Dragonmaid Deck #773602 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Chamber Dragonmaid x3, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 24, 2026 by YGO Mod.

Deck Dragonmaid Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
62± 8/ 100
Power Score
Structural 66
Reliability 62
Going First 64
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.2
Going First 64
Going Second 72
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Battle-phase and Fusion pressure: Dragonmaid Sheou (3500 ATK), House Dragonmaid and Filia Regis (3000 ATK), The Bystial Lubellion (2500/3000) and the Level 7+ Dragonmaid bosses (Tinkhec, Lorpar, Ernus, Cehrmba) that return to hand and Special Summon a Level 7 or 8 body.; Recursion through Dragonmaid Changeover and Battle-phase bounce of Level 3, 4 and 7+ Dragonmaid, which rebuilds the board from the GY after a disruption.
  • Turn 1 (going first): Open on a Level 3/4 Dragonmaid starter (Kitchen, Chamber or Parlor; 9 copies, about 74 percent to have at least one in a 5-card hand, Inferred), use its search or send trigger to fetch a Dragonmaid or Sangen Kaimen, then Fusion Summon via Dragonmaid Changeover or House Dragonmaid.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Lock Bird or Maxx C (about 81 percent to have at least one hand trap in a 6-card hand, Inferred) to stop the opponent's first engine, then rebuild through the Battle-phase bounce and a Fusion or Link line.
  • Recovery: Dragonmaid Changeover and Dragonmaid Tidying are both recoverable from the GY, and Changeover returns a Dragonmaid to hand; Branded Regained and the Battle-phase returns refill the hand and the Extra Monster Zone.
  • After siding: Not modelled: the list runs 0 side cards and the Master Duel single-game format offers no sideboard, so there is no post-side plan to score.

Why it scores here

The score comes from how the list as a whole behaves: three different Level 3/4 Dragonmaid starters at 3 copies each give a probable opening (about 74 percent going first, Inferred), and the Dragonmaid recursion (Changeover, Tidying, Battle-phase bounce) lets the deck come back after an interruption. Nine hand-trap and negation copies make it strong going second, and the Extra Deck of Fusions with 3000 to 3500 ATK bodies gives it closing power. Two things pull it down: the exact-name Dragonmaid purity is only 47.3 percent, because Bystial, Hieratic, Rokket, Salamangreat, Red-Eyes and Branded cards split the engine, and Super Starslayer TY-PHON is a near-dead Extra slot. Archetype popularity (the Dragonmaid guide and the 100 percent core inclusion) confirms the list is real and accessible but earned no points. No card scores were averaged, and the combo ceiling and median are text-only estimates because no recorded boards exist.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Three starter names at 3 copies each (9 copies): P(at least one in a 5-card opening hand) about 0.74 going first (Inferred, computed from the list); searcher text in 12 copies, P about 0.85 (Inferred).
D2 Opening-Hand Quality & Brick Management 60 Dead-draw risk comes from Bystial and Red-Eyes cards that need Dragon or DARK Dragon monsters in GY, and from Level 7+ bosses that are only live after a Battle-phase bounce (Inferred).
D3 Combo Conversion & Ceiling 68 No recorded boards; the ceiling is read from card text: Changeover into Sheou or House Dragonmaid, plus Lubellion and Druiswurm and Magnamhut tribute chains (Inferred, text-only).
D4 Combo Floor & Median Output 55 No recorded boards and no combo_summary; the median is a broad estimate that assumes a Dragonmaid starter converts into one Fusion or Link body on most hands (Inferred, low certainty).
D5 Interruption Resilience & Route Redundancy 70 Two or more independent starter lines (Kitchen, Chamber, Parlor), GY recursion and 9 interaction copies give a second route after one disruption (Inferred from text).
D6 Resource Economy, Recovery & Grind 72 Changeover and Tidying recur from the GY, Battle-phase bounce is repeatable, and Branded Regained draws (Inferred from card text; no resource_signature supplied).
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird, Noctovision and Sheou negate or lock, plus Druiswurm, Magnamhut and Baldrake for removal (Inferred semantic read of card text; interaction_density not supplied).
D8 Going-Second & Board-Breaking Power 74 Hand-trap coverage on the going-second hand (about 0.81, Inferred) and Sheou, Filia Regis and Khaos as board-breaking Fusions (Inferred from card text; no going-second split supplied).
D9 Offensive Pressure & Closing Power 78 Extra Deck ATK: Sheou 3500, House Dragonmaid 3000 (x3), Filia Regis 3000, Lubellion 2500 (x3) and 2600 to 2800 Level 7+ Dragonmaid (Verified stats; closing use is Inferred).
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards at the format minimum, but 47.3 percent exact-name purity, 10 tech and hand-trap slots and five engine sub-archetypes dilute consistency (Verified counts, Inferred effect).
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra slots are used (8 Fusion, 6 Link, 1 Xyz), but TY-PHON needs two Level 12 monsters or an opponent's Extra Deck summon, and the Main Deck has no Level 12 monster (Verified structure, Inferred access).
D12 Side Deck Adaptability 35 No side deck (0 cards) and the Master Duel single-game format has no sideboard; adaptability is limited to the Main Deck (Verified count, Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export, so this dimension is Provisional and held at neutral.
D14 Pilotability & Error Tolerance 60 Multi-step Fusion lines, Battle-phase bounce timing and per-turn effect limits raise the decision load (Inferred from text; no combo examples supplied).

How the score was computed

Strategy profile: Midrange. Structural ≈ 66.2, Going First ≈ 64, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine dilution (-2); dead Extra-Deck slot (-1). Final formula: 0.80*Structural(meta-neutral: D13 dropped, Midrange weights renormalised over 95) + 0.20*TournamentReliability + ContextModifiers; Meta provisional. (0.80*66.2 + 0.20*62 = 65.4; minus 3 modifiers = 62.4 -> 62)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three different Level 3/4 starters at 3 copies each give redundant openings
  • Nine hand-trap copies give going-second interaction and layering
  • Dragonmaid recursion (Changeover, Tidying, Battle-phase bounce) gives a rebuild route
  • High-ATK Fusion and Level 7+ boss bodies give closing power

Weaknesses

  • Exact-name purity 47.3 percent; Bystial, Hieratic, Rokket, Salamangreat and Red-Eyes split the engine
  • TY-PHON is a near-dead Extra slot with no Level 12 monsters in the Main Deck
  • No side deck and no matchup or tournament data, so adaptability and meta fit cannot be confirmed
  • Several engines need Dragon or DARK Dragon monsters in GY, which raises dead-draw risk

Critical choke points

  • Dragonmaid Changeover: the main Fusion route and the GY recovery route both depend on it
  • Level 3/4 starter copies (9): losing them to an early hand trap leaves the Battle-phase bosses slow to go live
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A Dragonmaid or Dragon Fusion/Link monster from the archetype pool that is live with the Main Deck (not named here; check the Extra Deck pool before choosing) Frees an Extra slot that the Main Deck cannot currently use, and raises the engine's share of live Extra Deck options.
2 Salamangreat Almiraj A further Dragonmaid-compatible Link or Fusion option A non-Dragonmaid Link-1 sits in the Extra Deck with no clear route to the Dragonmaid engine; this raises exact-name purity.

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within the master-duel size rules; no copy-limit violations; Banlist statuses: Bystial Magnamhut, Foolish Burial, Maxx C and Sangen Kaimen are Limited at 1 copy; Droll and Lock Bird is Semi-Limited at 2 copies; Starter copy counts (9), hand-trap copies (9), Extra breakdown (8 Fusion, 6 Link, 1 Xyz) and ATK/DEF stats; Archetype core inclusion from usage_statistics (Dragonmaid core cards present at 100 percent)
  • Observed: Guide mention of Dragonmaid as a build (popularity only, no points)
  • Inferred: Hypergeometric starter estimate 0.742 going first and 0.808 going second (computed from the list); Hand-trap coverage on the going-second hand; Recursion and Battle-phase bounce as a rebuild route, read from card text; Pilotability: multi-step Fusion lines and per-turn effect limits
  • Provisional: Meta Power and matchup fit (D13): no dated metagame sample or tournament link; Post-side adaptability (D12): single-game format, no side deck
  • Data gaps: no combos supplied: the combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry: going-first and going-second split, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck and no post-side evidence

More Master Duel Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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