Lunalight Deck #773553 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 24, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
60± 8/ 100
Power Score
Structural 67
Reliability 57
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Perfume, Panther, Cat, Sabre) from the Extra Deck, using Lunalight Fusion or Polymerization, or Lunalight Wolf's field Fusion, then attack through a 2800-3800 ATK board.; Xyz/Link follow-ups (Tiger King, Dugares, Cross-Sheep) and Lunalight Gold Leo / Silver Hound recursion for repeated pressure.
  • Turn 1 (going first): Gold Leo or Black Sheep searches a Lunalight, Masquerade or Perfume gets a second Lunalight, and Fusion Summon a Dancer with Lunalight Wolf or Lunalight Fusion. Hand traps (Ash, Droll, Maxx C) are held for the opponent's first answer.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx C to break the opponent's first Special Summon or search, then Fusion Summon on the following turn; Dominus Impulse and Crossout Designator cover the remaining interaction.
  • Recovery: Lunalight Black Sheep, Kaleido Chick and Yellow Marten recover Lunalight monsters from the GY, and Perfume Dancer or Emerald Bird rebuilds the field from banish/GY sources.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. Any post-side adjustment is outside this list.

Why it scores here

The deck's consistency comes from a 15-card searcher text group that gives about a 92% chance of at least one searcher in a 5-card opening hand (hypergeometric, Inferred), with Gold Leo x3 and Black Sheep / Kaleido Chick providing redundant starters. Its interaction suite (Ash Blossom x3, Droll & Lock Bird x2, Maxx C, Mulcharmy Fuwalos, Dominus Impulse, Crossout Designator, Forbidden Droplet) gives a 65% chance of at least one hand trap in a 6-card going-second hand, which lets the engine survive one disruption. Closing power comes from the Dancer line (3000-3800 ATK, second attacks, Cat Dancer attack-all), not from the 15-card searcher text count. No recorded boards exist, so floor, median and ceiling are structural reads only and are not averaged. Popularity and usage stats confirm the list is real and standard for Lunalight but add no power points, and the score does not average the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in hand of 5) = 0.92; Gold Leo x3 gives P(>=1) = 0.34 per opening, but the 15-card searcher group keeps the engine live T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Six non-starters (Foolish Burial, Foolish Burial Goods, Triple Tactics Talent, Dominus Impulse, Forbidden Droplet, Crossout Designator) and single-copy Polymerization plus Lunalight Fusion (P(>=1) about 0.125 per 5-card hand) create brick and dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 72 Structural ceiling: Fusion Summon into 3000-3800 ATK Dancers from Wolf or Lunalight Fusion; no recorded boards, so ceiling is a text-only read (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied; median output is a text-only estimate and is held down by the single-copy Fusion spells (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Three hand traps and Maxx C, plus GY recursion from Black Sheep, Kaleido Chick, Yellow Marten and Perfume Dancer, let the engine continue after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion from GY and banish sources (Perfume Dancer, Liger, Silver Hound) keeps resources flowing; Foolish Burial is a Limited tech rather than a resource source (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Droll, Maxx C, Dominus Impulse, Forbidden Droplet, Crossout Designator and Tiger King negate give 11 negation-text cards across hand, field and Extra (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Crossout Designator and Dominus Impulse are the only going-second board breakers besides the Dancers' Unaffected clauses; Liger Dancer's unaffected-by-non-Lunalight clause helps (Inferred)
D9 Offensive Pressure & Closing Power 76 Dancers reach 3000-3800 ATK with second attacks, and Cat Dancer and Panther Dancer can attack all or force battle-destroy protection (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main with 25 distinct cards, 14 singletons and 3 copies of four cards; about 51% exact-archetype purity, with Fire Formation, Mulcharmy, Tri-Brigade and generic staples taking slots (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 9 Fusion, 4 Xyz, 2 Link; Zoodiac Broadbull has no Zoodiac monster in the Main Deck and is a dead slot, while the Dancers and Tiger King are used (Inferred)
D12 Side Deck Adaptability 30 No Side Deck registered (side_count 0); no post-side evidence or matchup data exists, so adaptability is a provisional low read (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is neutral and excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-zone sequencing across Fusion, Pendulum (Wolf), Xyz and Link with 15 searchers and many optional hand-trap timings is a moderate-high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Dead Extra slot (-1); Single-copy Fusion pair (-2); Engine conflicts / low purity (-1); No side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral, D13 dropped and weights re-normalized over 97)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher redundancy: 15 searcher-text cards give about 92% searcher access in a 5-card opening hand.
  • Layered interaction: 6 hand traps plus 5 other negate or removal cards.
  • Recursion from GY (Black Sheep, Kaleido Chick, Yellow Marten, Perfume Dancer) supports resilience after disruption.
  • High closing power from Dancers (3000-3800 ATK, second attacks).

Weaknesses

  • Two single-copy Fusion enablers (Polymerization, Lunalight Fusion) make the Dancer line fragile to one interruption.
  • Six non-starters and a dead Zoodiac Broadbull slot increase brick risk and reduce Extra efficiency.
  • No Side Deck, so no post-side plan.
  • Low exact-archetype purity (50.9%) with three sub-engines sharing slots.

Critical choke points

  • Lunalight Fusion / Polymerization (one copy each) for Dancer summoning.
  • Lunalight Wolf (one copy) as the field-Fusion route; losing it removes the Pendulum-based Fusion line.
Priority Remove Add Reason
1 Zoodiac Broadbull A second Lunalight Fusion or Polymerization is not legal to add in a single-copy-limited slot; prefer a Lunalight monster that adds draw consistency instead Dead Extra slot with no Zoodiac monsters in the Main Deck; removing it frees an Extra slot for a live card.
2 Triple Tactics Talent Lunalight Panther Dancer copy or Lunalight Cat Dancer copy where Extra space allows Conditional draw and steal effect on a single copy adds brick risk; Extra-based pressure is more reliable.

Evidence & confidence

  • Verified: Legality: Legal, 40/15/0, all restricted cards at or under legal copies.; Card text for all 40 Main and 15 Extra cards from the evidence pack.; Usage stats: Lunalight core inclusion around 100% for the main Dancers and Gold Leo.
  • Inferred: Searcher access 0.92 and Gold Leo 0.34 per opening hand (hypergeometric).; Hand-trap access 0.65 going second.; Interaction density and closing power from card text.; Dancer ceiling and median without recorded boards.
  • Provisional: Meta Power (null, no dated sample).; D13 matchup and format fit (neutral, excluded from structural).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first, going-second, matchup or brick rate; those signals are Inferred or Unknown. Meta Power is Provisional without a dated metagame sample. Usage-stat join defect: core_cards marks Extra-Deck cards (Leo Dancer, Liger Dancer, Perfume Dancer, Panther Dancer, Cat Dancer, Dugares, Zoodiac, S:P Little Knight, Cross-Sheep) as in_this_deck=false and copies_in_deck=0, and lists them as missing_core, yet the cards array shows them with 1-2 copies. core_present_pct=68 is therefore understated; by the cards array all 25 core cards are present. Treated the cards array as source of truth. No Side Deck registered; side_count 0 is accepted as a Master Duel legal shape but leaves D12 unscored by data.

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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