Magic Attack.
- Soul Servant stacking plus The Dark Magicians and Soul Servant draws give the deck a genuine grind axis.
Weaknesses
- 14 of 21 distinct Main Deck cards are singletons; consistency rests on many 1-of and 2-of pieces.
- Zero hand traps and zero floodgates — no interaction on the opponent's first turn.
- Two sub-engines (Dark Magician proper and Shining Sarcophagus) compete for the same 30 slots and dilute each other.
- Dark Magical Curtain Special Summons for the opponent too and locks both players' effects for the turn, which can be a real liability going first.
- Dark Paladin occupies an Extra Deck slot with no Buster Blader in the list and cannot be Fusion Summoned.
- Eternal Soul leaving the field destroys all your own monsters, an inherent blowout risk.
- No Side Deck at all, so no post-side adaptability can be credited.
Critical choke points
- The single Normal Summon on Magician's Rod (1 copy) — negating or removing it typically ends the turn.
- Dark Magical Circle (1 copy) — the deck's main search and banish engine collapses if the activation is negated.
- Dark Magical Curtain hands the opponent a DARK Spellcaster from the Deck and negates both players' effects, so resolving it badly can lose the turn outright.
- Eternal Soul and Magician's Salvation are 1-of permanents; removing them cuts the whole recursion loop.
- Every Fusion line is material-specific (DM + Dragon, DM + Chaos Ritual, DM + LIGHT/DARK), so a single negated Summon of Dark Magician strands the Extra Deck.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Preparation of Rites | Magicians' Souls | Magicians' Souls is an 82.8% inclusion core card the list is missing; Preparation of Rites only tutors the 2-of Illusion of Chaos and is redundant with Illusion of Chaos's own reveal-and-search. |
| 2 | Dark Paladin | S:P Little Knight | Dark Paladin needs a Buster Blader that does not exist in this list and is a dead Extra Deck slot; S:P Little Knight is a 55% inclusion generic that gives the deck a real going-second removal tool. |
| 3 | Preparation of Rites (duplicate slot if kept) / one singleton flex | Illusion of Chaos (3rd copy) | Illusion of Chaos is typically run at 3 and is both the deck's best Dark Magician searcher and a Quick Effect monster negation; a third copy raises D1/D5 more than any 1-of. |
| 4 | Future Silence (1 copy) | Magician's Rod (2nd copy) | A second Magician's Rod gives a far more reliable Normal Summon that searches Eternal Soul, Circle or Combination, reducing the single-choke-point problem in the opener. |
Evidence & confidence
- Verified: Legality: 30 Main / 9 Extra / 0 Side, zero violations, zero restricted cards under BanDuelLink.; Card text: Dark Paladin requires "Buster Blader"; no Buster Blader exists in the resolved list.; Card text: Dark Magical Curtain Special Summons for both players and neither player can activate monster effects that turn.; Card text: Dragoon / Dragon Knight / Master of Chaos / Dark Magician of Destruction material requirements are all material-specific.; role hints: 0 hand traps, 0 floodgates, 0 tech cards in the list.; Usage statistics: 13 of 21 archetype core cards present; Magicians' Souls (82.8%) and S:P Little Knight (55.2%) absent.; Side Deck count is 0.
- Observed: combo data reports 0 total and 0 scored combos — no recorded boards to measure floor, median or ceiling.; Composition: 21 distinct Main Deck cards with copy histogram 14x1, 5x2, 2x3.; Archetype split: exact-name purity 48.7% against a spread that includes Shining Sarcophagus, Chaos, Prophecy and Legendary Knight.
- Inferred: P(>=1 effective Dark Magician starter in a 5-card hand) ≈ 0.62 after discounting conditions and Normal Summon conflicts.; P(Timaeus the United Dragon + Dark Magician in a 5-card hand) ≈ 0.12 for the key two-card Fusion line.; Near-dead-hand (brick) estimate ≈ 0.15 from singleton density and conditional cards.; Median board is roughly one Dark Magician plus Circle/Eternal Soul plus one negation; ceiling adds Dragoon.; Interruption resilience is limited because stopping the single Normal Summon or Curtain usually ends the turn.; Recursion via Eternal Soul / Salvation / Soul Servant is real but hangs on 1-of permanents.
- Provisional: Matchup and format fit — no dated metagame sample or tournament link was supplied.; Meta Power is null / provisional by rule.; Side Deck adaptability is scored on the absence of a Side Deck, not on measured post-side results.
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Conflict in evidence: the resolved cards list includes Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight, Dark Magician of Destruction, Master of Chaos, The Dark Magicians and Underworld Goddess in the Extra Deck, while usage statistics.missing core cards flags several of them as not in the deck; the cards array was treated as authoritative and confidence was reduced accordingly.
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