Kashtira Deck #773603 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Evilswarm Castor x3, Kashtira Fenrir x3, Primite Dragon Ether Beryl x3. Created Oct 24, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
57± 6/ 100
Power Score
Structural 60
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.4
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kashtira Shangri-Ira Standby Phase summons into Xyz Rank 7 boards (Kashtira Arise-Heart, Divine Arsenal AA-ZEUS, Arc Rebellion, Dark Armed) that attack for 2800 to 3000 ATK; Kashtira Birth and Kashtiratheosis recycle banished or GY Kashtira monsters, and Number 11 Big Eye can steal an opposing monster
  • Turn 1 (going first): Hand-summon Kashtira Fenrir or Kashtira Unicorn (both need an empty field), search a Kashtira monster or Spell, then build a Rank 7 Xyz with Shangri-Ira or Arise-Heart
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll and Lock Bird, Maxx C) and Solemn responses to break the opponent's opening summon, then land a Kashtira body from hand
  • Recovery: Kashtira Birth and Kashtiratheosis summon Kashtira monsters back from the banished zone or GY, and Primite Lordly Lode searches the next Primite piece
  • After siding: No side deck was supplied (side_count 0), so no post-side plan can be assessed

Why it scores here

The deck opens a functional plan through a Kashtira core of six hand-summonable or Standby-summoned bodies (Fenrir 3, Unicorn 2, Riseheart 1) plus Shangri-Ira and Arise-Heart in the Extra Deck, which gives an estimated 58% chance of at least one hand-summonable starter in five cards (Inferred). It converts that plan into Rank 7 boards with 3000-ATK Xyz monsters, so closing power is strong, but the median and floor are unmeasured because no recorded boards exist. Interaction is the system's best feature: five hand traps, three Solemns, and Drillbeam and Ghost Ogre give layered answers to summons and activations, and Kashtira Birth and Kashtiratheosis provide recursion after disruption. The score is held down by an unfocused build: only 16% of the main deck carries the exact Kashtira name, and Primite, Evilswarm, Solemn, and Phantom Knights pieces compete for slots, with Dimensional Fissure also conflicting with graveyard-based recursion. This is a structural read of the list and its text, not of popularity, and the score was not produced by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of the six hand-summonable Kashtira starters in 5 cards) ≈ 0.58 from hypergeometric estimate; no recorded boards to confirm (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Five hand traps, three Solemns and off-archetype pieces create dead-hand risk on the going-first hand, but each hand has a real reaction (Inferred)
D3 Combo Conversion & Ceiling 62 Shangri-Ira Standby summons and Arise-Heart banish-stacking give a high text-level ceiling; no recorded boards to measure it (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unmeasured; floor is set by whether a Kashtira starter is drawn (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Five hand traps, Birth and Kashtiratheosis recursion, and multiple Kashtira starters give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 70 About 15 searcher-text cards and Kashtira Birth recursion give good resource regeneration; Solemns and Roar cost LP (Inferred)
D7 End-Board & Interaction Quality 76 Three Solemns, Ash Blossom, Ghost Ogre, Drillbeam, Arc Rebellion and Tornado Dragon layer negation and destruction across turns (Inferred semantic read, with flags verified)
D8 Going-Second & Board-Breaking Power 70 Five hand traps and Solemns challenge a going-second board, with Big Eye stealing a monster as a board-breaker (Inferred)
D9 Offensive Pressure & Closing Power 74 Arise-Heart 3000 ATK, Zeus 3000 ATK, Arc Rebellion 3000 ATK and Dark Armed 2800 ATK give strong end-board pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 Compact 40-card main with 27 distinct cards, but only 9 exact Kashtira copies and 46 off-archetype copies lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 with 12 Xyz monsters; Shangri-Ira and Arise-Heart are the core, while Ophion and Zeus pull in other engines (Verified composition, Inferred)
D12 Side Deck Adaptability 35 No side deck supplied, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup and format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine decks with Xyz chains and hand-trap timing are demanding to pilot, with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.4, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict (-3); banlist exposure (-1); hand-trap interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: five hand traps, three Solemns, Drillbeam and Ghost Ogre
  • Strong Rank 7 Xyz end-board with 3000-ATK bodies
  • Recursion through Kashtira Birth and Kashtiratheosis
  • Searchers cover most starting needs

Weaknesses

  • Low exact-archetype purity (16%) and several competing engines
  • Median and floor output are unmeasured
  • Single-copy Limited cards are fragile
  • No side deck supplied

Critical choke points

  • Kashtira starters (Fenrir, Unicorn, Riseheart) depend on the field state and on hand traps not being dead
  • Shangri-Ira is the single Standby engine and the Extra Deck core
Priority Remove Add Reason
1 Dimensional Fissure A second Kashtira-compatible or Kashtira-searching card It conflicts with graveyard-based Kashtira recursion and does not support the core plan
2 One off-archetype splash (Phantom Knights Raider's Knight or Invoked Caliga) Another Kashtira card or a second Shangri-Ira support Raises exact-archetype density and reduces engine conflict

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; all restricted copies within legal limits; Card text and stats for each listed card; Archetype purity counts (9 exact, 46 off-archetype)
  • Inferred: Starter probability of about 0.58 in the opening five; Going-first and going-second power estimates; Interaction and resilience reads from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No side list supplied (side_count 0), so post-side adaptability is unassessed Usage statistics mark S:P Little Knight, Kashtira Shangri-Ira and Kashtira Arise-Heart as not in this deck, but the card list includes all three in the Extra Deck; the card list was trusted No win-rate telemetry exists in YGOVN Meta power is provisional without a dated metagame sample

More Master Duel Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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