Bamboo Sword Deck #773505 — Yu-Gi-Oh! Master Duel

41 Main, 11 Extra, incl. Royal Magical Library x3, Summoner Monk x3, Cursed Bamboo Sword x3. Created Oct 22, 2026 by YGO Mod.

Deck Bamboo Sword Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
46± 8/ 100
Power Score
Structural 51
Reliability 46
Going First 55
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 46
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 41 / Extra 11 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck beatsticks and Spell-Counter-powered Endymion/Magistus boards (Endymion 2800 ATK, Number C104 3000 ATK, Dark Magician of Destruction 2800 ATK) converting draw-spell card advantage into direct or piercing damage; Bamboo Sword direct-attack pressure via Cursed and Original Bamboo Sword equips, with Original Bamboo Sword's board-wipe on battle damage
  • Turn 1 (going first): Open a Spellcaster or Magistus starter, use draw spells (Upstart Goblin, Royal Magical Library, Golden Bamboo Sword) to find a Level 4 Spellcaster or Endymion, and build a Xyz or Synchro board (Inferred)
  • Turn 2 (going second): Rely on draw spells and Spell-Counter removal (Magia Magic, Number C104, Ecclesia) to answer the opponent's board one-for-one, since the list has no hand traps to disrupt the opposing turn (Inferred)
  • Recovery: Recur Spell Power Mastery and Spell Power Attainment, reuse Spell Counters on Royal Magical Library and Magical Abductor, and use Jackpot 7 or Into the Void-style draw to rebuild a hand (Inferred)
  • After siding: Not applicable: side deck is empty (0 cards), so there is no post-side plan in this list

Why it scores here

The deck was scored as a connected system, not as an average of its cards. It opens reliably on draw and search text (9 searcher cards, p≥1 ≈ 0.73 for the searcher group) but has only 10 monsters among 41 main-deck cards, so a large share of opening hands will be spell-only bricks. Its strongest dimensions are card draw and recovery (D6), Extra-Deck closing power across Endymion, Number C104 and Dark Magician of Destruction (D9), and removal-text interaction (D7). Its weakest are opening-hand brick management (D2), side-deck adaptability (no side deck, D12) and going-second board-breaking (D8), since it has no hand traps. Popularity and archetype share were not available and did not add points, and the ceiling was not reported as the typical result. The no-combo, no-tournament and no-win-rate evidence pulls confidence to Medium and keeps Meta Power provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 starter in 5 cards) ≈ 0.33 for triple-copy spells and 0.57 for the 6-copy archetype core; searcher group p≈0.73 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Only 10 monsters among 41 main cards with many Equip and draw spells that need a monster on board; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-based read of the Spell-Counter engine plus Extra-Deck summons (Inferred)
D4 Combo Floor & Median Output 42 No combo data supplied, so the median is a structural guess with no observed distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Draw-heavy recovery and two independent engines (Magistus/Endymion and Bamboo Sword) help, but there is no measured starter diversity (Inferred)
D6 Resource Economy, Recovery & Grind 66 Multiple draw spells (Upstart Goblin, Royal Magical Library, Golden Bamboo Sword, Into the Void, Spellbook of Knowledge, Jackpot 7) and recursion via Spell Power Mastery (Verified text, Inferred weight)
D7 End-Board & Interaction Quality 64 Nine removal-text cards and two negation-text cards (Endymion, Number 104, Number C104, Ecclesia, Magia Magic) but zero hand traps or floodgates (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 44 No hand traps and no floodgates, so going-second disruption relies on sorcery-speed removal and draws; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-Deck attackers at 2500–3000 ATK plus direct-attack Bamboo Sword and piercing Gaia Dragon give real closing power (Verified stats, Inferred weight)
D10 Main Deck Efficiency & Flexibility 48 41 cards with 25 distinct, only 13.5% exact archetype purity, and 45 off-archetype copies; compact but loosely coherent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 56 11 Extra-Deck cards spanning Xyz, Synchro, Link and Fusion with several good Xyz options; some Extra-Deck slots serve only as backups (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty; no post-side adaptability is possible in this list (Verified composition)
D13 Matchup Coverage & Format Fit 40 Tournament meta-share and per-pilot records are absent; format fit is not measurable from this evidence (Provisional)
D14 Pilotability & Error Tolerance 55 Spell-Counter counting, Xyz material tracking and Bamboo Sword equip chains create a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: Brick-prone monster count (-2); Engine conflict across sub-archetypes (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 51.3, TR 46, modifiers -4, final ≈ 46

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy draw and recovery spell suite
  • Several 2500–3000 ATK Extra-Deck closers
  • Nine removal-text cards and two negation-text cards

Weaknesses

  • Only 10 monsters in the main deck, so spell bricks are common
  • No hand traps or floodgates for going-second disruption
  • Low archetype purity, with 45 of 52 main-deck copies off-archetype
  • Empty side deck

Critical choke points

  • Dependence on a Level 4 Spellcaster or Endymion starter for most engine lines
  • Spell-Counter removal cost (Magia Magic, Number C104) depends on counters from only a few cards
Priority Remove Add Reason
1 Foolish Burial Goods (1 copy) One additional Level 4 Spellcaster monster Replaces a non-monster with a starter that improves the monster count and reduces spell bricks (Inferred)
2 Spell Power Attainment (1 copy) One Level 4 or lower Spellcaster monster Adds a starter to a deck with 10 monsters; the card's negation role is narrow in this list (Inferred)
3 A side deck of 15 cards A side deck is needed for adaptability and cannot be evaluated while empty (Verified composition)

Evidence & confidence

  • Verified: Legal in Master Duel with 41 main, 11 extra and 0 side cards; Foolish Burial Goods Limited at 1 copy; Card text and stats for all 36 distinct cards; Searcher text count 9 and removal text count 9
  • Inferred: Hypergeometric starter probabilities used for consistency; Midrange primary strategy and Combo secondary strategy; Brick risk from the 10-monster count; Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13) with no tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side evaluation is not possible

More Master Duel Info

Bamboo Sword

Bamboo Sword Breakdown

 
 

 

 

 

 

 

 
 

 

 
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