Mayakashi Shiranui Deck #773568 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Hajun, the Winged Mayakashi x3, Imsety, Glory of Horus x3. Created Oct 24, 2026 by YGO Mod.

Deck Mayakashi Shiranui Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
59± 6/ 100
Power Score
Structural 65
Reliability 60
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Zombie-based Link, Synchro and Xyz beaters (Gashadokuro 3300 ATK, Zombie Vampire 3000 ATK, Yuki-Onna Absolute Zero 2900 ATK, Super Starslayer TY-PHON 2900 ATK) converted from a searched Mayakashi or Eldlich starter.; Eldlich the Golden Lord (2500 ATK) and Doomking Balerdroch (2800 ATK) as main-deck bosses, with Fallen Angel of the Golden Land as a Fusion option when Eldlich is in the field or GY.
  • Turn 1 (going first): Open with a Mayakashi or Eldlich starter (Hajun, Eldlixir of Scarlet Sanguine, Cursed Eldland or Triple Tactics Thrust), search a Mayakashi Return or Zombie World line, and build a Zombie-based Extra Deck summon while keeping one hand trap up (Ash Blossom, Ghost Belle, Ghost Ogre) for the opponent's first activation.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C, Ghost Belle) to disrupt the opponent's first board, then rebuild through Eldlich, Hajun or Mayakashi recursion. Golden Land Forever and the Eldlich negation cards handle the follow-up.
  • Recovery: Recover from GY through Mezuki, Glow-Up Bloom, Doomking Balerdroch (Standby Phase Special Summon from GY), Yuki-Musume and the Eldlixir banish-to-set effects, and rebuild a Zombie board with Zombie World if it is still live.
  • After siding: Not available. The deck runs no Side Deck (0 of 15 slots), so there is no post-side plan. The best-of-3 reading is Inferred from the list alone.

Why it scores here

The deck is scored as a connected Midrange system on consistency, interaction density, resilience and closing power, not as an average of its card scores. The core Mayakashi/Eldlich set (22 copies) has about a 0.91 chance of at least one copy in an opening 5-card hand (Inferred hypergeometric estimate), and 18 searcher-text cards give about 0.84 of one in hand, so the engine is usually reachable on turn 1-2. Interaction is strong for a Master Duel list: nine hand traps (Ash Blossom x3, Ghost Ogre x2, Ghost Belle, Droll and Lock Bird x2, Maxx C) plus negate-text bosses and Golden Land Forever, which together make the deck hard to play through on the opponent's turn. The Extra Deck offers high-ATK link, synchro and Xyz closers, and Mezuki, Glow-Up Bloom and Doomking Balerdroch give recursion. Points are held back by three overlapping sub-engines (Mayakashi, Eldlich/Golden Land and Horus) with two King's Sarcophagus dependencies, no Side Deck, and no combo evidence to confirm the ceiling. Usage statistics confirm the list is real and archetype-standard, but popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core-group card in opening 5) = 0.908 over 22 copies; searcher-text group P(>=1 in hand) = 0.844 (Inferred from hypergeometric draw table)
D2 Opening-Hand Quality & Brick Management 62 34 Spell/Trap slots and several monster-dependent cards (Eldlixirs, Golden Land traps, Huaquero) can brick without a live Eldlich/Mayakashi board; full-brick proxy ~0.09 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling estimated from Extra Deck boss stats and link/synchro summon routes in card text only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median output assumed to sit below the ceiling because Horus lines need King's Sarcophagus (2 copies) (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Nine hand traps, two Mayakashi/Eldlich searchers and recursion from GY give several independent routes after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 68 Recursion through Mezuki, Glow-Up Bloom, Doomking Balerdroch and Eldlixir banish effects; costs include 800 LP payments on Eldlixir and Cursed Eldland (Inferred from card text)
D7 End-Board & Interaction Quality 78 Interaction density strong: Golden Land Forever, Yuki-Onna negation effects, Ash Blossom and Ghost Ogre negation text, and removal text on 21 cards (Inferred semantic read, Verified text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage P(>=1 hand trap in hand 6) = 0.640; Harpie's Feather Duster and Rivalry of Warlords add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing bosses at 2800-3300 ATK in the Extra Deck and Doomking Balerdroch at 2800 ATK in the Main Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 60 main and 35 distinct cards; 19 singleton slots and 34 Spell/Trap slots spread across three sub-engines reduce compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots with 7 Link, 5 Synchro, 2 Xyz and 1 Fusion, of which 8 are Mayakashi and several need Zombie materials (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 slots); no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated metagame sample; dimension dropped from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 45 Several engines, Quick Effects, and hand traps to time; many decision points for the pilot (Inferred from card text)

How the score was computed

Strategy profile: Midrange only; D13 dropped as meta-neutral and remaining weights renormalised over 95. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict across sub-archetypes (-3); Horus dependency on King's Sarcophagus (-2); No Side Deck (-2); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural meta-neutral with D13 dropped and renormalised)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and about 21 removal-text cards give a dense interaction package.
  • Core engine access is high (about 0.91 for the 22-copy core in a 5-card opening hand).
  • Extra Deck offers several 2800+ ATK closers across Link, Synchro and Xyz.
  • Recursion routes through Mezuki, Glow-Up Bloom and Doomking Balerdroch support long rounds.

Weaknesses

  • No Side Deck, so no best-of-3 adaptation.
  • Three overlapping sub-engines (Mayakashi, Eldlich/Golden Land, Horus) compete for slots.
  • Horus lines depend on two King's Sarcophagus copies.
  • No recorded boards, so the combo ceiling and median cannot be confirmed.

Critical choke points

  • King's Sarcophagus (2 copies) gates Imsety and Hapi from the GY, and misses leave those cards dead.
  • Eldlich the Golden Lord (3 copies) gates the Golden Land and Eldlixir lines and Fallen Angel's Extra Deck summon.
Priority Remove Add Reason
1 Hapi, Guidance of Horus A second Mayakashi or Zombie starter that does not need King's Sarcophagus Removes one Horus-only dependency and keeps the Horus engine from becoming dead cards when the Sarcophagus is missing.
2 One Ghost Belle & Haunted Mansion or a non-core tech slot A Side Deck of 3 to 5 cards for the best-of-3 matchups A zero-slot side gives no post-side plan, and one slot can start that without losing the main-deck engine.

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 legal in master-duel under BanMasterDuel; All restricted cards are at legal copy counts (Limited 1, Semi-Limited 2); Card text and stats for every listed card; Archetype spread and Extra Deck breakdown
  • Observed: Usage stats: core cards (inclusion 100%) in the deck match archetype-standard lists
  • Inferred: Opening-hand starter probability 0.908 for the 22-copy core; Full-brick proxy 0.09; Interaction density strong from negation and removal text; Going-second hand-trap estimate 0.640; Three-engine conflict and Horus dependency
  • Provisional: Meta Power (no dated metagame sample); Dimension 13 (matchup/format fit)
  • Data gaps: no combos supplied; combo ceiling, median and power distribution are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup results unknown Meta Power provisional without a dated metagame sample no Side Deck, so post-side adaptability cannot be measured

More Master Duel Info

Mayakashi Shiranui

Mayakashi Shiranui Breakdown

 
 

 

 

 

 

 

 
 

 

 
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