Phantom Knights Deck #773605 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 24, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 52
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Dark Requiem Xyz Dragon, Dark Rebellion Xyz Dragon, Dingirsu, Break Sword) built from Phantom Knights and Orcust graveyard and banish recursion; Ragged Gloves and Rank-Up-Magic Requiem ATK boosts and Malevolent Scythe / Four Heavenly Dragons follow-up
  • Turn 1 (going first): Open with a Phantom Knights or Orcust starter (Decayed Cloak, Soleret, Harp Horror, Girsu) plus a second PK card to bootstrap, then Normal or Special Summon into an Xyz or Link. Ash Blossom and Dominus Impulse are live on the first turn; Droll & Lock Bird is dead without a draw.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird and Forbidden Droplet to answer the opponent's first summon or search, then rebuild from the graveyard with the revived PK and Orcust engines.
  • Recovery: Banish-cost recursion from the GY (Decayed Cloak, Silent Boots, Ancient Cloak, Harp Horror, Cymbal Skeleton) plus searchers (Ancient Cloak, Silent Boots, Requiem, Reinforcement, Malevolent Scythe) to rebuild the board after a single negation.
  • After siding: Not defined: the deck runs 0 side cards, so there is no authored post-side plan. Any adaptation has to come from the 40-card main.

Why it scores here

The deck reliably opens a functional starter: 12 copies of Decayed Cloak, Soleret, Harp Horror and Girsu give P(at least one in a 5-card opening hand) of about 0.85, though most of those starters need a second PK or Orcust card to bootstrap (Inferred). It converts into pressure through a 14-card Extra Deck of seven Xyz and seven Link monsters, with 2500–3000 ATK bosses and graveyard recursion that keeps the engine running after one disruption. Its interaction is the strongest part of the system: six hand traps, Forbidden Droplet, Orcust Crescendo, Phantom Knights' Fog Blade and Wing give it multiple answers to a single opposing play. The score does not come from Phantom Knights being a popular archetype, and it does not come from averaging card scores; it reflects the three-way archetype split (33% exact-name purity), the absence of a side deck and the missing combo and meta evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 of 12 three-copy starters in 5) ≈ 0.85, but most starters need a second PK or Orcust card to bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 single copies and an off-archetype Mulcharmy/Dominus/Droplet/Reinforcement mix lower hand functionality; no brick simulation supplied (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from Ragged Gloves ATK boost, Rank-Up-Magic Requiem and Dark Rebellion/Dingirsu bosses; no recorded boards to verify (Inferred semantic)
D4 Combo Floor & Median Output 55 No combos supplied, so median output is unmeasured and is estimated from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Two independent engines (PK and Orcust) with graveyard recursion and six hand traps give multiple routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Eight searcher-text cards plus banish-cost recursion from the GY sustain resources across rounds (Inferred)
D7 End-Board & Interaction Quality 74 Ash, Dominus Impulse, Droll, Maxx C, Droplet, Crescendo and Fog Blade give layered negation and removal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap proxy P(≥1 in 6) ≈ 0.65 and boss-level removal in the Extra Deck support board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 68 Dark Requiem (3000 ATK), Dingirsu (2600), Dark Rebellion and Four Heavenly Dragons give closing power; no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 24 distinct Main Deck cards with 15 singles and only 33% exact-archetype purity reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Seven Xyz and seven Link Extra Deck monsters offer broad access, but several are absent from the usage core and the usage flags disagree with the cards list (Verified/Inferred)
D12 Side Deck Adaptability 25 The deck runs 0 side cards, so there is no authored post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; placeholder neutral score (Provisional)
D14 Pilotability & Error Tolerance 45 Negate chains, Maxx C timing and multi-step Xyz and Link routes add decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps and a multi-card negation suite give several answers to one opposing play
  • Two engines (Phantom Knights and Orcust) with graveyard recursion sustain multiple routes after disruption
  • Extra Deck of seven Xyz and seven Link monsters offers boss options with 2500–3000 ATK

Weaknesses

  • No side deck: no post-side adaptation
  • Engine split: only 33% of Main Deck copies are exact-name Phantom Knights
  • Many single-copy cards lower hand functionality and increase variance

Critical choke points

  • Starters that need a second PK or Orcust card in hand to bootstrap
  • Single-negation exposure of the lone Xyz boss before recursion completes
Priority Remove Add Reason
1 None (no side deck exists to swap from) Build a 15-card side deck targeting the field's most common plans Side deck is 0, so D12 cannot score above a floor; an authored side plan is the cheapest fix for adaptability
2 One single-copy off-archetype tech card A second copy of a core PK starter Raises starter density and reduces brick variance; the exact effect of the swap is Inferred from the hypergeometric estimates

Evidence & confidence

  • Verified: Legal under master-duel size and copy rules (40 Main, 14 Extra, 0 Side); Limited cards (Foolish Burial, Maxx C, Reinforcement of the Army) run at legal maximum of 1; Droll & Lock Bird run at Semi-Limited maximum of 2; Archetype purity 33.3% (18 of 54 non-generic copies); Usage statistics show Phantom Knights core cards present at high inclusion rates
  • Inferred: P(≥1 of 12 starters in 5-card hand) ≈ 0.85; Ceiling from Xyz boss and Ragged Gloves ATK line; Hand-trap going-second proxy P(≥1 in 6) ≈ 0.65
  • Provisional: Meta Power is null; no dated metagame sample supplied; D13 is a neutral placeholder score
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No dated metagame sample: Meta Power provisional Usage statistics mark several Extra Deck cards (Dark Requiem, Dark Rebellion, Four Heavenly Dragons, Rusty Bardiche, Cherubini, S:P Little Knight, Shamanite Shamanknight) in_this_deck=false although they are in the cards list; the cards list was trusted No deck title (title null) No win-rate telemetry; going-first/second and matchup signals are Inferred

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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