Megalith Deck #773533 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Megalith Aratron x3, Megalith Phul x3. Created Oct 24, 2026 by YGO Mod.

Deck Megalith Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
51± 7/ 100
Power Score
Structural 57
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon large Megalith and Mitsurugi ritual monsters (Notrah Plura 3700 ATK, Ame no Murakumo 3200 ATK) and push damage through an empty or weakened board; Extra Deck boss monsters (King of the Feral Imps, Gallant Granite, Golden Cloud Beast - Malong, Fiendsmith's Lacrima) after Ritual or Fusion setup
  • Turn 1 (going first): Search with Pre-Preparation of Rites or Megalith Anastasis, Ritual Summon a Megalith monster via Megalith Unformed or a Ritual Monster, then use Aratron or Notrah Plura effects to protect the board
  • Turn 2 (going second): Hold Ash Blossom and Maxx C for the opponent's first summon or effect, then Ritual Summon a Mitsurugi or Megalith boss that negates or destroys the opposing board
  • Recovery: Recover via Megalith Phul, Megalith Hagith and Megalith Bethor recursion from the GY, and Mitsurugi searchers (Aramasa, Saji, Kusanagi) to rebuild a second Ritual Monster
  • After siding: Not applicable: Master Duel is a single game with no sideboard, so the deck cannot adapt between games

Why it scores here

The deck is scored as a system: a Megalith ritual core (Unformed, Aratron, Phul, Hagith, Bethor, Notrah Plura) that searches with Pre-Preparation and Anastasis, backed by a second Mitsurugi ritual engine that is only partly compatible with it, plus Fiendsmith and Mulcharmy support. It reliably opens a plan through 24 searcher-text cards (P of at least one searcher in an opening 5 is about 0.97, Inferred), and it has real interaction density from Ash Blossom x3, Maxx C, Aratron, Notrah Plura and Ame no Murakumo (10 negation and 12 removal text hits). Its score is held back by the ritual conflict, a 24.6 percent exact archetype purity, 14 singletons that dilute consistency, and a 15-card Extra Deck with several boss cards that do not clearly connect to the main engine. Popularity and archetype usage stats confirm the list is real and accessible but earned no points on their own, and card scores were not averaged into the deck score. No recorded boards, guides or tournament data exist, so median output and meta fit are inferred or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in opening 5) = 0.276 per card, with about 10 distinct starters across Unformed, Anastasis, Pre-Prep and Fuwalos (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singletons plus ritual monsters that need a material set in hand or field create frequent dead hands with no ritual materials (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text: Notrah Plura 12 Level ritual, Murakumo destroys all opposing monsters on Special Summon (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards and no power distribution; median output is unknown and rests on the reading of the engine as Ritual-dependent (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom x3, Maxx C, and multiple negate or revive routes (Aratron, Phul, Hagith, Bethor) give independent continuation lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 24 searcher-text cards and recursion via Anastasis, Phul and Hagith sustain card flow across turns (Inferred)
D7 End-Board & Interaction Quality 66 Negation text on Aratron, Murakumo, Notrah Plura and Herald, plus Ash x3 and Maxx C hand traps, provide layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Four hand traps plus Habakiri (-800 ATK) and Murakumo (destroy all) give board-breaking reach when going second (Inferred)
D9 Offensive Pressure & Closing Power 68 Murakumo at 3200 ATK, Notrah Plura at 3700 ATK, and Extra-Deck bosses at 2300 ATK or higher give closing power (Observed stat from card text)
D10 Main Deck Efficiency & Flexibility 48 50 main cards with 28 distinct names, 49 of 50 off the exact Megalith name, and Mitsurugi and Fiendsmith cards not all supported by one line (Verified)
D11 Extra Deck Efficiency & Coverage 42 15 Extra cards across 12 distinct names; several (Packbit, Caesar, Ignister, Herald, Moon) have no clear line with the rest of the deck (Inferred)
D12 Side Deck Adaptability 35 Master Duel has no sideboard, so no post-side adaptation exists; scored low by construction (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share, and no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 42 Ritual, Fusion and Xyz sequencing with tribute costs and conditional summons across several steps raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflict between Megalith and Mitsurugi rituals (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*57 + 0.20*48 = 55.2, then -4 modifiers = 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual engine with 24 searcher-text cards gives high starter access
  • Four hand traps and multiple negate effects cover the first summon or effect
  • Boss monsters at 3200 to 3700 ATK close games and remove boards
  • Megalith and Mitsurugi core is widely used, so the list is accessible

Weaknesses

  • Two ritual engines conflict over the same slots and materials
  • Exact archetype purity is only 24.6 percent
  • 14 singletons and 49 off-archetype main cards raise brick and dead-hand risk
  • Extra Deck of 15 spreads across unrelated bosses with no single clear line
  • No sideboard, so no post-side adaptation

Critical choke points

  • Ritual Monster in hand plus valid tribute material is required for most lines; missing either leaves a dead hand
  • Single Megalith Unformed or Pre-Prep chain is the main route to the boss monsters
  • Ash Blossom and Maxx C are the main answers to an early opposing effect
Priority Remove Add Reason
1 Mitsurugi Mirror A second Megalith search or ritual route, or a generic ritual spell that also reaches Rock monsters Mitsurugi Mirror only summons Reptile ritual monsters, so it competes with Megalith for ritual slots and does not reach the Megalith boss line (Inferred from card text)
2 One Fiendsmith's Tract A Megalith-compatible searcher or ritual monster Fiendsmith support is a 7-card branch with a single Extra-Deck Fiendsmith payoff, which does not fit the Megalith core (Inferred)
3 One Extra-Deck card with no clear line (Enigmaster Packbit or Wind Pegasus @Ignister) A Megalith or Mitsurugi boss (Megalith Notrah Plura copy or Ame no Murakumo copy, where the extra slot allows) Extra Deck coherence and consistency improve when every Extra card has a defined route into the main engine (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel, size 50 main and 15 extra within 40-60 and 0-15; Restricted copy counts within legal limits for Herald, Maxx C, Mitsurugi Prayers and Ame no Habakiri; Archetype purity 16 of 65 exact-name copies and sub-archetype spread from the evidence; Race of Megalith ritual monsters is Rock and Mitsurugi ritual monsters are Reptile, from card data
  • Observed: Usage statistics confirm the Megalith and Mitsurugi core as archetype-standard
  • Inferred: Starter access, brick rate and interaction density are estimated from hypergeometric odds and card text; Ritual conflict and Extra Deck coherence judgements; Offensive closing and going-second reach from text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Side deck adaptability: format has no sideboard
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN: going-first and going-second splits, brick rate, and matchup results are Inferred or Unknown No guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Megalith

Megalith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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