Blue-Eyes Deck #773535 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (41)
- Bystial Magnamhut x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Triple Tactics Talent x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Baronne de Fleur x1
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Despian Luluwalilith x1
- Lightstorm Dragon x1
- Psychic End Punisher x1
- Virtual World Kyubi - Shenshen x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.3 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox, Synchro/Fusion/Link
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blue-Eyes boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) and Synchro/Link pressure from the Extra Deck; Blue-Eyes White Dragon recursion via Sage with Eyes of Blue, Maiden of White, Primite Lordly Lode and Wishes for Eyes of Blue, with Roar and Majesty as burst or removal
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Primite Dragon Ether Beryl for a searcher line, then build a Synchro or Link from the Extra Deck; keep Ash Blossom, Infinite Impermanence and Effect Veiler up for the opponent's first activation
- Turn 2 (going second): Hold a hand-trap-heavy six-card hand (Ash Blossom, Maxx C, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) to break the opponent's first board, then convert the remaining resources into a Blue-Eyes boss or Synchro
- Recovery: Use the Sage and Maiden searcher chain plus Wishes for Eyes of Blue to rebuild Blue-Eyes White Dragon after a clean interruption; Mausoleum of White supplies an extra Normal Summon
- After siding: No side deck is registered, so there is no post-side plan; the best-of-3 adjustment is unavailable (no side cards to swap in)
Why it scores here
The deck reliably opens a searcher line: the probability that at least one searcher-text card is in a 5-card opening hand is about 0.89, and the Sage, Maiden and Wishes package supplies redundant access to Blue-Eyes White Dragon (Inferred). Its conversion is carried by the Extra Deck, which holds several boss Synchro, Link and Fusion options, so the ceiling is high, but no recorded boards exist, so the median output is scored on text only and kept lower. Interaction is layered: 13 hand-trap-text cards plus Majesty, True Light and Roar give it resilience and going-second strength. The score is held back by the absence of a side deck, the low Blue-Eyes White Dragon count (2 copies, hand probability about 0.23 going first) and the lack of any meta or tournament data; popularity in the archetype's usage statistics confirmed the list is real and accessible but did not add points, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher-text card in 5-card hand) ~ 0.89; 3-copy Sage/Maiden/Wishes/Beryl/Lode give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 13 hand-trap cards and 18 Tuners increase dead-card risk, but most cheap interaction is castable from hand; BEWD only 2 copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Extra Deck offers several boss Synchro/Link/Fusion routes with strong ATK, but no parseable boards exist to measure output (Inferred; text-only) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so the median power is unknown; the floor depends on whether a Sage/Maiden line reaches a Synchro (Inferred; text-only) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Multiple hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) and Nibiru/Beryl backups offer independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Searchers and recursion (Wishes, Mausoleum, Sage, Maiden) regenerate resources; Blue-Eyes White Dragon recursion is text-derived (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Layered negation and removal: Majesty, True Light, Roar, Drillbeam, Bystial Magnamhut, Ghost Ogre and Effect Veiler (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | 13 hand-trap-text cards and a 6-card going-second hand give strong force-interaction; Neo BE UD and Tyrant break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Blue-Eyes Ultimate Spirit (3500), Blue-Eyes Tyrant (3400) and Neo BE UD (4500) provide closing ATK in the Extra Deck (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 41 Main Deck cards with 22 distinct names, 11 singletons and 14 tech cards leave some dead-slot cost; ratio is reasonable for Master Duel (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra Deck is full at 15 with 10 Synchro, 3 Link and 2 Fusion; several boss options, but some routes overlap (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (0 of 15 slots); post-side adaptability cannot be assessed and is scored low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage shows Blue-Eyes is a real, accessible deck, but no dated metagame or tournament link exists; fit is Provisional |
| D14 | Pilotability & Error Tolerance | 52 | Multiple Extra Deck routes and Blue-Eyes White Dragon lines need many decision points; error tolerance is moderate (Inferred from example steps) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65.3, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); (0.80*65.3 + 0.20*60) = 64.3, then modifiers -3 = 61
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searcher package (Sage, Maiden, Wishes, Beryl, Lode) reaches the engine reliably
- Dense hand-trap and negation text gives strong going-second interaction
- Full Extra Deck with several boss-level Synchro, Link and Fusion options
Weaknesses
- No side deck, so no post-side adaptation
- Blue-Eyes White Dragon count is only 2, so the engine's core card is often absent from the opening hand
- Low archetype purity (19.6% exact-name), so the deck relies on Primite and other splash packages
- No recorded boards, so the combo ceiling and median are text-based only
Critical choke points
- Opening hand without any searcher-text card (about 11% going first) leaves the deck with only hand traps
- Blue-Eyes White Dragon one-card dependence for the Blue-Eyes boss routes
- Two single-copy Limited cards (Maxx C, Bystial Magnamhut) are both needed for their lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Tuner-heavy splash card from the Primite package | A side deck of 6 to 15 cards covering the most common matchups | A side deck is the largest structural gap and costs nothing in the Main Deck |
| 2 | Maiden of White (1 copy) | A third Blue-Eyes White Dragon-enabling card or a second Blue-Eyes White Dragon | Blue-Eyes White Dragon is the core boss card and has the lowest hand probability in the Main Deck |
Evidence & confidence
- Verified: Legal status: 41 Main, 15 Extra, 0 Side, within size rules for Master Duel; Restricted cards: Bystial Magnamhut (Limited, 1 of 1) and Maxx C (Limited, 1 of 1), within legal copies; Usage stats: Ash Blossom, Maxx C, Majesty, True Light, Mausoleum and Roar are core cards at 87-91% inclusion; Side deck is empty (0 of 15 slots)
- Observed: Archetype core presence in this list is 14 of 25 core stat rows (56%)
- Inferred: P(>=1 searcher-text card in 5-card opening hand) ~ 0.89; Going-second interaction from 13 hand-trap-text cards; Boss ATK and closing power from Extra Deck stats; Engine redundancy from the 3-copy starter set and independent Extra routes
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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