Blue-Eyes Deck #773490 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 22, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon (3 copies) and Blue-Eyes Jet Dragon / Blue-Eyes Ultimate Spirit Dragon as big-body finishers; Stardust Sifr Divine Dragon and Lightstorm Dragon through Synchro summons from a Tuner-heavy hand
  • Turn 1 (going first): Open a Tuner plus a Blue-Eyes starter (Sage / Maiden / Ghost Belle / Master with Eyes of Blue) and protect it with Infinite Impermanence, Droll & Lock Bird and Effect Veiler, then Synchro into a boss
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, D.D. Crow, Nibiru, Skull Meister, Effect Veiler, Ghost Belle) to answer the opponent's first board, then rebuild through Blue-Eyes searchers and Synchro
  • Recovery: Recursion from Mulcharmy Fuwalos / Purulia, Sage and Master with Eyes of Blue returning Tuners to hand, and Blue-Eyes Spirit Dragon / Ultimate Spirit Dragon recovering the GY
  • After siding: No side deck is present (0 of up to 15 slots), so there is no documented post-side plan

Why it scores here

The deck reliably opens the archetype core: the 24-card Blue-Eyes core has about a 95% chance of at least one copy in an opening five, so the engine is usually present in some form. Its ceiling comes from Blue-Eyes White Dragon, Blue-Eyes Jet Dragon and the Ultimate Spirit and Stardust Sifr finishers, but the list has no recorded boards, so the floor and median are text-only estimates. Interaction is the strongest part of the system, with 17 hand traps and 16 negation-text cards giving good going-second coverage. The score is not earned by popularity: the usage statistics show the archetype's core is real and accessible, but they do not make this list strong, and no card scores were averaged. The list is illegal (Ash Blossom at 3 copies against a limit of 2), so the Structural score of about 50 is capped at 30 and labelled theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in opening 5) = 0.95 across 24 copies; each single BEWD copy-set about 0.26; 15 Tuners support Synchro starts (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 15 Tuners make some hands dead without a Blue-Eyes or Tuner partner; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from card text for Blue-Eyes Jet Dragon, Blue-Eyes Ultimate Spirit Dragon and Stardust Sifr Divine Dragon (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median and floor are undefined and only estimated from text (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Mulcharmy and Primite recursion and multiple Tuner-searchers give some continuation after interruption, but most routes are single-copy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from Mulcharmy Fuwalos / Purulia and searchers from Sage and Master with Eyes of Blue; no resource profile available (Inferred)
D7 End-Board & Interaction Quality 62 Hand traps, Solemn Judgment, Dragon's Mind, Lightning Storm and Harpie's Feather Duster give broad interaction; the illegal third Ash Blossom is excluded from credit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 17 hand traps give strong going-second coverage, with a 0.91 chance of at least one hand trap in a six-card hand (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss stats are high: Blue-Eyes White Dragon and Jet Dragon at 3000 ATK, Ultimate Spirit Dragon at 3500, Stardust Sifr at 4000 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 54 main cards across 30 distinct names; exact-name Blue-Eyes purity is 21.7%; 20 tech slots dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards: 9 Synchro, 3 Link, 2 Fusion, 1 Xyz; the Fusion monsters have no Fusion Spell enabler in the main list (Verified list, Inferred)
D12 Side Deck Adaptability 10 No side deck, so there are zero post-side options in a best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no meta sample, no matchup data; only archetype core inclusion is known (Provisional)
D14 Pilotability & Error Tolerance 35 Heavy multi-summon sequencing, many Tuners and quick-effect timing decisions; no combo steps recorded (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (-6); Fusion enabler missing (-4); No side deck (-2). Final formula: Pre-cap 0.80*Structural(50) + 0.20*TournamentReliability(40) + modifiers(-12) = 36; Illegal cap applied, final 30. Theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and negation suite (17 hand traps, 16 negation-text cards) gives strong going-second interaction
  • Three Blue-Eyes White Dragon plus Blue-Eyes Jet Dragon and Ultimate Spirit Dragon give a clear finisher identity and a high ceiling
  • Extra Deck spans Synchro, Link, Fusion and Xyz, so the summon routes are varied

Weaknesses

  • Ash Blossom & Joyous Spring at 3 copies exceeds the Semi-Limited limit of 2, making the list illegal
  • Exact-name Blue-Eyes purity is only 21.7%; splash sub-archetypes fragment the engine
  • No side deck, so there is no post-side adaptation
  • Two Fusion Extra monsters without a Fusion Spell enabler in the main list
  • 15 Tuners and many Level 1 Tuners raise brick and pilot-error risk

Critical choke points

  • Blue-Eyes White Dragon at 3 copies has only about a 26% chance to appear in an opening five, so the turn-one starter is not reliable
  • Single-copy engines and splashes (Bystial x2, Solemn Judgment, Harpie's Feather Duster, Blue-Eyes Jet Dragon) give few redundant starters
  • Many hand-trap cards need to be held in hand, so a hand with no interaction offers no board play on going first
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal non-Ash card, or keep 2 copies only Fixes the copy-limit violation so the list can receive a normal Final Contextual score
2 one or two single-copy splash cards that do not fit the Tuner-heavy engine a Fusion Spell if Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon stay in the Extra Deck, or cut those two Fusion monsters Removes an enabler gap and reduces Extra Deck dead slots (Inferred)
3 none; use the existing slots as needed a side deck of up to 15 cards, weighted toward the hand traps and negation already in the main deck A post-side plan is absent, so best-of-3 adaptability is currently zero

Evidence & confidence

  • Verified: Main 54, Extra 15, Side 0 against TCG size rules (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring: 3 copies vs 2 legal (Semi-Limited), the only violation; Card text and stats for all 45 distinct cards as listed; Core-group inclusion of 100% for the Blue-Eyes core in usage statistics
  • Inferred: Opening-hand probabilities (hypergeometric) for the Blue-Eyes core, starter and hand traps; Engine conflict from splash sub-archetypes and Tuner density; Missing Fusion Spell enabler for two Fusion Extra monsters; Going-second hand-trap coverage and interaction quality
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample supplied
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown No side deck present: post-side plan cannot be assessed No guides attached for the Blue-Eyes archetype in this export Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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