Blue-Eyes Deck #773535 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Oct 24, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
61± 6/ 100
Power Score
Structural 65
Reliability 60
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.3
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox, Synchro/Fusion/Link
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) and Synchro/Link pressure from the Extra Deck; Blue-Eyes White Dragon recursion via Sage with Eyes of Blue, Maiden of White, Primite Lordly Lode and Wishes for Eyes of Blue, with Roar and Majesty as burst or removal
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Primite Dragon Ether Beryl for a searcher line, then build a Synchro or Link from the Extra Deck; keep Ash Blossom, Infinite Impermanence and Effect Veiler up for the opponent's first activation
  • Turn 2 (going second): Hold a hand-trap-heavy six-card hand (Ash Blossom, Maxx C, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) to break the opponent's first board, then convert the remaining resources into a Blue-Eyes boss or Synchro
  • Recovery: Use the Sage and Maiden searcher chain plus Wishes for Eyes of Blue to rebuild Blue-Eyes White Dragon after a clean interruption; Mausoleum of White supplies an extra Normal Summon
  • After siding: No side deck is registered, so there is no post-side plan; the best-of-3 adjustment is unavailable (no side cards to swap in)

Why it scores here

The deck reliably opens a searcher line: the probability that at least one searcher-text card is in a 5-card opening hand is about 0.89, and the Sage, Maiden and Wishes package supplies redundant access to Blue-Eyes White Dragon (Inferred). Its conversion is carried by the Extra Deck, which holds several boss Synchro, Link and Fusion options, so the ceiling is high, but no recorded boards exist, so the median output is scored on text only and kept lower. Interaction is layered: 13 hand-trap-text cards plus Majesty, True Light and Roar give it resilience and going-second strength. The score is held back by the absence of a side deck, the low Blue-Eyes White Dragon count (2 copies, hand probability about 0.23 going first) and the lack of any meta or tournament data; popularity in the archetype's usage statistics confirmed the list is real and accessible but did not add points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in 5-card hand) ~ 0.89; 3-copy Sage/Maiden/Wishes/Beryl/Lode give redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 hand-trap cards and 18 Tuners increase dead-card risk, but most cheap interaction is castable from hand; BEWD only 2 copies (Inferred)
D3 Combo Conversion & Ceiling 70 Extra Deck offers several boss Synchro/Link/Fusion routes with strong ATK, but no parseable boards exist to measure output (Inferred; text-only)
D4 Combo Floor & Median Output 58 No recorded boards, so the median power is unknown; the floor depends on whether a Sage/Maiden line reaches a Synchro (Inferred; text-only)
D5 Interruption Resilience & Route Redundancy 72 Multiple hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence) and Nibiru/Beryl backups offer independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and recursion (Wishes, Mausoleum, Sage, Maiden) regenerate resources; Blue-Eyes White Dragon recursion is text-derived (Inferred)
D7 End-Board & Interaction Quality 74 Layered negation and removal: Majesty, True Light, Roar, Drillbeam, Bystial Magnamhut, Ghost Ogre and Effect Veiler (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 72 13 hand-trap-text cards and a 6-card going-second hand give strong force-interaction; Neo BE UD and Tyrant break boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Blue-Eyes Ultimate Spirit (3500), Blue-Eyes Tyrant (3400) and Neo BE UD (4500) provide closing ATK in the Extra Deck (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 41 Main Deck cards with 22 distinct names, 11 singletons and 14 tech cards leave some dead-slot cost; ratio is reasonable for Master Duel (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is full at 15 with 10 Synchro, 3 Link and 2 Fusion; several boss options, but some routes overlap (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (0 of 15 slots); post-side adaptability cannot be assessed and is scored low (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage shows Blue-Eyes is a real, accessible deck, but no dated metagame or tournament link exists; fit is Provisional
D14 Pilotability & Error Tolerance 52 Multiple Extra Deck routes and Blue-Eyes White Dragon lines need many decision points; error tolerance is moderate (Inferred from example steps)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65.3, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); (0.80*65.3 + 0.20*60) = 64.3, then modifiers -3 = 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searcher package (Sage, Maiden, Wishes, Beryl, Lode) reaches the engine reliably
  • Dense hand-trap and negation text gives strong going-second interaction
  • Full Extra Deck with several boss-level Synchro, Link and Fusion options

Weaknesses

  • No side deck, so no post-side adaptation
  • Blue-Eyes White Dragon count is only 2, so the engine's core card is often absent from the opening hand
  • Low archetype purity (19.6% exact-name), so the deck relies on Primite and other splash packages
  • No recorded boards, so the combo ceiling and median are text-based only

Critical choke points

  • Opening hand without any searcher-text card (about 11% going first) leaves the deck with only hand traps
  • Blue-Eyes White Dragon one-card dependence for the Blue-Eyes boss routes
  • Two single-copy Limited cards (Maxx C, Bystial Magnamhut) are both needed for their lines
Priority Remove Add Reason
1 One Tuner-heavy splash card from the Primite package A side deck of 6 to 15 cards covering the most common matchups A side deck is the largest structural gap and costs nothing in the Main Deck
2 Maiden of White (1 copy) A third Blue-Eyes White Dragon-enabling card or a second Blue-Eyes White Dragon Blue-Eyes White Dragon is the core boss card and has the lowest hand probability in the Main Deck

Evidence & confidence

  • Verified: Legal status: 41 Main, 15 Extra, 0 Side, within size rules for Master Duel; Restricted cards: Bystial Magnamhut (Limited, 1 of 1) and Maxx C (Limited, 1 of 1), within legal copies; Usage stats: Ash Blossom, Maxx C, Majesty, True Light, Mausoleum and Roar are core cards at 87-91% inclusion; Side deck is empty (0 of 15 slots)
  • Observed: Archetype core presence in this list is 14 of 25 core stat rows (56%)
  • Inferred: P(>=1 searcher-text card in 5-card opening hand) ~ 0.89; Going-second interaction from 13 hand-trap-text cards; Boss ATK and closing power from Extra Deck stats; Engine redundancy from the 3-copy starter set and independent Extra routes
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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