Dark Magician Deck #773609 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magicians' Souls x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 8/ 100
Power Score
Structural 61
Reliability 58
Going First 63
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.2
Going First 63
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Field presence of Dark Magician / Dark Magician Girl plus Shining Sarcophagus and Magicians' Souls recursion, converted into a large Extra Deck boss (Bystial Dis Pater, Red-Eyes Dark Dragoon, Master of Chaos, Timaeus, Baronne de Fleur) (Inferred from card text); Gandora-G and Bystial Magnamhut board-breaking followed by 2500-3000 ATK Extra Deck bosses (Inferred from card text)
  • Turn 1 (going first): Search and draw with Magician's Rod, Magicians' Souls and Primite Lordly Lode into a Dark Magician or Dark Magician Girl line, protected by Ash Blossom and Ghost Ogre (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird for the opponent's first add or activation, then rebuild through Soul Servant, Magicians' Souls and Shining Sarcophagus (Inferred)
  • Recovery: Magicians' Souls and Soul Servant recycle Dark Magician cards from the graveyard, while Magician's Rod and Maxx C supply extra draws (Inferred)
  • After siding: Not applicable: side deck is 0 cards in Master Duel, which is single-game, so there is no post-side plan

Why it scores here

The deck reliably opens a functional plan because it runs 13 searcher-text cards, giving roughly 88% odds of at least one searcher in a 5-card opening hand, and its three-copy starters (Dark Magician Girl, Magicians' Souls, Primite Lordly Lode) each give about 34% odds of appearing in hand. Its interaction suite is the strongest part of the system: 7 hand traps (Ash Blossom x3, Ghost Ogre x2, Maxx C, Droll & Lock Bird), plus negation and removal text on Primite Roar, Primite Drillbeam, Baronne de Fleur and Bystial Dis Pater, gives it about 71% odds of a hand trap on the opponent's turn when going second. Conversion is credible but unmeasured: the Extra Deck supplies several 3000+ ATK bosses, but no recorded boards exist, so ceiling and median are text-only inferences and the score is capped by that. The deck is spread across several sub-archetypes (exact-name purity 21.8%), which weakens engine coherence, and Mulcharmy's 'control no cards' condition conflicts with the field presence the Dark Magician engine needs. The score was built from consistency, interaction and median output on the system; it was not derived from averaging card scores, and Dark Magician's popularity in the guides did not earn points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 of 3-copy starter in 5-card hand) ≈ 0.34; P(at least 1 searcher in 5-card hand) ≈ 0.88; 3-copy starters with dense searcher text (Inferred)
D2 Opening-Hand Quality & Brick Management 58 23 distinct main cards with 11 singletons; several Primite and Mulcharmy cards depend on empty-field or Normal Monster conditions (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Extra Deck bosses and Sarcophagus engine text only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so floor and median are not measured; text-only median estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 7 hand traps, multiple independent starters (Dark Magician, Magicians' Souls, Lordly Lode) and graveyard recursion provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Magicians' Souls, Soul Servant, Mulcharmy draw effects and Magician's Rod recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Droll, Maxx C, Primite Roar and Drillbeam, Baronne de Fleur and Bystial Dis Pater give layered negation and removal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Hand traps and 71% chance of a hand trap in a 6-card going-second hand; Gandora-G and Bystial Magnamhut for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2800-3500 ATK (Bystial Dis Pater 3500, Red-Eyes 3000, Master of Chaos 3000, Baronne 3000) (Verified stat, access Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 21.8% exact-name purity and 11 singletons; spread across Primite, Mulcharmy, Chaos and Timaeus lines reduces compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck with 7 Fusion, 5 Link, 3 Synchro; several bosses need specific material (Verified composition)
D12 Side Deck Adaptability 40 Zero side deck in Master Duel; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Many branching decisions across multiple sub-archetype engines and Extra Deck selection (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.2, Going First ≈ 63, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict (-3); Multi-archetype dispersion (-2); Hand-trap interaction suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-3); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives about 88% odds of a search in opening hand (Inferred)
  • Layered interaction: 7 hand traps plus negation and removal text (Inferred)
  • Extra Deck bosses at 2800-3500 ATK give closing power (Verified stats)
  • Graveyard recursion via Magicians' Souls and Soul Servant (Inferred)

Weaknesses

  • Multi-archetype spread (21.8% exact-name purity) weakens engine coherence (Observed composition)
  • No recorded boards, so combo conversion and median output are unmeasured (Inferred)
  • No side deck, so no post-side adaptability (Verified)
  • Mulcharmy's empty-field condition conflicts with the Dark Magician engine (Inferred)

Critical choke points

  • Dark Magician or Dark Magician Girl must survive into the Extra Deck boss line (Inferred)
  • Three-copy starters each have only about 34% odds in an opening 5-card hand (Inferred)
Priority Remove Add Reason
1 Mulcharmy Purulia x2 A consistent Dark Magician-named staple (not in evidence; verify against the card pool) Its empty-field condition conflicts with the Dark Magician field-presence engine and it adds dispersion (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within Master Duel size rules; Restricted cards Maxx C 1/1, Bystial Magnamhut 1/1, Droll & Lock Bird 1/2, Super Polymerization 2/2 are all legal; Extra Deck composition 7 Fusion, 5 Link, 3 Synchro; Exact-name purity 21.8%
  • Observed: Archetype spread from the main deck: Primite 7, Mulcharmy 5, Chaos 2, Timaeus 2, Bystial 2
  • Inferred: Hypergeometric starter access (0.34 per 3-copy card, 0.88 searcher) is an estimate; Hand-trap odds for going second (0.71); Engine conflict between Mulcharmy and Dark Magician field presence; Combo-free ceiling and median estimates from card text
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN: matchup and going-first/second results unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags are false for every Extra Deck card that the deck actually runs (for example Timaeus 85899505, Bystial Dis Pater, Red-Eyes), so the 12/25 core-present figure and missing core cards list are unreliable and were not used for scoring archetype core pools unrelated sub-archetypes and is a proxy, not a true core-set probability

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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