Ars Magna Deck #773493 — Yu-Gi-Oh! TCG
43 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (43)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x3
- Nervedo the Shadebeast Power Patron x2
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x3
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Overdrive x1
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Infinite Impermanence x2
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x2
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Junora the Power Patron of Tuning x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz pressure from Power Patron / Ars Magna monsters, with Vidolium and Gustav Rocket as high-ATK closers; Fusion and Synchro boards (Nerva, Junora) that negate and lock the opponent's field
- Turn 1 (going first): Pendulum Treasure or Ars Magna searchers into Medius / Ars Magna Effect Monsters, then Link or Fusion Summon to build a negating board
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre and Infinite Impermanence to answer the opponent's starter, then rebuild through Medius and Ars Magna searchers
- Recovery: Recursion through Medius and Theorealize Overdrive, plus Ars Magna monsters that return from the GY or banishment
- After siding: No side deck is listed, so no post-side plan exists in this build
Why it scores here
The deck reliably finds a starter: the searcher group (22 copies) gives about a 98% chance of at least one in a five-card opening hand, and the 19-copy Ars Magna / Power Patron core gives about 96% (Inferred, hypergeometric). Its 12 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) give strong interaction density and about 88% chance of at least one going second (Inferred). Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only reads and the median is held down by 50 off-archetype copies (13.8% exact-name purity). The score comes from consistency, interaction and closing power on the system, not from Ars Magna being a popular archetype and not from averaging card scores. The deck is illegal as built (three copies of Ash Blossom against a limit of two, Semi-Limited), so the final score is capped and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 searcher in 5-card hand) ≈ 0.98; archetype-core P(>=1) ≈ 0.96; 2-card bootstrap via Medius and Pendulum Treasure (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Twelve hand-trap and 22 searcher slots lower brick risk; off-archetype copies and Shade the Obscure / Theorealize Overdrive dilute hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards, so ceiling rests on text: Link/Xyz/Fusion chain with negates and 5000-ATK closers (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No combo evidence; median cannot be measured and is held down by off-archetype copies (Provisional, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand-trap and searcher routes give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Medius, Theorealize Overdrive and banished Ars Magna monsters, but no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Twelve hand-trap and negate effects across Ash, Veiler, Impermanence, Masquerena and Gustav Rocket; semantic read from excerpts (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage ≈ 0.88 (Inferred); no measured going-second split available (Provisional) |
| D9 | Offensive Pressure & Closing Power | 60 | Vidolium 5000 ATK and Gustav Rocket 5000 ATK; Gustav Max 2000 direct damage; Link piercing text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 43 main with 22 distinct and 13.8% exact-name purity; 50 off-archetype copies and an over-limit Ash Blossom weaken compactness (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra with 7 Link, 4 Fusion, 3 Xyz and 1 Synchro; Gustav Max / Rocket pairing is coherent (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck is listed; side adaptability is absent and cannot be scored beyond this (Verified, zero side cards) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many summon routes, negate timing and multi-step Link/Fusion lines raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: Structural 59 and TournamentReliability 40 give 0.80*59 + 0.20*40 = 55.2; illegal-deck modifier -12 gives 43; the illegal-deck cap sets the final score to 35 (theoretical / structural-only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (22 cards) keeps the engine live in most openings
- Twelve hand traps and negates give high interaction density on both turns
- Extra Deck is full (15/15) with multiple Link, Fusion and Xyz closers
Weaknesses
- Illegal as built: Ash Blossom run 3 copies against a limit of 2
- Low archetype purity (13.8%): 50 off-archetype copies dilute the engine
- No side deck, so there is no post-side adaptation
Critical choke points
- Ash Blossom over the copy limit must be cut to 2 before the list is playable
- Medius and Pendulum Treasure as the main bootstrap routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any non-Ash-Blossom playable card | Removes the copy-limit violation so the list becomes legal and can receive a normal score |
| 2 | Off-archetype filler (e.g. Shade the Obscure, Theorealize Overdrive) | Additional core Ars Magna / Power Patron engine cards | Raises exact-name purity and the consistency of the Link/Fusion engine |
Evidence & confidence
- Verified: Main 43 / Extra 15 / Side 0 counts fall within the TCG size rules; Ash Blossom & Joyous Spring run 3 copies against a legal limit of 2 (violation); Composition and copy histogram: 22 distinct main, 14 distinct extra, 10 singletons; Exact-name archetype purity 13.8%; 50 off-archetype copies
- Inferred: P(>=1 searcher in 5 cards) ≈ 0.98 and archetype-core ≈ 0.96 (hypergeometric); Going-second hand-trap coverage ≈ 0.88; Interaction density and closing power read from card text excerpts
- Provisional: Meta Power and matchup fit: no dated meta sample or tournament link; Combo floor and median: no recorded boards
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown no side deck listed; post-side scoring not possible Meta Power is Provisional without a dated metagame sample
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