Blue-Eyes Deck #773580 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 24, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
53± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Fusion boss monsters (Blue-Eyes Spirit Dragon, Lightstorm Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) backed by Blue-Eyes White Dragon and Blue-Eyes support; Primite and Dominus interaction plus Synchro Summons from the Extra Deck to convert boards
  • Turn 1 (going first): Normal Summon a Tuner (Sage with Eyes of Blue or Maiden of White), search Blue-Eyes/Primite support, and set up a Synchro or Fusion boss while holding Ash Blossom or Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird or Infinite Impermanence to break the opponent's first board, then rebuild with a Synchro boss
  • Recovery: Recover through graveyard effects (Maiden of White, Ghost Belle, Sage with Eyes of Blue), Mausoleum of White for an extra Normal Summon, and Primite Fusion or Wishes for Eyes of Blue to re-search
  • After siding: No side deck is registered, so there is no post-side plan; the deck is fixed for every game

Why it scores here

The deck opens a functional engine reliably: the 29 Blue-Eyes-family main-deck cards give a near-certain archetype presence in hand, and the 14 searcher-text cards plus three copies each of Sage, Maiden and Ash Blossom make a T1 Tuner Normal Summon likely (P(at least one Ash Blossom in a 5-card opening) ≈ 0.34, Inferred). Interaction is the deck's strongest system feature: 12 hand traps and 15 negate or removal effects let it answer the opponent's first activation and board-break on the going-second turn. The Extra Deck (9 Synchro, 3 Link, 3 Fusion) supplies a wide set of boss monsters with high ATK, which earns the closing-power score. Popularity and archetype usage stats confirm the list is real and accessible, but they added no points; card scores were not averaged. The score is held back by the lack of combo data, the 21.8% exact-name Blue-Eyes purity with Primite, Dominus, Bystial, Despia and Stardust fragments diluting the engine, the 45% Tuner density in the Main Deck, and an empty Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Ash Blossom or Sage in a 5-card opening) ≈ 0.34 per 3-copy card; searcher-text group P(≥1 in 5) = 0.90; Blue-Eyes core P(≥1) = 0.9993 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 Tuner copies and 12 hand traps in 40 cards create redundancy and some dead draws; no brick estimate is supplied; only 2 Blue-Eyes White Dragon (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards exist; the Extra Deck's Synchro and Fusion bosses suggest a high ceiling from text alone (Inferred)
D4 Combo Floor & Median Output 52 No combos; median output is inferred from the starter-redundancy and the ratio of Tuners to boss monsters (Inferred)
D5 Interruption Resilience & Route Redundancy 72 12 hand traps (Ash Blossom ×3, Effect Veiler ×3, Ghost Belle ×2, Maxx C, Droll & Lock Bird, Infinite Impermanence ×2) give several independent responses to one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 68 14 searcher-text cards, graveyard recursion from Maiden, Ghost Belle and Sage, and Mausoleum for an extra Normal Summon (Inferred from card text)
D7 End-Board & Interaction Quality 70 15 negate or removal text cards, including Droll, Dominus Purge, Primite Drillbeam, True Light and Majesty, with Blue-Eyes Spirit Dragon's negate layer (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and board-breakers (Dominus Purge, Majesty of the White Dragons, Primite Drillbeam) are present; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2500–4500 ATK boss monsters in the Extra Deck, including Neo Blue-Eyes Ultimate Dragon, Stardust Sifr and Lightstorm (Verified card stats)
D10 Main Deck Efficiency & Flexibility 55 22 distinct Main Deck cards in 40 slots; 18 Tuner copies make the deck tight on Synchro function but crowd the hand; 21.8% exact-name purity (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 with 12 distinct cards across Synchro, Link and Fusion, covering several boss options; some boss cards overlap by archetype (Verified count)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no post-side plan can be scored (Verified; provisional for the format)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points: Tuner choices, hand-trap timing, Synchro material routing across sub-archetypes, and Primite and Dominus conflicts (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Control 20 (primary Midrange, interaction-led secondary) — weights applied from the Midrange row. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts across sub-archetypes (-4); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.4 + 0.20*50 − 6 ≈ 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and 15 negate or removal effects
  • Searcher density (14) for consistent access to Blue-Eyes and Primite pieces
  • Wide Extra Deck boss coverage with high ATK Synchro and Fusion options
  • Graveyard recursion through Maiden, Ghost Belle and Sage

Weaknesses

  • Only 2 Blue-Eyes White Dragon, the central starter
  • Blue-Eyes purity is 21.8%; sub-archetypes compete for slots
  • 18 Tuners in the Main Deck (45%) risks dead or redundant hands
  • No side deck, so no matchup adaptation
  • No combo data to confirm conversion

Critical choke points

  • Blue-Eyes White Dragon count (2 copies, about 24% per 5-card opening) limits the Blue-Eyes starter
  • Tuner-based Synchro enablement depends on Tuners surviving interruption
Priority Remove Add Reason
1 One Primite Drillbeam or one Dominus Purge A second Blue-Eyes White Dragon or a non-Tuner Blue-Eyes starter Raises the engine starter count and cuts a conditional card that needs a specific board
2 One Infinite Impermanence A non-Tuner Blue-Eyes card Reduces Tuner clutter in hand without dropping interaction

Evidence & confidence

  • Verified: Deck is legal: 40 Main, 15 Extra, 0 Side, Limited and Semi-Limited copy counts respected; Archetype usage stats show Blue-Eyes core presence; Extra Deck composition: 9 Synchro, 3 Link, 3 Fusion
  • Inferred: Starter access P(≥1) ≈ 0.34 per 3-copy card and ≈ 0.9993 for the Blue-Eyes core; Hand-trap redundancy and interruption resilience from card text; Going-second board-breaking from hand-trap density
  • Provisional: Meta and format fit (no dated sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck — post-side performance cannot be scored usage statistics.core cards marks Blue-Eyes Tyrant, Lightstorm, Hieratic, Crimson, Stardust, Malong, Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Spirit with Eyes of Blue and Despian Luluwalilith as not in this deck, but the cards list includes all ten in the Extra Deck; the evidence pack is internally inconsistent and the core-coverage figure (15/25) is unreliable no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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