K9 Deck #773619 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, K9-66b Lantern x3. Created Oct 24, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 68
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.2
Going First 68
Going Second 71
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: K9 Xyz boss pressure: K9-X Werewolf (3300 ATK, multi-attack) and K9-X Ripper/M (3100 ATK, piercing), with Number Xyz (Number 104, Number C104, Number C106) as a second boss route.; Piercing and direct damage from K9-X Ripper/M, plus hand-trap attrition that leaves the opponent without answers to the Level 5 Xyz.
  • Turn 1 (going first): Normal Summon a K9 Level 5 monster without Tribute (opponent holds 2 or more cards), search a second K9 through Lantern, Jokul, Noroi or Izuna, then Xyz into Jacks or Ripper while holding Ash Blossom, Effect Veiler or Droll for the opponent's turn.
  • Turn 2 (going second): Use hand traps first (Ash Blossom, Effect Veiler, Droll and Lock Bird, Infinite Impermanence, Ghost Ogre and Snow Rabbit) to strip the opponent's engine, then Xyz off the Level 5 K9 monsters at the end of their turn.
  • Recovery: K9 searchers (Case for K9, Chaotic Elements, Seventh Tachyon) and K9-LC or K9-X Forced Release re-add Level 5 K9 monsters and re-establish the Xyz line after a hand-trap or board wipe.
  • After siding: None in evidence: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck reliably opens a K9 engine: 11 K9 core copies give about 82% odds of at least one in a 5-card opening hand, and 14 searcher-text cards lift the chance of a searcher to about 90%. Interaction is the strongest part of the system, with 11 hand traps and 9 negation and 8 removal effects that are layered rather than one-card answers, so the deck can continue through a single disruption and keep its Level 5 Xyz route alive. Its ceiling is carried by K9-X Werewolf, K9-X Ripper/M and the Number Xyz monsters, which pressure well above 3000 ATK, but there is no recorded board data, so conversion and median output are text-based inferences only. The score comes from consistency, interaction and resilience measured on the whole system, not from averaging the card scores, and K9 popularity earned no points. Two points cap the score: the Extra Deck mixes K9 and Number engines (8 of 15 Extra slots are non-K9), and the deck has no Side Deck, so there is no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one K9 core copy in 5 cards) is about 0.82 and P(at least one searcher) about 0.90; the core is 11 copies across Lantern, Jokul, Noroi and Izuna (Inferred from hypergeometric draw odds)
D2 Opening-Hand Quality & Brick Management 60 Nine cards at 3 copies and many searchers keep hands functional, but hand traps and situational spells can be dead on the going-first turn and Extra-Deck engines need specific materials (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only ceiling: K9 Level 5 chains reach K9-X Werewolf and Ripper/M, and Number Xyz monsters add negation and removal; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No parseable combos, so floor and median are unknown and held near neutral (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 70 Eleven hand traps and two Effect Veiler copies answer interruptions, and multiple starters give independent routes (Inferred from card text and starter diversity)
D6 Resource Economy, Recovery & Grind 62 Xyz materials are spent and Lupis and Chaotic Elements recover resources, but Level 5 and 9 material demands are heavy (Inferred from text)
D7 End-Board & Interaction Quality 80 Nine negation and eight removal texts layer across Ghost Ogre, Crossout Designator, Infinite Impermanence, Jacks and Number monsters (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 74 Hand traps reach about 0.88 of going-second hands, and Jacks, Forced Release and Ghost Ogre can break boards (Inferred from hand-trap probability and card text)
D9 Offensive Pressure & Closing Power 78 K9-X Werewolf at 3300 ATK, Ripper/M with piercing at 3100 ATK and Number C104 at 3000 ATK give strong closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 Main Deck cards across 20 distinct names, with 45.5% exact-archetype purity and 15 tech-tagged cards, is compact but carries generic interaction (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra-Deck cards split between about 7 K9 Xyz and 8 non-K9 Number and other Xyz, so materials and summon routes conflict (Verified composition, Inferred conflict)
D12 Side Deck Adaptability 15 The Side Deck is empty (side_count 0), so there is no adaptation capacity and no post-side data (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage and matchup data are unavailable, so the score is a neutral placeholder and Meta is excluded (Provisional)
D14 Pilotability & Error Tolerance 50 Many Quick Effects, conditional summon rules and multi-Xyz decisions raise decision points, so repeatability is moderate (Inferred from card text)

How the score was computed

Strategy profile: Midrange (D13 dropped and re-normalised over the remaining 95 weight points, since no reliable meta sample exists). Structural ≈ 64.2, Going First ≈ 68, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflict (-2); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.2 + 0.20*52 - 4 = 57.8, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps, 9 negation texts and 8 removal texts
  • Level 5 K9 searchers keep the Xyz engine accessible on the first turn
  • High closing power from K9-X Werewolf, K9-X Ripper/M and Number C104
  • Strong going-second hand-trap density (about 0.88)

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Extra Deck mixes K9 and Number engines, creating material and summon conflicts
  • Only 45.5% exact-archetype purity, with generic hand traps and tech doing much of the work
  • No recorded boards, so the combo ceiling and median are inferred from text

Critical choke points

  • Level 5 K9 monster supply (searchers and the Lantern, Jokul, Noroi and Izuna chain) is the single gate to the Xyz line
  • Xyz material availability for K9-X Werewolf and Ripper/M once the first Xyz is used
  • Empty Side Deck: any matchup that hand traps cannot solve has no adaptation
Priority Remove Add Reason
1 0 Side Deck of 15 cards (the deck currently runs 0 side cards) Side count is 0, so no post-side plan exists; a 15-card side adds adaptability for best-of-3 play (Verified legality size rule allows 0 to 15)
2 1 Number C106 or 1 CXyz N.As.Ch Knight 1 additional K9 Xyz (for example K9-17 Ripper or K9-66X Jacks) Reduces the Number-vs-K9 Extra Deck conflict so that more Extra-Deck slots serve the same material chain (Inferred)

Evidence & confidence

  • Verified: Legal under the master-duel ban field: Crossout Designator Limited 1 copy, Maxx C Limited 1 copy, Droll and Lock Bird Semi-Limited 2 copies; Main 40 and Extra 15 within size rules; Side 0 within the 0 to 15 range; Copy histogram 1:9, 2:2, 3:9; exact-name archetype purity 45.5%; Extra-Deck breakdown is 15 Xyz monsters
  • Inferred: Engine accessibility about 0.82 for the K9 core and about 0.90 for searchers (hypergeometric); Going-second hand-trap availability about 0.88; Interaction layering and ceiling from card text and text_role_hints; Engine conflict between the K9 and Number Xyz routes
  • Provisional: Meta Power (null) and matchup fit (D13 at 50 neutral), since no tournament link or dated meta sample exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence total_combos 0) No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first and going-second splits, matchup, brick and starter rates are Inferred or Unknown Usage-statistics in_this_deck flags conflict with the cards list for Extra-Deck cards (K9-X Werewolf, K9-66X Jacks, K9-17 Ripper, Number 104, N.As.H Knight, CXyz N.As.Ch Knight, Number C104, Divine Arsenal are in the deck but flagged false). Core coverage was recomputed from the cards list as 14 of 25 present rather than the flagged 6 of 25, and the missing_core list was treated as unreliable for Extra-Deck cards No Side Deck (side_count 0), so post-side data and plans are absent Deck title is null; deck identity comes from archetype K9 and the deck id only Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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