Sky Striker Deck #773588 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Sky Striker Mobilize - Engage! x3, Sky Striker Ace - Kagari x3. Created Oct 24, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
50± 9/ 100
Power Score
Structural 58
Reliability 50
Going First 54
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±9 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.5
Going First 54
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link chains into Sky Striker Ace Link monsters (Zero, Kagari, Azalea, Zeke) that build a wide board and pressure with Ace attacks and hand-trap-protected lines.; Fusion pressure via Azamina Ilia Silvia (only reachable through Azamina Debtors plus a Sinful Spoils card) and Forbidden Crown or Droplet to strip a blocker.
  • Turn 1 (going first): Open Mobilize Engage or an Ace monster (Raye/Roze), search a Sky Striker card, link into Zero or Kagari, and hold Ash Blossom or Effect Veiler for the opponent's first answer.
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Maxx C, Droll and Lock Bird) on the opponent's first summon or search, then rebuild the link board with Engage or Linkage.
  • Recovery: Recur Sky Striker spells from the GY (Lemnisgate, Camellia, Shizuku) and use Ghost Belle or Widow Anchor to rebuild the Ace monster line after an interruption.
  • After siding: No Side Deck is registered (0 cards), so there is no defined post-side plan.

Why it scores here

The deck reliably opens into a Sky Striker line most of the time: the 11 main-deck Sky Striker starters give an estimated P(at least one in 5 cards) of about 0.82, though the Ace monster engine itself (Raye and Roze, 3 copies) appears in only about 34% of opening hands. Conversion is link-based, so the 12 Sky Striker Link monsters in the Extra Deck supply redundant routes and wide boards, but no combo or board data was supplied, so the ceiling and median are text-only inference. Interaction is the strongest system trait: 10 hand traps plus Forbidden Droplet, Forbidden Crown, Widow Anchor, Crossout Designator and Mystical Space Typhoon give layered answers, and the going-second hand has about an 85% chance of holding a hand trap. The deck loses points for dead-draw and engine-conflict risk: Illusion of Chaos needs Chaos Form, Timaeus, Dark Magician of Destruction and Red-Eyes Dark Dragoon need a Dark Magician that the list does not run, and exact-name archetype purity is only 41.8%. The score comes from consistency, median-to-ceiling output and interaction on the system; the high core-card inclusion in usage statistics confirms the list is real but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Main-deck Sky Striker starters (11 cards) give P(>=1 in 5) ~0.82 and ~0.88 in 6 by hypergeometric estimate; the Ace monster engine (Raye/Roze, 3 copies) is in only ~0.34 of opening hands (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps plus Illusion of Chaos, Timaeus, Dark Magician of Destruction, Red-Eyes Dark Dragoon and Azamina Ilia Silvia, which need support absent from the list, add dead-draw risk; only 52% of archetype core cards are present (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards exist (total combos 0); ceiling is text-only, with Zero, Kagari, Azalea and Zeke link chains plus Lemnisgate and Hornet Drones able to build wide boards (Inferred)
D4 Combo Floor & Median Output 48 No median or power-distribution data; dead-card and Ace-dependency risk pulls the expected output well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Engage, Linkage, Hornet Drones, Widow Anchor, Raye and Roze give redundant starters across several link routes, and Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler and Maxx C answer disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Sky Striker spells recur from the GY (Lemnisgate, Camellia and Shizuku add spells back), Magicians' Souls and Maxx draw, and Ghost Belle recurs from the GY (Inferred)
D7 End-Board & Interaction Quality 80 10 hand traps plus Forbidden Droplet, Forbidden Crown, Widow Anchor, Crossout Designator, Mystical Space Typhoon and Infinite Impermanence give broad, layered interaction; quality depends on the opponent taking actions to respond to (Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second six-card hand holds a hand trap ~0.85 of the time (Inferred from 10 hand-trap copies); Forbidden Crown, Forbidden Droplet and Crossout break boards; no board data (Inferred)
D9 Offensive Pressure & Closing Power 55 Zero (2000 ATK) and Kagari (1500 ATK, +100 per Spell in GY) close, but Dragoon's 3000 ATK is conditional on a Dark Magician that is absent; closing is link-chain dependent (Inferred)
D10 Main Deck Efficiency & Flexibility 42 40 main cards with 31 distinct and 24 singles, but exact-name archetype purity is 41.8% with 32 off-archetype copies and several off-engine cards (Verified)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra slots are filled: 12 on-archetype Sky Striker Links and 3 Fusions, of which Dragoon and Dark Magician of Destruction need an absent Dark Magician and Silvia needs an Illusion monster not in the Main Deck (Inferred)
D12 Side Deck Adaptability 12 No Side Deck is registered (0 cards), so there is no post-side adaptation; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent, so D13 is excluded from Structural weights and not scored into the final (Provisional)
D14 Pilotability & Error Tolerance 42 Link chains, fusion-dependent cards and quick-effect hand-trap timing create many decision points; no board step count was measured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.5, Going First ≈ 54, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); weak post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Midrange weights renormalized over 95): 0.80*58.5 + 0.20*50 - 7 = 49.8 -> 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps plus Forbidden Droplet, Forbidden Crown, Widow Anchor, Crossout Designator and Mystical Space Typhoon give layered interaction
  • All 12 Sky Striker Link monsters in the Extra Deck give redundant link routes
  • Sky Striker spells recur from the GY and draw/search effects add resilience
  • All 15 Extra Deck slots are used

Weaknesses

  • Exact-name archetype purity is only 41.8%, so the deck is spread across Radiant Typhoon, Diabellstar, Azamina, Sinful Spoils, Forbidden and others
  • Several cards need a Dark Magician, Chaos Form or Illusion monster the list does not run
  • No Side Deck, so no post-side plan
  • The Ace monster engine (Raye/Roze) is in only about a third of opening hands

Critical choke points

  • Sky Striker Ace monsters Raye and Roze (3 copies in Main) gate the Link engine and appear in ~34% of opening hands
  • Mobilize - Engage (3 copies) is the main searcher for the engine
Priority Remove Add Reason
1 No Side Deck (0 cards) Side Deck of up to 15 cards, led by hand traps or negations that answer the matchup the deck loses to most A deck with no Side Deck has no post-side plan (D12 is at the floor).
2 Illusion of Chaos Sky Striker Ace - Raye (third copy) Its Ritual needs Chaos Form, which is not in the list; a third Raye raises Ace-monster access.
3 Timaeus (The Gaze of Timaeus) Sky Striker Ace - Roze (second copy) Timaeus needs a Dark Magician in the field or GY, which the list does not run; a second Roze adds Ace-engine access.
4 Dark Magician of Destruction (Extra Deck) Leave the Extra slot empty or add a Sky Striker Link monster if one is added to the list Its Fusion needs a Dark Magician as material, which the list does not run.

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copy counts are within limits; Exact-name archetype purity is 41.8% (23 of 55 copies); 10 hand-trap copies and 12 searcher-text copies in the Main Deck; No combos and no tournament data are supplied
  • Inferred: Hypergeometric estimates: P(>=1 Sky Striker starter in 5) ~0.82; Engage and Raye/Roze each ~0.34; Engine-conflict cards (Illusion of Chaos, Timaeus, DMoD, Dragoon, Silvia) are dead without support from card text plus absence of the required monsters; Interaction density is high on the list, judged from card text; Ceiling and floor are text-only; no board data
  • Provisional: Meta Power and D13 matchup fit are null/excluded: no dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side performance is unknown Deck title is null

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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