K9 Deck #773531 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dogoran, the Mad Flame Kaiju x1
- K9-04 Noroi x1
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x3
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x2
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x2
- Chaotic Elements x1
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x1
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Saryuja Skull Dread x1
- Arc Rebellion Xyz Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz and Link beatdown from a K9 engine (K9-X Werewolf, K9-66X Jacks, K9-17 Ripper) backed by Vanquish Soul ATK pressure and Vanquish Soul Caesar Valius / Heavy Borger.; Vanquish Soul Link and Xyz boards (Rock of the Vanquisher, Saryuja) that pressure through monster-only attack restrictions.
- Turn 1 (going first): Open a K9 or Vanquish Soul starter (K9-17 Izuna, Vanquish Soul Hollie Sue, Dr. Mad Love) that searches or Special Summons a second engine piece, then Xyz or Link into the Extra Deck threat.
- Turn 2 (going second): Hold Ash Blossom, Maxx C, or Bystial Druiswurm to answer the opponent's first monster effect, then build the same K9 or Vanquish Soul board on the next turn.
- Recovery: Rebuild from the Deck through searchers (A Case for K9, Vanquish Soul, Start!, Chaotic Elements) and Vanquish Soul revive loops; the 15-card Extra Deck gives multiple Xyz and Link routes.
- After siding: No side deck is registered (side count 0), so there is no post-side plan; the deck cannot adjust to matchups within a best-of-3 as built.
Why it scores here
The deck reliably opens a K9 or Vanquish Soul starter: the archetype core group (26 copies) has an estimated 0.997 chance of at least one piece in the opening five, and the searcher text group (16 copies) is about 0.94 (Inferred). Conversion is modest and rests on text, not recorded boards, since no combos were supplied; the ceiling and floor are both Inferred. Interaction is the strongest area, with four hand traps, three negation-text effects and ten removal-text effects, but the deck has no going-second side plan. Score comes from consistency, a layered interaction suite and an Extra Deck with several routes, not from K9 being a popular archetype and not from averaging the individual card scores. The split between two engines (K9 and Vanquish Soul) and several single-copy staples lowers the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 K9/Vanquish starter in 5 cards) is high because the archetype core group is 26 copies with p=0.997; the copy histogram is 15 single-copy cards, 5 two-copy and 5 three-copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Roughly 15 singletons and 10 two-copy cards dilute the engine, and the 40-card main deck has about 4 hand traps and 5 tech cards that can be dead early; the two engines can produce conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No combos supplied, so the best line is unknown; the K9 and Vanquish Soul revive loops suggest a reasonable ceiling from text alone (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No median power index is available, and the two-engine split means many hands only half-function, so the median is set below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Two engines and multiple Extra Deck routes (Xyz, Link, K9-X Forced Release) give some redundancy; Ash Blossom and Maxx C help with interruptions (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (16 copies) and revive text recover resources, while Vanquish Soul Heavy Borger and K9-66a Jokul reuse Extra and Deck cards; no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Four hand traps, three negation-text cards and about ten removal-text effects, with Number C104 and CXyz N.As.Ch. Knight style layers in the Extra Deck; no interaction density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Dogoran, Bystial Druiswurm, Bystial Magnamhut and K9-X Forced Release give board breaking after a going-second opponent develops, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Attack-based closing power from K9-X Werewolf (3300 ATK), Vanquish Soul Caesar Valius (3000 ATK) and Rock of the Vanquisher's attack restriction; no end-board samples (Observed stat) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards with 15 hand-trap and tech slots and 25 distinct cards is a reasonably compact main deck for Master Duel's 40-60 range; garnet density is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots, all used (11 Xyz, 4 Link), with a mix of K9, Vanquish Soul and staple Xyz and Link threats; several Extra cards are single-copy and do not appear in the usage core (Inferred) |
| D12 | Side Deck Adaptability | 35 | Side count is 0 in a Master Duel deck with a 0-15 side rule, so there is no side plan at all; the score is a floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share is supplied, so matchup and format fit cannot be read from data (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Two engines, Extra Deck Xyz and Link combinations and some revive timing mean moderate pilot demand; no error-tolerance data (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weight not applied separately. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: engine conflict (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype access is very high (0.997 for at least one core card in an opening five).
- Layered interaction: four hand traps, negation-text effects, and about ten removal-text effects.
- Extra Deck has 11 Xyz and 4 Link threats, so the same resources can reach several boards.
- Searchers (16 copies) plus revive text keep the deck from running out of follow-up.
Weaknesses
- Two engines compete for the same hand slots, and the exact-name purity is only 27.3%.
- No side deck, so the deck cannot adapt between games in a best-of-3.
- Many single-copy staples and tech cards increase the chance of a dead hand.
- No combo or matchup data, so the ceiling and floor are both unverified.
Critical choke points
- Going second, the opponent's first monster effect has to be answered by one of four hand traps (each 1-3 copies), so a single opening hand with none can stall.
- The engine depends on the K9 Xyz and Link routes in the Extra Deck; losing those to a single removal leaves the Vanquish Soul board thin.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A second K9 or Vanquish Soul searcher | Keeps the single-copy tech slot from competing with the engine; an extra searcher improves the starter chance (Inferred). |
| 2 | Dogoran, the Mad Flame Kaiju | A side deck or a second hand trap | Dogoran needs a Kaiju partner that the deck does not run; a hand trap improves going-second interaction (Inferred). |
Evidence & confidence
- Verified: Main deck 40, Extra 15, Side 0, status Legal under the Master Duel size rules.; Limited and Semi-Limited copy counts are within legal limits for every restricted card.; Archetype usage shows K9 and Vanquish Soul core cards at 100% and 60% inclusion.
- Observed: Archetype-core probabilities computed from the resolved list (hypergeometric).
- Inferred: Consistency (D1), brick rate (D2) and interaction density (D7) are estimated from card text and hypergeometric draws, not from recorded boards.; Going-second plan depends on hand traps reading the opponent's first effect, which the text supports but no data confirms.
- Provisional: Meta power and matchup fit (D13) need a dated metagame sample; none is supplied.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick and starter rates). Usage statistics mark several Extra Deck cards (for example K9-66X Jacks, Number 104: Masquerade, N.As.H. Knight, Divine Arsenal AA-ZEUS) as in this deck=false although the card list includes them, so the usage flags look stale and were not used. Deck title is null and no side deck is registered. Meta power is provisional without a dated metagame sample.
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