Labrynth Deck #773542 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Fydraulis Harmonia x3. Created Oct 24, 2026 by YGO Mod.

Deck Labrynth Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
56± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.8
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro, Link and Xyz boss monsters (Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK, Chaos Angel 3500 ATK x2, Psychic End Punisher 3500 ATK) converting a board stabilised by Normal Trap and negation interaction; Labrynth recursion from the Graveyard (Stovie Torbie, Chandraglier, Welcome Labrynth) rebuilding a Labrynth board after the first disruption
  • Turn 1 (going first): Open a Labrynth starter (Welcome Labrynth, Big Welcome Labrynth or Arianna) to Special Summon or search another Labrynth, then set Normal Traps for the next turn while the Extra Deck boss is built
  • Turn 2 (going second): Use Dominus Impulse, Dominus Spark and Songs of the Dominators to answer the opponent's first summon or monster effect, then rebuild the board from the Graveyard through Labrynth recursion
  • Recovery: Return Labrynth monsters from the Graveyard by discarding or sending them through Stovie Torbie and Chandraglier, reuse Normal Traps from the Graveyard through Labrynth Cooclock and Lovely Labrynth, and search Labrynth cards with Arianna and Chandraglier
  • After siding: Not applicable: Master Duel has no side deck in this format (side 0/15 and no best-of-3 side plan), so the post-side plan is absent and D12 is scored low as a gap

Why it scores here

The deck reliably opens a Labrynth engine: the archetype core is present in the Main Deck (25 copies, about 99.5% chance of at least one in a 5-card opening hand, Inferred), and nine searcher-text cards give about a 74% chance of one searcher in hand. It converts that engine into pressure through a Synchro, Link and Xyz Extra Deck with several 2900 to 3500 ATK bosses, but there is no recorded board evidence, so the ceiling and median are text-based only. Interaction is dense for a Trap deck (8 negation-text and 21 removal-text cards, with Dominus Impulse and Dimensional Barrier), which supports the endboard score. Brick risk and Normal Trap timing lower the score, because many hands hold traps that need a summon or monster effect to activate. The score comes from consistency, recursion and interaction measured on the system; it does not come from Labrynth's popularity (no meta-share data) and does not average the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core P(at least one in opening 5) about 0.995 across 25 copies; searcher-text group P about 0.74; no combo boards to test starter conversion (Inferred)
D2 Opening-Hand Quality & Brick Management 52 23 Normal Trap cards in 40 slots; many hands hold traps with no live summon or monster effect to respond to, so brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only: Labrynth summon and set chains into Extra Deck bosses at 2900 to 3500 ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median sample; the median is assumed well below the ceiling because of trap-timing dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent Labrynth starters (Welcome, Big Welcome, Stovie, Chandraglier, Cooclock, Arianna) and Graveyard recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and Graveyard recursion (Stovie Torbie, Chandraglier, Welcome Labrynth) regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 66 8 negation-text and 21 removal-text cards, with Dominus Impulse and Dimensional Barrier; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 58 Dominus Impulse, Dominus Spark and Songs of the Dominators punish monster effects on a going-second board; Destructive Daruma is a board breaker (Inferred)
D9 Offensive Pressure & Closing Power 64 Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK and Chaos Angel 3500 ATK x2 in the Extra Deck give strong closing bosses (Verified card stats)
D10 Main Deck Efficiency & Flexibility 58 Exact 40-card Main Deck, two copies of most engine cards, but 27.3% exact-name purity and 23 traps reduce coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 7 Link, 7 Synchro and 1 Xyz; Super Starslayer TY-PHON core card is not run (Verified composition)
D12 Side Deck Adaptability 35 Master Duel has no side deck in this format and the deck runs 0 side cards, so there is no post-side adaptation (Verified gap)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype meta-share unavailable, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Trap-timing windows, chains and Labrynth recursion require frequent decision points, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.8, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Normal Trap timing dependence (-3); Multiple interaction and recursion routes (2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present at very high opening-hand probability
  • Dense negation and removal text across a trap-based interaction suite
  • Two Extra Deck bosses at 3000+ ATK with Labrynth Graveyard recursion

Weaknesses

  • 23 Normal Traps create brick and timing risk
  • No recorded boards, so the combo floor and median are unknown
  • No side deck in this format, so no post-side adaptation
  • Low exact-name purity (27.3%) with mixed sub-archetypes

Critical choke points

  • Normal Trap activation windows that depend on opponent monster effects or summons
  • Chandraglier and Stovie Torbie setups that depend on Labrynth Spell/Trap availability in hand or Deck
Priority Remove Add Reason
1 One Dimensional Barrier copy One additional Labrynth monster or Labrynth starter Dimensional Barrier is a conditional negation that needs a specific monster type; a monster starter raises the live-hand rate (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side; Maxx C Limited at 1 copy; Card text and stats for all listed cards; Archetype usage stats: 19 rows, core present 80%
  • Inferred: Opening-hand consistency from hypergeometric estimates; Interaction density from card text; Recursion and route redundancy from text
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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