Medius Deck #773494 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 23, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Fusion boards (Mediclius, Nerva, Vidolium) backed by Medius the Pure and Ars Magna stat/battle effects (Inferred from card text); Xyz Gustav Rocket and Synchro Junora pressure through Ars Magna battle-protection and multi-attack effects (Inferred from card text)
  • Turn 1 (going first): Open Medius the Pure or a Power Patron searcher, reach a Link/Fusion board, and hold Ash Blossom / Effect Veiler / Ghost Ogre for the opponent's first response (Inferred)
  • Turn 2 (going second): Use the 12 hand traps (Ash, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first board, then rebuild through Pendulum searchers (Inferred)
  • Recovery: Pendulum Treasure, Shade the Obscure, Theorealize Past Lull and Theorealize Overdrive re-summon Medius and Power Patron monsters from GY/banish (Inferred from text)
  • After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists in the export

Why it scores here

The deck is Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the score is capped and this evaluation is structural-only. Structurally, the list reliably opens a Medius the Pure or Pendulum searcher and carries 12 hand traps plus Ars Magna and Power Patron recursion, which gives it interaction density and a plausible route to Link and Fusion boards. Its conversion ceiling and median output cannot be measured because the export contains no recorded boards, so both are text-only inference. The score does not come from Medius being a popular archetype (exact-name purity is 6.9% across several sub-archetypes) and does not come from averaging individual card scores. The empty side deck and the lack of tournament or win-rate data keep the consistency and matchup readings at low to medium confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Medius the Pure in opening 5) ≈ 0.32; P(>=1 searcher-text card) ≈ 0.98; Power Patron searchers are abundant but the core is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype core group P(>=1 in hand5) ≈ 0.94 but 14 of 22 distinct main cards are single-copy and several are off-engine, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read from text only, Link/Fusion boards via Medius, Nerva and Mediclius are plausible but unverified (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be established from the evidence, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple recovery routes via Pendulum Treasure, Theorealize Past Lull and Theorealize Overdrive from GY/banish (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is dense, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: 12 hand traps, Infinite Impermanence and Artmage/Power Patron negation text (Inferred semantic, hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and removal text are strong, but no going-second split exists in the evidence (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power depends on Power Patron Links and Gustav Rocket attack effects; no end-board ATK sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 43 main cards with 22 distinct entries and no off-role dead slots beyond the copy overflow; compact for a 40-60 main format (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15-card Extra Deck mixes Link, Fusion, Synchro and Xyz with several redundant Power Patron options (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty; there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link/Fusion sequencing and many 1-of decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) + ContextModifiers(-6) ≈ 45, then capped at 35 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps across Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence and Droll & Lock Bird
  • High searcher density (22 cards with search text) gives high starter access
  • Recursion routes through Theorealize and Pendulum Treasure

Weaknesses

  • Illegal list: Ash Blossom is over the Semi-Limited copy limit
  • No side deck, so no post-side adaptability
  • Exact-name purity is 6.9%, so the engine spans several sub-archetypes and may conflict

Critical choke points

  • Medius the Pure is the only verified starter at 3 copies (P≥1 in hand5 ≈ 0.32)
  • Power Patron Link/Fusion boards depend on a small number of Extra Deck monsters
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal non-copy-limited card (e.g. a single extra hand trap or a starter) Removes the copy-limit violation so the list is legal and can receive a normal Final Contextual score
2 none a side deck of 15 cards A side deck is required for post-side adaptability (D12) and is currently empty

Evidence & confidence

  • Verified: Main deck 43 cards, Extra deck 15, Side 0 (within size rules); Ash Blossom & Joyous Spring runs 3 copies against Semi-Limited limit 2 (illegal); Medius the Pure has 3 copies; hand-trap flags on 12 main-deck cards; Four Limited cards each run at 1 copy (legal)
  • Inferred: Starter access and brick estimates from hypergeometric probabilities; Interaction density from card text; Going-first and going-second plan estimates
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck is empty, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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