Phantom Knights Deck #773620 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 24, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
65± 6/ 100
Power Score
Structural 69
Reliability 60
Going First 72
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.2
Going First 72
Going Second 74
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz recursion from the Graveyard: Phantom Knights monsters revive each other through GY and banish effects, feeding Xyz boss monsters (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Dark Requiem, Arc Rebellion) that close the game.; Hand-trap and Dominus Spark/Impulse disruption that breaks the opponent's first Special Summon or boss, then converts the remaining board into a Xyz line.
  • Turn 1 (going first): Open a Phantom Knights starter (Torn Scales, Silent Boots, Decayed Cloak or Doomed Soleret), search or summon a second Phantom Knights, and Xyz into a DARK boss while holding Ash Blossom, Impermanence or Impulse for the opponent's first response.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Impermanence, Maxx "C", Dominus Impulse) to answer the opponent's first board, then use the GY recursion from the starter line to rebuild a Xyz boss on the next turn.
  • Recovery: Banish Phantom Knights monsters from the GY for effects, use Foolish Burial or the searchers (Silent Boots, Decayed Cloak, Ancient Cloak, Reinforcement of the Army) to refill, and Rank-Up-Magic Launch or Requiem to rank up an existing Xyz.
  • After siding: Not applicable: the deck runs no side deck (side_count 0) and the Master Duel evidence gives no post-side data, so there is no defined post-side plan.

Why it scores here

The deck reliably opens a Phantom Knights starter: 12 copies of four 3-copy starters give about 0.85 odds of at least one going first in a 5-card hand (Inferred), and 26 archetype-core copies make a full-brick hand very unlikely. Its ceiling comes from the Xyz bosses (Dark Rebellion, Four Heavenly Dragons, Dark Requiem, Arc Rebellion) that the GY recursion feeds, and its end-board interaction comes from 7 hand traps plus Dominus and Phantom Knights traps, which together carry a strong going-second plan. The median output is scored lower than the ceiling because no recorded boards exist and the Dominus and off-archetype Xyz slots (Exosister, Ophion, Cherubini, Masquerena) dilute the engine. Popularity did not earn points: the usage statistics confirm this list is an accessible archetype build, and the scores come from consistency, interaction and closing power on the system, not from averaging card scores. No side deck and no meta sample leave Matchup and Side dimensions Provisional, and the Final score is capped by that gap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 of 12 copies of four core 3-copy starters in a 5-card opening hand) ≈ 0.85 going first, ≈ 0.90 going second; GY-based revival keeps the engine live after one starter (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Fourteen trap cards in a 40-card main are dead without a target, and Maxx "C", Foolish Burial and Reinforcement are non-starters; 26 archetype-core copies keep full-brick rate very low (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Xyz bosses fed by GY recursion and Rank-Up-Magic Launch/Requiem; no parseable boards exist, so the ceiling is text-only inference (Inferred)
D4 Combo Floor & Median Output 58 Median output is lower than the ceiling because the Dominus and off-archetype Extra slots and the 2 Rank-Up-Magic count limit consistent conversion; no recorded boards to measure (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Four 3-copy starters, two Fog Blades, two Umbrage Veils and seven hand traps give several independent lines after one disruption; revival from GY adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY banish and revival effects recycle Phantom Knights monsters; eight searcher-text cards refill the hand; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 78 Seven hand traps, 12 negation-text and 27 removal-text cards indicate layered interaction, including Infinite Impermanence and Ash Blossom on the same turn; durability is per use (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 Ash Blossom, Infinite Impermanence, Dominus Spark and Dominus Impulse give strong going-second answers to a board; going-first/second split absent (Inferred)
D9 Offensive Pressure & Closing Power 75 Xyz bosses at 2500–3000 ATK (Dark Requiem and Arc Rebellion at 3000) and Four Heavenly Dragons' board-destroying effect give closing power; no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 72 40 main cards with 20 distinct, 27 copies of nine three-copy cards, 14 zero-level trap slots; Dominus Spark/Impulse (6 copies) and Maxx "C" dilute archetype purity to 50.9% (Verified purity, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 All 15 Extra slots used (11 Xyz, 4 Link); Break Sword at 2 copies is mandatory; Exosister Karmael, Evilswarm Ophion, Cherubini and Masquerena are off-archetype flex slots (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 40 No side deck (side_count 0) and no post-side data; Master Duel evidence has no side construction to score, so this is a low Provisional read (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage stats confirm the list is accessible but do not prove matchup strength (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple timing-sensitive hand traps, Xyz chains and GY-banish costs over 3–5 decision points raise the pilot skill ceiling; exact step count from examples is unavailable (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69.2, Going First ≈ 72, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine compactness (2); Off-archetype slot dilution (-2); Banlist exposure (-1); Unrecoverable choke point / no side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*69.2 + 0.20*60 - 2 = 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Triple-copy starters (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) give high opening-hand access
  • Seven hand traps and layered negation/removal text for interaction
  • Xyz bosses reach 2500–3000 ATK and are fed by GY revival
  • Strong going-second plan via Ash Blossom, Infinite Impermanence and Dominus Impulse

Weaknesses

  • Archetype purity is 50.9%; Dominus and off-archetype Extra slots dilute the engine
  • Fourteen trap cards need targets, so some hands are dead
  • No side deck, so there is no post-side adaptation
  • No recorded boards; combo median and ceiling are text-only

Critical choke points

  • Two Rank-Up-Magic spells (Launch and Requiem) are the only rank-up route, so losing them to interaction breaks the Xyz upgrade line
  • Single Break Sword mandatory line at 2 copies depends on Phantom Knights monsters in the GY
Priority Remove Add Reason
1 One Dominus Spark One additional Phantom Knights monster (Stained Greaves or Ragged Gloves at 2 copies) Raises exact-name purity and starter count without reducing the interaction density of the hand traps.
2 One Reinforcement of the Army One Phantom Knights Spell/Trap search or Rank-Up-Magic-compatible card Reinforcement searches a Level 4 or lower Warrior only; a Phantom Knights search adds to the recovery line (Inferred).

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side within size rules; Maxx "C", Foolish Burial and Reinforcement of the Army are Limited at 1 copy each; Exact-name archetype purity 50.9%; 28 core and 27 off-archetype copies; Usage statistics: 30 rows; 14 of 25 core cards present (56%)
  • Observed: Guides describe Phantom Knights as a combo-style deck with GY-driven chains and Xyz bosses
  • Inferred: P(≥1 starter in 5 cards) ≈ 0.85; Hand traps provide layered going-second interaction; Median output below ceiling due to dilution and no recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage (no tournament link); Side adaptability (no side deck, no post-side data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck to evaluate post-side plan

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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