Theorealize Deck #773495 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boards built around Power Patron monsters (Vidolium, Mediclius, Junora), plus Ars Magna and Artmage chains that Special Summon and attack through interaction. Text-only inference; no recorded boards.; Fusion and Xyz finishers (Nerva, Artmage Diactorus, Gustav Rocket, Galaxy Dragon) that take over the board after the opponent's interaction is spent.
  • Turn 1 (going first): Pendulum Treasure or a Pendulum searcher into Medius or Ars Magna to reach a Power Patron Link, backed by hand traps held for the opponent's first response. Hand-trap-heavy openings give little pressure.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence or Droll & Lock Bird for the opponent's first activation, then rebuild through Medius, Theorealize Overdrive or the Ars Magna searchers.
  • Recovery: Ars Magna banish effects and Medius GY revival recover some resources after an exchange. Recovery depends on the Power Patron monsters surviving, and their routes are narrow.
  • After siding: No side deck is present, so no post-side plan exists. Matchups cannot be adjusted between games.

Why it scores here

The score comes from the system, not from averaging card scores. The deck reliably finds a searcher (about 98 percent to have at least one in a 5-card hand) and holds 12 negate or hand-trap cards, so it can usually answer the opponent's first activation (Inferred). Its Link, Synchro and Fusion finishers (Vidolium at 5000 ATK, Gustav Rocket, Nerva) give real closing power if a Power Patron board is established. The engine is split across Power Patron, Ars Magna, Artmage, Medius and Pendulum sub-archetypes: exact-name Theorealize purity is only 3.4 percent and only 4 of 25 archetype core cards are present, so the deck is not the standard list. No combos were supplied, the median output is unmeasured, and there is no side deck. The deck is capped as Illegal because Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so this is a theoretical, structural-only read. Popularity and archetype share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 searcher in 5-card hand) about 0.98; P(at least 1 archetype core card) about 0.75; only 4 of 25 standard core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 searcher-text cards and 12 hand traps compete for hand slots; 10 singletons; hands are often interaction-heavy with no starter (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the Ars Magna and Power Patron chains and Link triples are read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combos or median power data; a typical opening is expected to produce a single-threat board (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and redundant searchers offer several independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ars Magna banish and Medius GY revival recover some resources; Pendulum Treasure and Pendulum searchers help rebuild (Inferred)
D7 End-Board & Interaction Quality 70 12 negates, 25 removal-text cards, Nervedo and Junora negate effects; no floodgate (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand-trap probability on going second is about 0.88; Ash, Ghost Ogre and Effect Veiler answer a board on a player's turn (Inferred)
D9 Offensive Pressure & Closing Power 65 5000 ATK Vidolium and 5000 ATK Gustav Rocket, plus Nerva at 3300 ATK, require a Power Patron or Xyz board (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 43 Main Deck cards with 22 distinct cards: 10 singletons, 9 triple-copies, and a mixed sub-archetype spread lower consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards: 7 Link, 4 Fusion, 3 Xyz, 1 Synchro; no single mandatory card, but several limited-use cards (Verified composition, Inferred)
D12 Side Deck Adaptability 5 No side deck (Side Deck size 0); no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; the archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 30 Many sub-archetypes, interaction timing and multi-step Link chains raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (cap) (-10); Banlist exposure (-4); Engine conflicts across sub-archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then modifiers -10 = 39.6, then Illegal cap to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 negate or hand-trap cards, with Ash Blossom and Ghost Ogre playable on the opponent's turn.
  • Many searchers (22 searcher-text cards), so a starter is almost always reachable.
  • High-ATK finishers in the Extra Deck, including Vidolium at 5000 ATK and Gustav Rocket at 5000 ATK.

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring is over the copy limit.
  • The archetype engine is split across several sub-archetypes; exact-name purity is 3.4 percent.
  • No side deck, so there is no post-side adaptability.
  • Ten singletons in a 43-card Main Deck reduce consistency.

Critical choke points

  • A Power Patron Link Monster is needed to convert most lines; if it is removed or not summoned, the Extra Deck finishers are slow to come online.
  • Hand traps are often the only interaction in hand, so the opening can stall if no starter is drawn.
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-copy substitute (e.g. one hand trap or searcher) Restores legality (Semi-Limited limit is 2); without this the deck cannot receive a normal score.
2 Singleton off-archetype tech A second copy of a core engine card (Medius the Pure or Ars Magna the Finite and the Infinite) Improves D1 and D10 consistency by making the engine more reliable.
3 One Limited Extra Deck card A non-limited Link or Fusion finisher Reduces banlist exposure and dependence on a single copy.

Evidence & confidence

  • Verified: Legality: 43 Main, 15 Extra, 0 Side; Ash Blossom 3 copies over the Semi-Limited limit of 2.; Limited status of Droll & Lock Bird, Prohibited Power Patron Portal, S:P Little Knight and Gustav Max; each run at 1 copy, which is legal.; Archetype purity 3.4 percent and only 4 of 25 standard core cards present (usage statistics).
  • Inferred: Searcher and core-group hypergeometric odds (P of at least one in hand).; Interaction density from 12 negates and 25 removal-text cards.; Going-second hand-trap availability of about 0.88.
  • Provisional: Meta Power is null; there is no dated metagame sample.; Matchup fit and tournament reliability have no tournament data.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry; going-first, going-second and matchup rates are unknown. Meta Power is provisional without a dated metagame sample. Shade the Obscure archetype field contains a parsing artifact ("| supports_archetypes Power Patron"); the export mis-reads it, so it was not counted toward the archetype spread.

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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