K9 Deck #773585 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 24, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
51± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 49
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 49
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Field pressure from K9-X Werewolf (3300 ATK, multi-attack with material), Vanquish Soul Caesar Valius (3000 ATK), Divine Arsenal AA-ZEUS and Super Starslayer TY-PHON, sustained by K9 Xyz and Vanquish Soul summon loops.; K9-66X Jacks and K9-17 Ripper destruction and Xyz-chain effects that convert a single starter into board control and a follow-up Xyz.
  • Turn 1 (going first): Open a Level 5 K9 starter (K9-17 Izuna or K9-04 Noroi, both Normal Summonable without Tribute at 2+ opponent cards) or a Vanquish Soul summon (Hollie Sue, Dr. Mad Love) into a Xyz or Link follow-up; hold Ash Blossom and Ghost Belle for the opponent's first activation.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle and Maxx C (Limited, 1 copy) as hand traps against the opponent's starter, then rebuild through the searchers (A Case for K9, Vanquish Soul, Start!, Razen, Hollie Sue) into a Level 5 Xyz.
  • Recovery: Recover through Ghost Belle's GY recursion, Mulcharmy draw effects and Chaotic Elements; re-search with the 15 searcher-text cards, then re-summon the Xyz from the 12-Xyz Extra Deck.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adapt between games in best-of-3 formats.

Why it scores here

The deck reliably opens a Level 5 K9 starter or a Vanquish Soul summon: the 3-copy starters (Izuna, Hollie Sue) each show a 0.34 chance of at least one in an opening 5, and the archetype-core group is almost always present, with 15 searcher-text cards giving about 0.92 odds of at least one searcher in hand. Hand traps (Ash Blossom, Ghost Belle, Maxx C) and the Level 5 Xyz finishers (Werewolf, Caesar Valius, AA-ZEUS, TY-PHON) supply interruption and closing power. The score does not come from K9 or Vanquish Soul being popular archetypes, and it is not an average of the card scores; it reflects the system's consistency and closing power, offset by a hybrid engine split (only 23.6% of cards carry the exact K9 name) and the absence of any side deck. No recorded combos, tournament data or win-rate telemetry exist, so median output and meta fit are estimated or provisional, and the score carries a wider band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of 3-copy starter Izuna or Hollie Sue in opening 5) = 0.3376 each; searcher-text group P(>=1) = 0.919; archetype-core group P(open) = 0.997 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Six hand traps and 15 searcher cards provide redundancy, but Mulcharmy and off-archetype tech cards add dead-draw risk and the hybrid engine can conflict (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from K9-17 Izuna and Vanquish Soul multi-summon text plus Xyz follow-ups (Inferred semantic read)
D4 Combo Floor & Median Output 48 No combo samples, so median output is unknown and set conservatively below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps (three Ash Blossom, two Ghost Belle, one Maxx C) and several independent starter routes provide recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers (A Case for K9, Vanquish Soul Start!, Razen, Hollie Sue), Mulcharmy draw and GY recursion support grind (Inferred from card text)
D7 End-Board & Interaction Quality 60 Hand traps and negate text (Ash Blossom, Ghost Belle, Ripper, Masquerade) plus Jacks destruction; interaction density is not recorded (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand traps help going second, with P(>=1 hand trap in 6-card hand) = 0.65; board-breaking depends on Level 5 Xyz and Valius and is not measured (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing power from Werewolf (3300 ATK, multi-attack), Caesar Valius (3000), AA-ZEUS (3000) and TY-PHON (2900) based on end-board ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 40-card Main with 23 distinct cards; 13 copies of exact K9 name vs 19 Vanquish Soul and 13 generic, so compactness is moderate and coherence is lower (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 12 Xyz and 3 Link across two lines, with several Xyz requiring specific material; flexibility is moderate (Verified composition, Inferred access)
D12 Side Deck Adaptability 12 Side deck count is 0; no post-side plan or adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable; archetype meta-share not supplied, so format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Vanquish Soul reveals with several decision points across both archetypes; no combo step data (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Combo 20 (Midrange weights used for Structural; Combo signals are inferred from Xyz/Link and hand-trap lines). Structural ≈ 59, Going First ≈ 49, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Hybrid engine split (-2); Limited / Semi-Limited exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample); 0.80*58.67 + 0.20*52 - 6 = 51.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher and starter density: 15 searcher-text cards and about 0.92 odds of at least one searcher in an opening 5.
  • Six hand traps (three Ash Blossom, two Ghost Belle, one Maxx C) give a going-second interruption plan.
  • Closing power from Level 5 and Level 9 Xyz monsters with high ATK (Werewolf 3300, Caesar Valius 3000, AA-ZEUS 3000).

Weaknesses

  • No side deck, so no post-side adaptation in best-of-3.
  • Hybrid K9 and Vanquish Soul build with only 23.6% exact archetype purity; the two engines compete for Level 5 materials and hand space.
  • Single-card starters (Izuna, Hollie Sue) at 3 copies carry about 0.34 odds each in an opening 5; no recorded combo data to confirm the two-card bootstrap.

Critical choke points

  • Opening-hand starter access depends on Izuna or Hollie Sue (0.34 each), with no independent backup starter tested in the evidence.
  • Multiple Level 5 Xyz finishers rely on the same material pool (13 Level 5 main-deck monsters), so one interruption can remove the material line.
Priority Remove Add Reason
1 One Mulcharmy Purulia (or Fuwalos) copy A Level 5 K9 or Vanquish Soul starter with a Normal Summon route Mulcharmy depends on an empty board; a second starter improves opening-hand consistency.
2 Vanquish Soul, Start! (1 copy) One side-deck slot of matchup-specific interaction, if the format allows a side deck The deck currently has no side; a side slot restores post-side adaptability.

Evidence & confidence

  • Verified: Legality: 40 Main / 15 Extra / 0 Side, within master-duel size rules; all restricted cards at legal copy count.; Card text, stats and archetype tags for all 37 distinct cards.; Composition: 13 exact-K9 copies, 23.6% exact purity; 6 hand traps, 15 searchers.; Usage statistics: 14 of 25 core cards present (56%).
  • Inferred: Starter access probabilities (hypergeometric, 0.34 for 3-copy starter).; Hand-trap coverage: P(>=1 hand trap in 6-card hand) = 0.65.; Interruption resilience and closing estimates from card text.
  • Provisional: Meta power and matchup fit (no dated metagame sample; no tournament link).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, starter/brick rates). Meta Power is provisional unless a dated metagame sample is supplied. Deck title is null; deck name is not recorded.

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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