Medius Deck #773498 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 22, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.5
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion/Link boards (Nerva, Diactorus, Mediclius, Junora) built off Medius the Pure and the Artmage/Power Patron search chain; Jupiter the Power Patron of Destruction Xyz from the Power Patron Link/Pendulum board
  • Turn 1 (going first): Pendulum or Medius search into Artmage Academic Arcane Arts Acropolis and Artmage Varnish, then Fusion or Link into a 2400+ ATK board; hand traps held for the opponent's first response (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence and Droll to answer the opponent's first board, then rebuild through the Medius search chain (Inferred)
  • Recovery: Pendulum Treasure, Theorealized Medius and Medius the Pure re-search the chain from the deck and GY (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so the score is capped and labelled structural-only. The engine is a dense Medius, Artmage and Power Patron chain, with 25 searcher-text cards and a 0.95 probability of at least one searcher in the opening five (Inferred). Interaction is real, with nine hand traps and about 12 negation-text cards, and the 15-card Extra Deck gives Fusion, Link and Xyz coverage. The score does not come from averaging card scores or from the Artmage archetype being popular. No recorded boards, tournament link, or side deck exist, so the median, going-second and matchup dimensions rest on text inference and are scored low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in 5-card hand) ~0.95 across 25 searcher-text cards; starter access depends on the Medius chain (Inferred)
D2 Opening-Hand Quality & Brick Management 55 58 main cards with 21 single-copy and 9 three-copy lines; many Level 0 spells and traps lower the hand's functional density (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling rests on text reads of Medius, Nerva and Diactorus Fusion and Link lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median and floor cannot be measured and are scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Nine hand traps and a Medius recursion route give two or more independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and recursion text (Pendulum Treasure, Artmage Litera, Medius GY effect) supports recovery across turns (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Nervedo give layered negation and removal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is about 0.65 for at least one hand trap in six cards, but there is no board-breaker data (Inferred)
D9 Offensive Pressure & Closing Power 55 Nerva at 3300, Jupiter at 3500 and Mediclius at 3000 give strong closing bodies if they land, and no recorded boards confirm it (Inferred)
D10 Main Deck Efficiency & Flexibility 50 58 main cards with three copies of core engine pieces and 35 distinct main cards is near the main-deck ceiling, so flexibility is limited (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Six Fusion, six Link, two Xyz and one Synchro form a full Extra Deck with several Medius and Artmage access routes (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament share exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 The Artmage and Pendulum chain has many optional triggers and a high decision load per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Illegal cap: 0.80*Structural(52.5) + 0.20*TournamentReliability(38) + Modifiers(-10) = 39.6, capped to 35 (theoretical/structural-only); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (25 searcher-text cards) gives a high chance of a live opening
  • Nine hand traps and about 12 negation-text cards give layered early interaction
  • Full Extra Deck with Fusion, Link and Xyz routes into 3000+ ATK bodies

Weaknesses

  • Illegal copy counts on Ash Blossom and Super Polymerization
  • Medius name purity is 4.1%, so the engine spans several sub-archetypes
  • No side deck and no recorded boards to validate the median or matchups

Critical choke points

  • Medius the Pure is the common starter for the Artmage and Theorealize routes; losing it to a targeted answer collapses most lines (Inferred)
  • Artmage Academic Arcane Arts Acropolis is a single field-spell hub for the Artmage chain (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-copy-limited hand trap or Stun tech Brings the list back under the Semi-Limited copy limit of two
2 One copy of Super Polymerization A legal searcher or Medius-chain support card Brings the list under the Semi-Limited copy limit; Super Polymerization is a one-card brick risk without a Fusion setup
3 No change to the Extra Deck A registered side deck of 5 to 15 cards Gives the list a post-side plan and a measurable D12 score

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Main deck is 58 cards and Extra is 15, both inside the TCG size rules; Extra Deck composition: 6 Fusion, 6 Link, 1 Synchro, 2 Xyz; Medius name purity is 4.1%, from archetype_purity
  • Inferred: Searcher probability of about 0.95 in the opening five; Going-first and going-second plans and the recovery route; Negation and hand-trap coverage from card text; Medius as the common starter and Acropolis as a single hub
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit and format fit
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No side deck registered, so post-side adaptability cannot be measured No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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