DoomZ Deck #773629 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 24, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
63± 7/ 100
Power Score
Structural 63
Reliability 60
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon a DoomZ or Power Patron boss (Drastea, Jupiter, Vidolium route) and convert the board with ATK pressure; Negation-backed board control through Drastea-style effects and Varudras-class negation on the Extra Deck
  • Turn 1 (going first): Search through Power Patron DoomZ, Medius or DoomZ V/VII to reach a Level 4 or Level 8 Xyz starter, keeping hand traps up for the opponent's first activation
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C) to break the opponent's first board, then Xyz through the surviving DoomZ material
  • Recovery: Use searchers and Mulcharmy draw effects to rebuild after a removal or negation, then re-enter the Xyz route
  • After siding: Not scorable: the deck runs no side deck (side count 0)

Why it scores here

The deck opens a functional DoomZ or Power Patron engine in most hands: about 95% of opening 5-card hands contain at least one searcher-text card, and the multi-copy engine pieces (3 copies of several key starters) keep the Xyz line reachable on turn 1 (Inferred from hypergeometric estimates). It converts that engine into pressure through a 13-Xyz Extra Deck with high ATK ends such as Vidolium, Jupiter and Drastea, and it survives disruption through seven hand-trap-class cards plus several recovery routes (searchers, Mulcharmy draw effects, Ecclesia-linked sub-engines). Its going-second hand-trap coverage (about 69% of 6-card hands) and removal/negation density support the board-breaking and end-board scores. The score is held back by the absence of recorded boards, tournament data and a side deck, and by roughly 60% off-exact-archetype copies that dilute the engine. Popularity and usage-stat presence did not earn points; no card scores were averaged or summed into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in opening 5) about 0.95 and P(>=1 of a 3-copy starter) about 0.32; engine starters are multi-copy, so live T1 access is reasonable (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Seven hand-trap-class cards give P(>=1 in going-second 6-card hand) about 0.69, but they are dead on going-first without opponent action; 23 distinct main cards with 11 singletons (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards exist; ceiling is inferred from card text and a guide claim that Drastea-style lines produce multiple disruptions (guide-reported, Inferred)
D4 Combo Floor & Median Output 50 No recorded combos, so floor and median cannot be measured; held at a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 70 18 searcher-text cards, 7 hand traps and several engines (DoomZ, Power Patron, Mulcharmy draw) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects, Maxx C and searcher density support rebuilding after a board wipe; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 24 removal-text and 5 negation-text cards, plus negation on Drastrius and Varudras in the Extra Deck (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage of about 0.69 and dense removal/negation support challenging a board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ceilings include Vidolium at 5000 ATK, Jupiter at 3500 ATK and Drastea at 2400 ATK; closing power is strong but unmeasured (Verified counts, Inferred)
D10 Main Deck Efficiency & Flexibility 60 42 main-deck cards with 23 distinct names, 11 singletons, 16 Machine-type monsters; several off-archetype slots (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 15 Extra Deck cards (13 Xyz, 1 Synchro, 1 Fusion) with Xyz access through DoomZ and Power Patron material (Verified counts, Inferred access)
D12 Side Deck Adaptability 40 The side deck is empty, so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share is unavailable, so held at a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 62 Multi-step Xyz and equip chains with once-per-turn choices raise decision load; no combo steps are recorded to count (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary for hand-trap and negation weighting; Stun not separately applied in the arithmetic. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine redundancy (2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63 + 0.20*60 + 1 = 63.4 -> 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine redundancy: 18 searcher-text cards give about 95% P(>=1 in opening 5) (Inferred)
  • Seven hand-trap-class cards give about 69% P(>=1) in a going-second 6-card hand (Inferred)
  • Dense removal and negation text (24 and 5 cards) supports end-board interaction (Inferred)
  • Extra Deck ceilings (Vidolium 5000 ATK, Jupiter 3500 ATK, Drastea 2400 ATK) give strong closing options (Verified stats)

Weaknesses

  • No recorded boards, so the combo ceiling and median are unmeasured (Provisional)
  • Hand traps are dead on going-first without opponent action (Inferred)
  • Off-archetype dilution: exact-name purity 40.4%, including Mulcharmy draw cards that do not progress the Xyz line (Verified counts, Inferred effect)
  • No side deck, so there is no post-side adaptation (Verified count)
  • Several Limited and Semi-Limited cards are exposed to future list changes (Verified status)

Critical choke points

  • The searcher-to-Xyz chain (Power Patron DoomZ, Medius, DoomZ V/VII) must produce a Level 4 or Level 8 starter; if the searcher is hit by a hand trap or removal, the line stalls (Inferred)
  • The Extra Deck Xyz pieces (Drastea, Jupiter, Drastrius) depend on DoomZ or Power Patron material; with 1-2 copies each, a dead board can leave them unsummonable (Inferred)
Priority Remove Add Reason
1 One Mulcharmy Purulia One additional DoomZ or Power Patron searcher or starter Reduces off-archetype draws that do not progress the Xyz line; the change is an Inferred estimate from the purity breakdown, not a measured win-rate gain
2 None A side deck of 1 to 3 cards The deck currently has no post-side plan; the rule allows up to 15 side cards in Master Duel (Verified size rule), but no matchup data exists to choose them

Evidence & confidence

  • Verified: Legal status with 42 main, 15 extra and 0 side cards inside the master-duel size rules; Copy counts and banlist statuses for all listed cards; Core-card inclusion stats for the DoomZ archetype (usage statistics)
  • Inferred: P(>=1 searcher-text card in opening 5) about 0.95; P(>=1 hand trap in going-second 6-card hand) about 0.69; Negation and removal density from card text; Going-first and going-second scores derived from the dimensions
  • Provisional: Meta power (null, no dated metagame sample); Matchup fit (D13 held at 50); Post-side plan (D12 held at 40)
  • Data gaps: No combos supplied (total combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Usage statistics in this deck flags conflict with the cards list for Extra Deck cards (Break, XIII Over, Jupiter, End/Drastrius, Sargas, Springans, Varudras are marked not in deck but appear in cards with copies 1 to 2); the cards list was trusted, and the 7 missing core cards entries were not treated as missing cards Deck title is null; archetype is taken from the evidence archetype field Guide snippets are unverified fan text and were used only as a directional hint Meta power is provisional without a dated metagame sample

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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