Magnet Warrior Deck #773532 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3, Magnet Warrior Sigma Minus x3. Created Oct 24, 2026 by YGO Mod.
Deck Magnet Warrior Master Duel
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (41)
- Awakening of the Possessed - Nefariouser Archfiend x1
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x2
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Lava Golem x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Protector of the Sanctuary x1
- Tellusion the Magna Warrior x1
- Morphing Jar x1
- Adamancipator Researcher x1
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Magnet Bonding x3
- Possessed Destiny x1
- Infinite Impermanence x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Nerva the Power Patron of Creation x1
- Aussa the Earth Charmer, Immovable x1
- Barricadeborg Blocker x1
- Charmer Quartet in Bloom x1
- Clown Crew Dristy x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Baronne de Fleur x1
- Shooting Riser Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.6 |
| Going First | 63 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Special Summon Fusion, Link and Synchro boss monsters (Nerva, Block Dragon, Underworld Goddess, Nibiru, Lava Golem) after searching Magnet Warrior and Magna Warrior pieces with Magnet Bonding, Duoterion and Beta; Stun the opponent's board with hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C) and grind with searchers and Mulcharmy Fuwalos draws
- Turn 1 (going first): Opening hand with a searcher (Magnet Bonding, Duoterion or Beta) to reach a Magnet Warrior engine monster, then Conduction Warrior Linear Magnum or Sigma Minus to extend into a Fusion or Link boss; hold Ash Blossom for the first opposing search or summon
- Turn 2 (going second): Use Droll & Lock Bird, Maxx C, Infinite Impermanence and Ash Blossom on the opponent's first draw, search or summon turn, then rebuild with Magnet searchers and a boss from the Extra Deck
- Recovery: Magnet Warrior monsters recycle themselves from the GY (Sigma Plus, Epsilon, Beta), and Mulcharmy Fuwalos converts an empty board into card advantage
- After siding: Not applicable: the Master Duel format used here does not use a Side Deck, and the evidence shows 0 side cards
Why it scores here
The deck reliably opens a Magnet Warrior engine: three-copy searchers and summoners (Magnet Bonding, Sigma Minus, Linear Magnum, Ash Blossom, Mulcharmy Fuwalos) plus two-copy searchers give about an 87% chance of at least one searcher in a going-second six-card hand, though a specific three-copy starter is only about 33% in a five-card going-first hand (Inferred). Its strength is the system, not the list average: nine hand traps and negation text (Koa'ki Meiru Guardian, Sigma Minus, Awakening of the Possessed) give it end-board interaction and recovery from a single interruption, and Magnet Warrior monsters can rebuild from the GY. Conversion is supported by high-ATK Extra Deck bosses (Nerva, Block Dragon, Underworld Goddess, Nibiru) but no recorded boards exist, so the ceiling and median are text-based inference only. Popularity is not scored: the archetype guide and the core-card inclusion rates confirm the list is real and accessible, and the 1.8% exact-name purity and off-archetype splash (Possessed, Adamancipator, Charmer) cost points for engine coherence and brick risk. The score is not an average of card scores, and the Meta dimension is provisional because no dated metagame sample was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 three-copy starter in 5 cards) = 0.33; P(>=1 searcher in 6 cards going second) about 0.87; searcher count 13 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Nine conditional or situational hand traps, Lava Golem needs opponent tributes, Block Dragon needs 3 EARTH banishes, Nibiru needs 5 opposing summons; redundant engine copies limit bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable recorded boards (total_combos 0); ceiling is a text-only read of Magnet Warrior searches into Fusion or Link bosses (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards for median or power distribution; floor estimated from searcher density and hand-trap backups (Inferred, low sample) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent starters (Magnet Bonding, Duoterion, Beta, Epsilon, Sigma Plus, Omega Plus) and hand traps for a second line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Mulcharmy Fuwalos draws on opponent Special Summons; Morphing Jar and Magnet searchers recover resources; GY recursion from Magnet monsters (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Interaction on the field: Koa'ki Meiru Guardian and Sigma Minus negate, Awakening negates, Knightmare Phoenix destroys, Underworld Goddess negates all opposing monsters (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps hit on a six-card hand with about 0.80 chance of at least one; Nibiru and Maxx C punish opposing summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATK: Nerva 3300, Lava Golem 3000, Underworld Goddess 3000, Nibiru 3000, Block Dragon 2500 (Verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 41 Main Deck cards in the 40-60 range with 25 distinct cards; 15 singletons and six three-copy cards; archetype-specific cards cost flexibility (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards (9 Link, 4 Fusion, 2 Synchro) at the 15-card cap, mostly flexible Link materials; Synchro and some Fusion slots depend on specific engines (Verified composition) |
| D12 | Side Deck Adaptability | 35 | Zero Side Deck cards and no sideboarding in Master Duel, so this is structurally not applicable; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; a 2026 guide places the archetype in the current meta but this is not a dated sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step engine with Fusion, Link and Synchro summons, conditional hand-trap timing and negation sequencing; many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo weights not blended because combo evidence is absent (ratio 100:0). Structural ≈ 61.6, Going First ≈ 63, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-1); Engine conflicts and off-archetype splash (-2); Conditional summon burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.6 + 0.20*55 - 4 = 56.2, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction breadth: nine hand traps plus negate and removal text give answers for both going first and going second
- Redundant searchers and summoners for the Magnet engine (13 searcher-text cards) keep the first two turns from bricking often
- High-ATK bosses across Fusion, Link and Synchro give several closing options after one engine resolves
- Mulcharmy Fuwalos and Magnet GY recursion give card advantage and recovery after disruption
Weaknesses
- Low exact-name purity (1.8%) and splash of three sub-archetypes weaken engine coherence
- Several cards are situational or conditional (Lava Golem, Block Dragon, Nibiru, Possessed Destiny, Crossout Designator)
- No Side Deck and no recorded boards, so post-side and matchup strength cannot be measured
- Extra Deck bosses depend on specific Magnet and Rock materials that can be absent in a given hand
Critical choke points
- Magnet Bonding or Duoterion must be drawn to search the Magnet engine; without a searcher the first two turns depend on Ash Blossom, Droll or Maxx C
- Magnet Warrior Sigma Minus and Linear Magnum share the EARTH and Level 4 requirements, so a hand with no Rock monsters at Level 4 or lower cannot start the chain
- Opponent's first turn disruption can end the line when only one hand trap is in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Possessed Destiny | A third Magnet searcher or a Rock monster that fits the Magnet Level 4 requirement | Off-archetype splash lowers engine coherence; a Magnet-family card keeps the starter pool consistent (Inferred) |
| 2 | Lava Golem | A Magnet-family or Rock monster that can be Normal Summoned or Special Summoned without opposing tributes | Lava Golem needs two opposing monsters and is a brick when the opponent has none (Inferred) |
Evidence & confidence
- Verified: Legal in Master Duel: 41 Main and 15 Extra within size rules; Crossout Designator and Maxx C at 1 copy, Droll & Lock Bird at 2 copies, all within limits; Extra Deck breakdown: 4 Fusion, 9 Link, 2 Synchro; Copy histogram: 15 singletons, 4 two-copy, 6 three-copy cards; Exact-name archetype purity 1.8%; 9 hand-trap role flags; Usage statistics: 68.2% core presence reported, with conflicting in_this_deck flags for Baronne de Fleur, Flux Ochsenfeld and Conduction Warrior Plasma Magnum
- Observed: A 2026 guide says the archetype is viable and in the current meta with the new Support cards
- Inferred: Midrange primary with Combo and Toolbox secondaries from card text and composition; Starter, brick and interaction probabilities from the hypergeometric table; Boss closing power from listed ATK and effect text; Going-second hand-trap value from draw estimates
- Provisional: Meta Power is null; no dated metagame sample is supplied; D13 matchup fit uses only archetype context and no tournament link; D12 side adaptability is not applicable to a format with no Side Deck
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Usage statistics conflict with the card list: Baronne de Fleur, Flux Ochsenfeld and Conduction Warrior Plasma Magnum are listed in the Extra Deck but flagged in_this_deck false, so the missing_core list is not reliable Deck title is null, and the Side Deck is empty (0 cards), so there is no post-side evidence No win-rate telemetry exists for YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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