Blue-Eyes Deck #773490 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon (3 copies) and Blue-Eyes Jet Dragon / Blue-Eyes Ultimate Spirit Dragon as big-body finishers; Stardust Sifr Divine Dragon and Lightstorm Dragon through Synchro summons from a Tuner-heavy hand
- Turn 1 (going first): Open a Tuner plus a Blue-Eyes starter (Sage / Maiden / Ghost Belle / Master with Eyes of Blue) and protect it with Infinite Impermanence, Droll & Lock Bird and Effect Veiler, then Synchro into a boss
- Turn 2 (going second): Use the hand-trap suite (Ash Blossom, D.D. Crow, Nibiru, Skull Meister, Effect Veiler, Ghost Belle) to answer the opponent's first board, then rebuild through Blue-Eyes searchers and Synchro
- Recovery: Recursion from Mulcharmy Fuwalos / Purulia, Sage and Master with Eyes of Blue returning Tuners to hand, and Blue-Eyes Spirit Dragon / Ultimate Spirit Dragon recovering the GY
- After siding: No side deck is present (0 of up to 15 slots), so there is no documented post-side plan
Why it scores here
The deck reliably opens the archetype core: the 24-card Blue-Eyes core has about a 95% chance of at least one copy in an opening five, so the engine is usually present in some form. Its ceiling comes from Blue-Eyes White Dragon, Blue-Eyes Jet Dragon and the Ultimate Spirit and Stardust Sifr finishers, but the list has no recorded boards, so the floor and median are text-only estimates. Interaction is the strongest part of the system, with 17 hand traps and 16 negation-text cards giving good going-second coverage. The score is not earned by popularity: the usage statistics show the archetype's core is real and accessible, but they do not make this list strong, and no card scores were averaged. The list is illegal (Ash Blossom at 3 copies against a limit of 2), so the Structural score of about 50 is capped at 30 and labelled theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype-core card in opening 5) = 0.95 across 24 copies; each single BEWD copy-set about 0.26; 15 Tuners support Synchro starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 hand traps and 15 Tuners make some hands dead without a Blue-Eyes or Tuner partner; no brick estimate was computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from card text for Blue-Eyes Jet Dragon, Blue-Eyes Ultimate Spirit Dragon and Stardust Sifr Divine Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so median and floor are undefined and only estimated from text (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Mulcharmy and Primite recursion and multiple Tuner-searchers give some continuation after interruption, but most routes are single-copy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion from Mulcharmy Fuwalos / Purulia and searchers from Sage and Master with Eyes of Blue; no resource profile available (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Hand traps, Solemn Judgment, Dragon's Mind, Lightning Storm and Harpie's Feather Duster give broad interaction; the illegal third Ash Blossom is excluded from credit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | 17 hand traps give strong going-second coverage, with a 0.91 chance of at least one hand trap in a six-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss stats are high: Blue-Eyes White Dragon and Jet Dragon at 3000 ATK, Ultimate Spirit Dragon at 3500, Stardust Sifr at 4000 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 main cards across 30 distinct names; exact-name Blue-Eyes purity is 21.7%; 20 tech slots dilute the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards: 9 Synchro, 3 Link, 2 Fusion, 1 Xyz; the Fusion monsters have no Fusion Spell enabler in the main list (Verified list, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck, so there are zero post-side options in a best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no meta sample, no matchup data; only archetype core inclusion is known (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Heavy multi-summon sequencing, many Tuners and quick-effect timing decisions; no combo steps recorded (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (-6); Fusion enabler missing (-4); No side deck (-2). Final formula: Pre-cap 0.80*Structural(50) + 0.20*TournamentReliability(40) + modifiers(-12) = 36; Illegal cap applied, final 30. Theoretical/structural-only. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad hand-trap and negation suite (17 hand traps, 16 negation-text cards) gives strong going-second interaction
- Three Blue-Eyes White Dragon plus Blue-Eyes Jet Dragon and Ultimate Spirit Dragon give a clear finisher identity and a high ceiling
- Extra Deck spans Synchro, Link, Fusion and Xyz, so the summon routes are varied
Weaknesses
- Ash Blossom & Joyous Spring at 3 copies exceeds the Semi-Limited limit of 2, making the list illegal
- Exact-name Blue-Eyes purity is only 21.7%; splash sub-archetypes fragment the engine
- No side deck, so there is no post-side adaptation
- Two Fusion Extra monsters without a Fusion Spell enabler in the main list
- 15 Tuners and many Level 1 Tuners raise brick and pilot-error risk
Critical choke points
- Blue-Eyes White Dragon at 3 copies has only about a 26% chance to appear in an opening five, so the turn-one starter is not reliable
- Single-copy engines and splashes (Bystial x2, Solemn Judgment, Harpie's Feather Duster, Blue-Eyes Jet Dragon) give few redundant starters
- Many hand-trap cards need to be held in hand, so a hand with no interaction offers no board play on going first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | any legal non-Ash card, or keep 2 copies only | Fixes the copy-limit violation so the list can receive a normal Final Contextual score |
| 2 | one or two single-copy splash cards that do not fit the Tuner-heavy engine | a Fusion Spell if Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon stay in the Extra Deck, or cut those two Fusion monsters | Removes an enabler gap and reduces Extra Deck dead slots (Inferred) |
| 3 | none; use the existing slots as needed | a side deck of up to 15 cards, weighted toward the hand traps and negation already in the main deck | A post-side plan is absent, so best-of-3 adaptability is currently zero |
Evidence & confidence
- Verified: Main 54, Extra 15, Side 0 against TCG size rules (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring: 3 copies vs 2 legal (Semi-Limited), the only violation; Card text and stats for all 45 distinct cards as listed; Core-group inclusion of 100% for the Blue-Eyes core in usage statistics
- Inferred: Opening-hand probabilities (hypergeometric) for the Blue-Eyes core, starter and hand traps; Engine conflict from splash sub-archetypes and Tuner density; Missing Fusion Spell enabler for two Fusion Extra monsters; Going-second hand-trap coverage and interaction quality
- Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample supplied
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown No side deck present: post-side plan cannot be assessed No guides attached for the Blue-Eyes archetype in this export Meta Power is Provisional unless a dated metagame sample is supplied
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