Radiant Typhoon Deck #773543 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3, Ash Blossom & Joyous Spring x3. Created Oct 24, 2026 by YGO Mod.
Deck Radiant Typhoon Master Duel
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Noble Knight's Shield-Bearer x1
- Radiant Typhoon Eldam x2
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x2
- Ash Blossom & Joyous Spring x3
- Fire Formation - Tenki x2
- Forbidden Crown x2
- Forbidden Droplet x2
- Mystical Space Typhoon x3
- Pot of Extravagance x1
- Radiant Typhoon Ascendance x1
- Radiant Typhoon Chant x2
- Radiant Typhoon Vision x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Radiant Typhoon Mandate x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Greatfly x1
- Hraesvelgr, the Desperate Doom Eagle x1
- I:P Masquerena x1
- Radiant Typhoon Varuroon, the Marine Eidolon x3
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Number 75: Bamboozling Gossip Shadow x1
- Phantom Fortress Enterblathnir x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 66 |
| Going Second | 74 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Quick-Play chains that Special Summon Radiant Typhoon monsters and Fonix / Shiina / Enterblathnir / Hraesvelgr to pressure with 2400-3000 ATK bodies; Link and Xyz boards (Varuroon Marine, Greatfly, Enterblathnir) that stack monsters and banish or negate the opponent's resources
- Turn 1 (going first): Open MST, Ash Blossom, Krosea or Swen; use a Quick-Play to Special Summon Krosea, Fonix or Varuroon Vibrant and extend into a link or Xyz board while holding Ash or Droll
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Shiina and Forbidden Droplet / Forbidden Crown to answer the opponent's first summon, then convert the surviving resources into a Quick-Play-driven board
- Recovery: Recover through Radiant Typhoon Eldam, Swen, Chant or Mandate searches and Fuwalos / Vision draws, plus Greatfly or Number 75 to rebuild from the graveyard
- After siding: Not applicable: Master Duel is a single game with 0 side cards, so no post-side plan is evaluated
Why it scores here
The deck reliably opens into multiple independent Radiant Typhoon starters: three copies each of Mystical Space Typhoon, Ash Blossom and Krosea plus three Swen, which is what keeps the engine live rather than any one card's score. Its conversion comes from Quick-Play chains that Special Summon 2400 to 3000 ATK bodies and Link or Xyz boards, and the combo output is inferred from card text because no recorded boards exist. Interaction is the strongest part of the system: Ash Blossom, Droll & Lock Bird, Maxx C, Forbidden Droplet, Forbidden Crown and Varuroon Vibrant give layered answers on both turns. Popularity and archetype usage stats confirm the list is a real, accessible build but earn no points on their own, and card scores were not averaged into the result. The score is held down by the absence of combo, win-rate and meta data, the single-copy Limited cards, and dependence on Mystical Space Typhoon as a choke point.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Mystical Space Typhoon in a 5-card opener) about 0.34 at 3 copies, but Krosea, Swen, Eldam and Chant give several independent starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Six hand traps and several conditional Quick-Play cards (Triple Tactics Talent, Forbidden Crown) add dead-card risk in some openers (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling inferred from Quick-Play summon chains into Fonix, Varuroon Vibrant and link or Xyz extension (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No measured median; typical output estimated from starter diversity and draw effects, with low evidence weight (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Hand-trap answers and from-hand Special Summons (Krosea, Swen, Eldam, Shiina) let the deck continue after the first disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Maxx C, Droll, Fuwalos, Vision, Pot of Extravagance and Mandate recycle or draw cards efficiently (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Ash, Droll, Varuroon Vibrant negation, Totem Bird and Mandate cover several layers of interaction, with the end board supported by Enterblathnir banishes (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 76 | Forbidden Droplet, Forbidden Crown, Shiina and MST contest an established board on the second turn; the going-second split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fonix at 3000 ATK, Shiina at 2900, Enterblathnir at 2900 and Hraesvelgr at 2400 make a strong finishing board (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Forty main cards with 23 distinct names; 36 of 55 copies are off the exact archetype name, so coherence is moderate (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra cards split 8 Link, 4 Fusion and 3 Xyz; Garura and Mudragon add minor flex but no Extra Deck is clearly dead (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Master Duel has no side deck in this export (0 cards), so there is no post-side adaptation to score; a neutral-low value is assigned (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype share and a dated metagame sample are absent, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Quick-Play timing, chain sequencing and multiple decision points raise the skill floor for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Unrecoverable choke point (-2); Banlist exposure (-1); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*65.3 + 0.20*60 - 4 = 60.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction across both turns: Ash, Droll, Maxx C, Droplet, Crown, Varuroon Vibrant and Totem Bird
- Multiple independent starters and from-hand summons that keep the engine alive after disruption
- Strong closing bodies: Fonix 3000 ATK, Shiina 2900, Enterblathnir 2900, Hraesvelgr 2400
- Legal in format with all restricted cards at or under the legal copy limit
Weaknesses
- No recorded combo, win-rate or matchup data, so most conversion and meta claims are inferred
- Heavy reliance on Mystical Space Typhoon as the engine trigger
- Six hand traps and conditional Quick-Play cards raise brick risk in some openers
- 36 of 55 copies are off the exact archetype name, so the engine is less cohesive than the name suggests
Critical choke points
- Mystical Space Typhoon: three copies drive Special Summons, negation and recovery, with P(at least one in an opener) about 0.34
- Quick-Play activation windows: Krosea, Swen, Fonix and Varuroon Vibrant depend on opponent-independent Quick-Play spells being available
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | Radiant Typhoon Ascendance (second copy, within the 3-copy limit) | Triple Tactics Talent only works after the opponent activates a monster effect in your Main Phase, which is a conditional dead card; Ascendance is a Radiant Typhoon Quick-Play that adds to the engine (Inferred) |
Evidence & confidence
- Verified: Legal status, 40/15/0 size, and all restricted copy counts within legal limits; Card text and stats for all 55 cards; Usage statistics showing Ash Blossom, Krosea, Swen and Chant as core cards
- Inferred: Engine access and brick estimates from hypergeometric draws and text roles; Interaction quality and going-second strength from card text; Floor and ceiling estimates without recorded boards
- Provisional: Median output, given no recorded boards; Format fit and matchup coverage, given no dated meta sample; Tournament reliability, given no tournament link or win-rate telemetry
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample no card-level usage beyond the archetype usage rows; the 0.9998 archetype-core probability is a broad-group artifact
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