Mulcharmy Deck #773508 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
55± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Elfnote Synchro boards: hand-summoned Level 6 Elfnotes (Regina, Tinia, Lucina, Fortuna) feed Synchro extenders (June Pride, Seraphim Strelitzia, Junora, Chaos Angel, Stardust Dragon).; Mulcharmy draw-engine chip damage and card advantage from Fuwalos/Purulia when the field is empty.
  • Turn 1 (going first): Open with a searcher (Power Patron, Regina, Medius, Junoldo) to hand-summon an Elfnote, then Synchro into a boss with the Level 6 Elfnote as material and the Synchro extender.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx "C" as hand traps against the opponent's first summon or search, then convert the surviving Elfnote into a Synchro board.
  • Recovery: Searcher density (16 text hints, about 93% to find one in a 5-card hand) and Elfnote hand-summons rebuild the board after a single interruption; Mulcharmy draws refill the hand once the field is clear.
  • After siding: No side deck is registered (side 0). Master Duel format has no post-side plan in this evidence, so none is scored.

Why it scores here

The deck reliably opens a searcher in hand (about 93% for at least one of the 16 searcher-text cards in a 5-card hand, Inferred) and has a roughly 78% chance of drawing at least one of the 10 archetype-core copies, which keeps the Elfnote engine accessible on turn one or two. Its Extra Deck supplies several negate and removal effects (Zalen, Junora, Crystal Wing, Stardust, Baronne), and six hand traps give it a going-second interaction plan (about 65% to hold at least one in a 6-card hand, Inferred), which together lift interaction and board-breaking. Consistency is held back by the Mulcharmy draw engines (Fuwalos and Purulia), which only function with an empty field, and by an Extra Deck of 15 single copies spread across roughly eight sub-archetypes. No combo recordings or tournament data exist, so ceiling and floor are text-only inferences and popularity or usage stats were not credited as strength; the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one starter in opening 5) about 0.78 for the core group and 0.94 for searchers; 2-card bootstrap via Elfnote hand-summons (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Six hand traps and Droll conflict with the empty-field Mulcharmy draws, so a fraction of hands are dead or conflicting (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from Elfnote summon-chain and Synchro text only (Inferred)
D4 Combo Floor & Median Output 48 Median output not measurable without combo data; estimated from searcher density and interaction-light lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps and multiple Synchro lines give alternatives after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Elfnote recursion and Mulcharmy draw effects regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Several Extra Deck negates and destruction effects plus Droll and Ash in hand; interaction density avg unavailable (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Hand traps are strong on the going-second hand; board-breaking via Vidolium and negate Synchros (Inferred)
D9 Offensive Pressure & Closing Power 68 Elfnote June Pride 3100, Junora 3100, Chaos Angel 3500 and Vidolium 5000 ATK give closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 18 distinct Main Deck cards, 9 three-of and 5 one-of with 6 tech and 6 hand traps; efficient but partly off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 single-copy Extra Deck cards across Elfnote, Power Patron, Chaos, Stardust, F.A., Fleur, Ecclesia, Rose Dragon and Branded; low coherence (Verified composition)
D12 Side Deck Adaptability 30 No side deck registered and Master Duel offers no post-side plan in this evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple sequencing decisions: Elfnote hand-summon once-per-turn limits, Mulcharmy empty-field condition, Synchro material choices (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (disclosed; Midrange weights used for Structural). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); extra-deck spread across sub-archetypes (-2); hand-trap stability (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-3); Meta provisional (no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) makes a starter in hand very likely
  • Six hand traps and multiple Extra Deck negates give strong interaction
  • Synchro extenders with 3000+ ATK provide closing power

Weaknesses

  • Mulcharmy draw engines are conditional on an empty field
  • Extra Deck is spread across roughly eight sub-archetypes with single copies
  • No side deck, so no adaptability beyond Main Deck

Critical choke points

  • Turn-one searcher or Elfnote hand-summon: if the hand has no searcher or Elfnote, the deck has no board
Priority Remove Add Reason
1 Off-archetype single-copy Extra Deck cards (for example Ecclesia and the Dark Dragon, Black Rose Dragon, F.A. Dawn Dragster) Additional Elfnote or Power Patron Synchro extenders Raises Extra Deck coherence (D11) and reduces dead Extra Deck slots in Elfnote hands.
2 One Mulcharmy Purulia copy An Elfnote or Power Patron searcher or starter Lowers the empty-field dependency (D2/D14) while keeping the draw engine.

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side within size rules; Copy limits satisfied (Maxx C 1 of 1, Droll and Fallen 2 of 2); Card text and stats for all 33 distinct cards; Usage stats: Maxx C, Ash, Fuwalos, Purulia are 100% inclusion
  • Inferred: Hypergeometric starter and hand-trap probabilities; Searcher density (16 cards) implies a live starter in most opening hands; Brick and conflict estimates from Mulcharmy empty-field condition; Going-first and going-second interaction reads from hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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