Ars Magna Deck #773493 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 40
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from Power Patron / Ars Magna monsters, with Vidolium and Gustav Rocket as high-ATK closers; Fusion and Synchro boards (Nerva, Junora) that negate and lock the opponent's field
  • Turn 1 (going first): Pendulum Treasure or Ars Magna searchers into Medius / Ars Magna Effect Monsters, then Link or Fusion Summon to build a negating board
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre and Infinite Impermanence to answer the opponent's starter, then rebuild through Medius and Ars Magna searchers
  • Recovery: Recursion through Medius and Theorealize Overdrive, plus Ars Magna monsters that return from the GY or banishment
  • After siding: No side deck is listed, so no post-side plan exists in this build

Why it scores here

The deck reliably finds a starter: the searcher group (22 copies) gives about a 98% chance of at least one in a five-card opening hand, and the 19-copy Ars Magna / Power Patron core gives about 96% (Inferred, hypergeometric). Its 12 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) give strong interaction density and about 88% chance of at least one going second (Inferred). Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only reads and the median is held down by 50 off-archetype copies (13.8% exact-name purity). The score comes from consistency, interaction and closing power on the system, not from Ars Magna being a popular archetype and not from averaging card scores. The deck is illegal as built (three copies of Ash Blossom against a limit of two, Semi-Limited), so the final score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in 5-card hand) ≈ 0.98; archetype-core P(>=1) ≈ 0.96; 2-card bootstrap via Medius and Pendulum Treasure (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Twelve hand-trap and 22 searcher slots lower brick risk; off-archetype copies and Shade the Obscure / Theorealize Overdrive dilute hands (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards, so ceiling rests on text: Link/Xyz/Fusion chain with negates and 5000-ATK closers (Inferred, text-only)
D4 Combo Floor & Median Output 45 No combo evidence; median cannot be measured and is held down by off-archetype copies (Provisional, text-only)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand-trap and searcher routes give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Medius, Theorealize Overdrive and banished Ars Magna monsters, but no measured resource data (Inferred)
D7 End-Board & Interaction Quality 70 Twelve hand-trap and negate effects across Ash, Veiler, Impermanence, Masquerena and Gustav Rocket; semantic read from excerpts (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.88 (Inferred); no measured going-second split available (Provisional)
D9 Offensive Pressure & Closing Power 60 Vidolium 5000 ATK and Gustav Rocket 5000 ATK; Gustav Max 2000 direct damage; Link piercing text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 43 main with 22 distinct and 13.8% exact-name purity; 50 off-archetype copies and an over-limit Ash Blossom weaken compactness (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra with 7 Link, 4 Fusion, 3 Xyz and 1 Synchro; Gustav Max / Rocket pairing is coherent (Verified composition)
D12 Side Deck Adaptability 20 No side deck is listed; side adaptability is absent and cannot be scored beyond this (Verified, zero side cards)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many summon routes, negate timing and multi-step Link/Fusion lines raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: Structural 59 and TournamentReliability 40 give 0.80*59 + 0.20*40 = 55.2; illegal-deck modifier -12 gives 43; the illegal-deck cap sets the final score to 35 (theoretical / structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (22 cards) keeps the engine live in most openings
  • Twelve hand traps and negates give high interaction density on both turns
  • Extra Deck is full (15/15) with multiple Link, Fusion and Xyz closers

Weaknesses

  • Illegal as built: Ash Blossom run 3 copies against a limit of 2
  • Low archetype purity (13.8%): 50 off-archetype copies dilute the engine
  • No side deck, so there is no post-side adaptation

Critical choke points

  • Ash Blossom over the copy limit must be cut to 2 before the list is playable
  • Medius and Pendulum Treasure as the main bootstrap routes
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any non-Ash-Blossom playable card Removes the copy-limit violation so the list becomes legal and can receive a normal score
2 Off-archetype filler (e.g. Shade the Obscure, Theorealize Overdrive) Additional core Ars Magna / Power Patron engine cards Raises exact-name purity and the consistency of the Link/Fusion engine

Evidence & confidence

  • Verified: Main 43 / Extra 15 / Side 0 counts fall within the TCG size rules; Ash Blossom & Joyous Spring run 3 copies against a legal limit of 2 (violation); Composition and copy histogram: 22 distinct main, 14 distinct extra, 10 singletons; Exact-name archetype purity 13.8%; 50 off-archetype copies
  • Inferred: P(>=1 searcher in 5 cards) ≈ 0.98 and archetype-core ≈ 0.96 (hypergeometric); Going-second hand-trap coverage ≈ 0.88; Interaction density and closing power read from card text excerpts
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament link; Combo floor and median: no recorded boards
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown no side deck listed; post-side scoring not possible Meta Power is Provisional without a dated metagame sample

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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