Magistus Deck #773487 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
28± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Magistus and Fairy Tail Extra Deck boss summons (Magistus Chorozo, Zoroa the Magistus Verethragna, Aiwass) backed by Endymion and Fairy Tail link and fusion lines; Fairy Tail Fusion and Xyz pressure (Teller of Fairy Tails, Weaver of Fairy Tails, Fairy Tail - Wiccat)
  • Turn 1 (going first): Normal Summon a Tuner or Spellcaster starter, use Verre Magic or Fairy Tail Ball to search, then open Fusion or Link material through Super Polymerization or Crowley (theoretical; no board data)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru and Droll & Lock Bird for the opponent's first summon or search, then rebuild through the Fairy Tail or Endymion recursion lines (theoretical; no board data)
  • Recovery: Recycle Magistus and Witchcrafter cards through Witchcrafter Creation, Spenta and Genni banish effects, and Fairy Tail Ball recursion
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck is Illegal: two cards exceed their Semi-Limited copy limit, so it receives a capped, theoretical-only score. Its structural read is 53, from the Combo profile applied to the 14 dimensions. The main deck spans at least five sub-archetypes (Magistus 13 copies, Fairy Tail 8, Endymion 7, Mulcharmy 6, Forbidden 4) and 28 generic cards, so only 18.6% of copies are exact-name Magistus. That low purity lowers the engine-coherence and brick scores even though the core Magistus group is well represented (P(at least one open in a 5-card hand) = 0.959). Interaction is dense: 13 hand traps, 15 negation-text cards and 12 removal-text cards give the deck real resilience and a strong going-second plan. No recorded boards exist, so the combo ceiling and median are text-only inferences and are not averaged from card scores. Popularity was not credited: the archetype usage stats confirm the deck is real, not that it is strong. The score is capped at 28 because the list breaks the copy limit and has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core Magistus group P(>=1 open in hand5) = 0.959, but exact-name purity is only 18.6% across five sub-archetypes; engine conflicts lower the score (Inferred)
D2 Opening-Hand Quality & Brick Management 40 28 generic and 57 off-archetype copies, 18 tech cards and 13 hand traps raise brick and dead-card risk; no hand sims (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling is inferred from Magistus Chorozo, Zoroa Verethragna and Aiwass boss text (Inferred)
D4 Combo Floor & Median Output 40 No median power index or distribution is available; floor is unknown and cannot be scored from data (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Droll & Lock Bird and Fairy Tail recursion give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy draw effects, Witchcrafter Creation recursion and Fairy Tail Ball recursion support grind (Inferred)
D7 End-Board & Interaction Quality 62 15 negation-text and 12 removal-text cards plus 13 hand traps; breadth is good but durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage: P(>=1 hand trap in hand6) = 0.819 across 13 copies; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK reaches 2900 (Zoroa Verethragna) and 2400 (Summon Sorceress), with Garura adding doubled damage; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 31 distinct, 18 tech cards and mixed archetypes lower coherence and efficiency; main size is within the 40-60 rule (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (8 Fusion, 4 Link, 2 Xyz, 1 Synchro) give broad coverage, but several boss cards need specific material (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 5 Side deck is empty (side_count 0), so post-side adaptation cannot be assessed and is scored at the minimum (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype chains across Fusion, Link, Xyz and Synchro with many decision points and tuner-based summons demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); engine_conflicts (-4); no_side_deck (-3). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(40) + modifiers(-11) = 39.6, capped to 28 because legality is Illegal; the result is theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (13 hand traps, 15 negation-text cards) for going second
  • Multiple recursion and search routes (Witchcrafter Creation, Fairy Tail Ball, Spenta, Genni) for recovery
  • Broad Extra Deck coverage across Fusion, Link, Xyz and Synchro (15 cards) with high-level bosses

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed their Semi-Limited copy limit (3 copies, 2 allowed)
  • Five sub-archetypes with 18.6% exact-name purity dilute the engine and raise brick risk
  • No Side Deck, so no post-side plan for best-of-3
  • No recorded boards, so combo conversion and median output are unknown

Critical choke points

  • Summoning the Magistus or Endymion Link and Fusion bosses depends on a few starters (Crowley, Verre, Genia, Regulus) and on Super Polymerization, which is over the copy limit
  • Instant Fusion, Droll & Lock Bird, Summon Sorceress and Fairy Tail - Snow are each Limited at one copy, so losing any one removes a key piece
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization Legal-count replacements from the same role (hand trap or Fusion access) Restores legality; without this the deck has no normal score
2 The lowest-value generic and off-archetype tech cards (e.g. Pot of Sloth, Forbidden Crown) Cards that continue the Magistus or Endymion engine Raises exact-name purity and lowers brick risk
3 Nothing A 15-card Side Deck with the best answers to the common threats Enables a post-side plan for best-of-3 and raises the side-deck score

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within the TCG size rules (40-60, 0-15, 0-15); Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a Semi-Limited limit of 2 (Illegal); Archetype purity: 13 exact Magistus copies of 55 main-deck cards (18.6%); Limited cards (Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion, Summon Sorceress) are each at one legal copy
  • Observed: usage_statistics: Endymion Crescent Magistus, Ash Blossom and Crowley are 100% inclusion; 14 of 25 archetype core cards are present (56%)
  • Inferred: Core-group hit probability 0.959 in a 5-card opener; brick estimate 0.041 (hypergeometric proxy); Going-second hand-trap coverage 0.819 in a 6-card hand; Engine coherence and combo ceiling are judged from card text only
  • Provisional: Meta Power is null: no dated metagame sample is supplied; D13 matchup fit has no tournament or matchup data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown no side deck supplied — post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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