Sky Striker Deck #773581 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Droll & Lock Bird x1
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Crown x1
- Forbidden Droplet x3
- Pot of Desires x3
- Pot of Sloth x2
- Radiant Typhoon Vision x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Super Polymerization x2
- Upstart Goblin x3
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66.5 |
| Going First | 74 |
| Going Second | 69 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-summon Sky Striker Ace link monsters (Kagari, Zero, Camellia, Zeke, Azalea) from the Extra Deck, using Ace monsters from the field, and let their on-summon and on-field effects convert the board into pressure.; Fusion Summon one of the four Fusion Monsters (Garura, Mudragon, Predaplant, Favorite HERO Shining Flare Wingman) through the two Super Polymerization copies; a low-frequency line.
- Turn 1 (going first): With no monsters in the Main Monster Zone, play Sky Striker Mobilize - Linkage! (x3) or Sky Striker Mobilize - Engage! (x2) to add or summon a Sky Striker Ace or Sky Striker card, then Tribute Sky Striker Ace - Raye to Special Summon an Ace from the Extra Deck and link from there.
- Turn 2 (going second): Respond to the opponent's first play with a hand trap (Ash Blossom and Joyous Spring x3, Ghost Ogre and Snow Rabbit x2, Maxx C, or Droll and Lock Bird), then use Sky Striker Mecha - Widow Anchor (x3) or Forbidden Droplet (x3) to negate or control the opponent's monster and rebuild the Ace board.
- Recovery: Spells in the Graveyard are the recovery resource: Sky Striker Special Maneuver - Lemnisgate! (x2) recycles Ace monsters and Sky Striker Spells from the GY, and Sky Striker Ace = Zero can add a Sky Striker Spell from the Deck or GY when Special Summoned, while the three draw spells (Pot of Desires x3, Upstart Goblin x3, Pot of Sloth x2) refill the hand.
- After siding: None: the deck runs zero Side Deck cards, so there is no post-side plan.
Why it scores here
The deck reliably opens a functional plan: about 78% of 5-card openings include at least one of its ten hand-live enablers (Mobilize Linkage, Engage, Widow Anchor, Shark Cannon, Hornet Drones), a figure computed from the main-deck list and labelled Inferred. It converts that plan into Ace link summons and board control, and seven hand traps plus Droplet and Forbidden Crown give it several answers to a single interruption. Its ceiling and median are text-based only because no recorded boards exist, and it has no side deck, so it does not score well on post-side adaptability or matchup fit. Popularity and the 100% usage stats for the Ace monsters confirm the list is real and accessible, but they earned no points; the score is the system score (Structural 66.5 plus Tournament Reliability 60 minus 5 of modifiers), not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 10 hand-live enablers in a 5-card opening) ~0.78 going first and ~0.85 in a 6-card hand going second, computed from the main-deck list; Mobilize Linkage x3 and Widow Anchor x3 carry the density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Only about 5% of 5-card openings lack both an enabler and a hand trap (Inferred, hypergeometric); 4 Fusion copies plus 2 Super Polymerization are dead weight without the Fusion enabler (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | The Extra Deck runs 11 Link copies across 8 distinct Ace-link monsters and Zero can add a Spell when summoned, so the ceiling is a multi-link chain; no recorded boards exist, so this is a text read (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so the median is unknown and set near the midpoint, pulled up by the redundant Ace-link starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Seven hand traps, two Ace-summon starters (Engage, Mobilize) that work from empty Main Monster Zones, and Lemnisgate recursion give several independent routes after one disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 72 | Three draw-spell groups (8 copies across Desires, Upstart, Sloth) plus GY recursion through Lemnisgate and Zero; Sloth draws are variable (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 76 | Droplet, Forbidden Crown, Widow Anchor, Ash, Ghost Ogre, Droll, Maxx C and Shark Cannon cover negation, control and banish; interaction density is 12 negation-text and 8 removal-text cards in the main deck (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Seven hand traps give about 71% P(at least one going second in a 6-card hand) (Inferred); no going-second split or post-side data exists |
| D9 | Offensive Pressure & Closing Power | 62 | Ace links at 1500 to 2000 ATK and Predaplant at 3000 ATK; no end-board or damage data (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 cards with 28 Sky Striker copies (51% exact purity), 14 generic and 27 off-archetype cards across Greed, Forbidden and others; 7 Limited cards at one copy each (Verified from stats) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Link and 4 Fusion copies; links are coherent with the Ace theme, but 4 Fusion Monsters depend on 2 Super Polymerization copies (Verified from list, enabler reading Inferred) |
| D12 | Side Deck Adaptability | 20 | The deck runs zero Side Deck cards, so no post-side plan exists (Verified from list); no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta share or match record; archetype usage stats are present but are context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Requires sequencing of Ace-restriction conditions (no monsters in the Main Monster Zone), Tribute-based Ace summons and link-material choices (Inferred from text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66.5, Going First ≈ 74, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Fusion dead weight (-2); No side deck (-2); Limited-card density (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*66.46 + 0.20*60 - 5 = 60.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and six Ace/Spell-based interaction cards give several answers to one disruption.
- Multiple independent hand-live starters (Mobilize Linkage, Engage, Widow Anchor, Shark Cannon, Hornet Drones), so the opening is rarely dead.
- Eleven Link copies across eight Ace-based link monsters give a coherent Extra Deck engine.
- Recovery through Lemnisgate recursion and the draw spells.
Weaknesses
- No side deck, so no post-side plan and no adaptation to a matchup.
- Four Fusion Monsters depend on two Super Polymerization copies, so most Extra Deck slots are unreliable.
- Only 51% exact archetype purity; 27 off-archetype copies (Greed, Forbidden, generic) dilute the engine.
- No recorded combos, so the ceiling and median are text-based only.
Critical choke points
- Sky Striker Mobilize - Linkage! and Engage only work while you control no monsters in your Main Monster Zone; a monster on the field turns them off.
- Every Ace link summon needs an Ace monster as material, so the Ace monsters in the main deck (Raye x3, Roze x2) are the key access points.
- Fusion lines rely on Super Polymerization (2 copies), so a Fusion Monster in hand without it is a dead card.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none (deck has zero side cards) | a Side Deck of up to 15 cards | A 0-card side deck removes any post-side plan (D12 = 20); even a few generic negates or hand traps would give a plan for games 2 and 3. |
| 2 | Garura, Wings of Resonant Life (Fusion Monster) | a second copy of Sky Striker Ace - Hayate (Link Monster) | Garura needs Super Polymerization (2 copies) and has a weak payoff; Hayate is an Ace link already in the Extra Deck with a 1-copy count, so adding a copy strengthens the Ace-link engine without adding a Fusion dependency (Inferred). |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side within size rules; no copy-limit violations.; Banlist statuses: Maxx C, Radiant Typhoon Vision, Reinforcement of the Army and Sky Striker Mecha - Hornet Drones are Limited (1 copy run); Droll and Lock Bird and Super Polymerization are Semi-Limited (1 and 2 copies run).; Card text quoted from the evidence excerpts (Mobilize Linkage, Engage, Raye, Ace link monsters, hand traps).
- Inferred: Hypergeometric openings: about 0.78 going first and 0.85 going second for at least one of 10 hand-live enablers; about 0.051 and 0.026 for full bricks.; Going-first, going-second and interruption-resilience reads derived from card text and the probability estimates.; Combo ceiling and floor are text-based only, with no recorded boards.
- Provisional: Meta power, matchup fit and format fit: no dated metagame sample and no tournament link.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry: going-first, going-second, matchup and brick/starter rates are Inferred or Unknown. Meta Power is Provisional: no dated metagame sample. Usage-statistics inconsistency: core cards marks several Extra Deck Aces (Amatsu, Camellia, Azalea, Zeke, Hayate, Shizuku, Kagari, Zero) as in this deck = false, while cards[] lists them in zone extra. The reported core-card presence of 48 and the missing core cards list are therefore understated; this evaluation uses cards[] as the deck list. No Side Deck data: best-of-3 post-side reads are unavailable.
Couldn't load the combos





