Fairy Tail Deck #773592 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Fairy Tail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
53± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a boss (Dracotail Arthalion, Dracotail Gulamel, Mysterion, Secreterion Dragon) from the Extra Deck, with Fairy Tail Ball granting direct attacks as a closing route; Recursion-driven card advantage from Dracotail monsters and draw-on-resolve traps (Dracotail Horn, Sting, Flame)
  • Turn 1 (going first): Normal Summon Fairy Tail - Luna or Ketu Dracotail to search, then Fusion Summon from the Extra Deck using hand and field materials (Ketu, Faimena, Mululu, Rahu, Instant Fusion, Super Polymerization as enablers)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C) and spell/trap negation (Crossout Designator, Forbidden Crown, Dracotail Flame) to slow the opponent, then rebuild a Fusion boss from Dracotail recursion
  • Recovery: Dracotail monsters in the GY (Phryxul, Urgula, Pan, Lukias) and Dracotail draw spells (Horn, Sting, Flame) return cards to the Deck and draw, refilling the hand after disruption
  • After siding: Not applicable: Master Duel has no side deck (side_count 0 is legal). Adaptation is limited to Extra Deck choice and in-game play

Why it scores here

The deck opens into a real Fairy Tail and Dracotail engine through Normal Summon and search cards (Luna, Ketu, Fairy Tail Ball, Dracotail Lukias) that feed a 12-card Fusion Extra Deck. Any single 3-copy starter is live in only about one opening hand in three (P(>=1) = 0.34), so the score rests on the system's redundancy and interaction, not on one reliable line. Interaction is the strongest block: six hand traps, Crossout Designator, Forbidden Crown and the Dracotail spell/trap set give layered answers, and the Fusion bosses close games. The main weaknesses are 17 singleton main-deck cards, only 20% exact-name archetype purity with an 18-copy Dracotail and Mulcharmy splash, and zero recorded boards, so the ceiling and median are text-only inference. Popularity earned no points, and no individual card scores were averaged into this deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 of a 3-copy starter in 5 cards) = 0.34; Ball plus Luna two-card bootstrap about 0.10 in the opener (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 singleton main cards and six hand traps that are dead without the right trigger; 6-card going-second hand-trap P(>=1) = 0.65 (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only ceiling: Ketu/Faimena/Rahu fusion access into Arthalion, Gulamel or Mysterion with Dracotail recursion; no recorded best_line (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median and power distribution are unmeasured; many lines depend on single 1-of enablers (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters (Luna, Ketu, Ball, Lukias) and GY recursion from Phryxul, Urgula and Pan provide partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Dracotail Horn, Sting and Flame each draw 1 on resolution and Mulcharmy draws on opponent summons; Instant Fusion costs 1000 LP (Inferred)
D7 End-Board & Interaction Quality 74 Six hand traps plus Crossout Designator, Forbidden Crown, Dracotail Horn/Sting/Flame and Teller removal text give a layered interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second answers via Ash, Droll x2, Maxx C and Snow; no true board-wipe, so board-breaking is moderate (Inferred)
D9 Offensive Pressure & Closing Power 72 Fusion bosses at 2800-3000 ATK and Fairy Tail Ball granting direct attacks; closing via Teller piercing text (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Exactly 40 main cards with 17 singletons, 26 distinct names, and only 20% exact-name archetype purity across two related archetypes plus Mulcharmy (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots used; 12 Fusion, 2 Xyz, 1 Link; six Extra singletons have narrow access routes (Verified composition, Inferred access)
D12 Side Deck Adaptability 50 Master Duel has no side deck; dimension is not differentiating, held at neutral 50 (Verified format rule)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains with timing-sensitive hand traps and mixed-archetype decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine compactness (-3); banlist exposure (-2); interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.1 · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: six hand traps plus Crossout Designator, Forbidden Crown and Dracotail spell/trap negation
  • Fusion bosses in the Extra Deck give a high-ATK closing route
  • Dracotail recursion and draw-on-resolve traps provide card advantage over a long game

Weaknesses

  • 17 singleton main-deck cards reduce opening-hand functionality
  • Two-archetype splash plus Mulcharmy lowers engine coherence (20% exact-name purity)
  • Several key Fusion enablers are 1-of Limited cards with no backup

Critical choke points

  • Fusion access depends on Ketu, Faimena, Mululu, Rahu, Instant Fusion or Super Polymerization; losing these to hand traps stalls the Extra Deck
  • Fairy Tail Ball + Luna bootstrap is about 10% in a 5-card opener
Priority Remove Add Reason
1 Mulcharmy Fuwalos x3 A second copy of a core starter (for example Ketu or Luna) or a second Fusion enabler Mulcharmy is off-archetype and adds a dead card on turns where no summons happen; a core starter raises the bootstrap rate
2 One singleton tech card with narrow use (Dracotail Lukias or Maxx C) A second searcher or Fusion enabler Reduces reliance on 1-of Limited cards for the Fusion route

Evidence & confidence

  • Verified: Legality: Legal, 40 main, 15 extra, copy limits respected (Limited 1-of, Semi-Limited 2-of); Card text and stats from resolved card records; Archetype usage statistics (38 rows, core 25 cards); Extra Deck composition: 12 Fusion, 2 Xyz, 1 Link
  • Inferred: Hypergeometric starter, bootstrap and brick estimates; Hand-trap and interaction density from role tags and text; Combo ceiling and floor from text only (no recorded boards); Going-first and going-second splits from card text
  • Provisional: Meta power (no dated metagame sample); Matchup fit (D13) and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and per-pilot record absent usage_statistics.in_this_deck appears to test Main Deck only: all 10 missing_core entries (Teller, Weaver, Gulamel, Garura, Mysterion, Secreterion, Arthalion, Favorite HERO, Mudragon, Wiccat) are Extra Deck cards that this deck runs, so core_present_pct = 60 understates real presence (25 of 25 core cards are present) No win-rate telemetry exists in YGOVN; going-first/second and matchup signals are Inferred Deck title is null; deck name not available Master Duel has no side deck; D12 is not differentiating

More Master Duel Info

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