Fiendsmith Deck #773485 — Yu-Gi-Oh! TCG

45 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 22, 2026 by YGO Mod.

Deck Fiendsmith TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 62
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fiendsmith's Desirae, Fiendsmith's Lacrima, Ruler of the End of the World, Nibiru) backed by searcher-driven Fiendsmith and Mitsurugi lines; Ritual and Link boards (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi, Cyberse Contract Witch, Dyna Mondo) that convert Reptile and Ritual resources into a large board
  • Turn 1 (going first): Search with Fiendsmith Engraver and Fiendsmith's Tract or Ragged Records of Rites, reach a Fiendsmith or Mitsurugi starter, then extend into a Link or Fusion boss. Hand traps (Ash Blossom, Droll & Lock Bird) are held back for the opponent's turn.
  • Turn 2 (going second): Use Ash Blossom and Droll & Lock Bird to interrupt the opponent's first search or summon, then rebuild through the searcher chain. Nibiru is the second-turn answer to a 5-summon board.
  • Recovery: Ragged Records of Rites and Mitsurugi Ritual recover from the GY; Fiendsmith Lacrima and Desirae return banished or GY LIGHT Fiends to the field.
  • After siding: No side deck is registered (0 cards), so there is no post-side plan. This is a real gap for a best-of-3 format.

Why it scores here

The structural read is Midrange: 22 searcher-text cards and 10 exact-name Fiendsmith copies give the deck a high probability of finding a starter (P(at least one archetype-core card in a 5-card opening hand) ≈ 0.73, Inferred). Seven hand-trap copies and the Ash/Droll/Nibiru interaction package lift interruption resilience and going-second interaction. The Extra Deck boss stats (Desirae 2800, Ruler 3000, Nibiru 3000, Ame no Murakumo 3200) drive the closing score. The deck does not score well on efficiency: only 16.7% of archetype-tagged copies are exact-name Fiendsmith, the Mitsurugi (16 copies) and other sub-archetype cards split the engine, and there are no side cards. It also runs 9 main-deck cards and 1 Extra card above their legal copy limits. Because the list is illegal, the final score is capped at 30 and labelled theoretical/structural-only; no card scores were averaged, and popularity or archetype usage did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.73 with 22 searcher-text cards (Inferred); exact Fiendsmith core is 10 copies (Verified)
D2 Opening-Hand Quality & Brick Management 60 Searchers help, but the Mitsurugi Ritual, Reptile-tribute, and Fiendsmith lines compete for the same hand; 6-card hand brick proxy ≈ 0.27 (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from card text: Engraver → Lacrima/Desirae and Ritual chains reach 2800–3200 ATK boards (Inferred from text)
D4 Combo Floor & Median Output 48 No recorded boards, so the median cannot be measured; held near the middle because the floor depends on a cross-archetype engine (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 65 7 hand-trap copies and 22 searcher-text cards give alternative routes after one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Ragged Records, Mitsurugi Ritual and Lacrima/Requiem recursion recover resources; Ritual tribute costs are high (Inferred from text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll & Lock Bird, Mitsurugi Great Purification, Desirae and Ame no Murakumo give 6 negate-text and 8 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 64 Going-second P(≥1 hand trap in 6 cards) ≈ 0.66 (Inferred); Nibiru and Ruler provide the board-breaking summons (Verified text)
D9 Offensive Pressure & Closing Power 72 End-board ATK: Ame no Murakumo 3200, Ruler 3000, Nibiru 3000, Desirae 2800, Lacrima 2400 (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 45 main / 21 distinct, 16.7% exact-archetype purity, 9 main cards over copy limit, and mixed sub-archetype engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra (14 distinct) with Link/Fusion/Xyz spread; Little Knight over limit; several Extra cards need a specific Fiend or Reptile material (Verified composition)
D12 Side Deck Adaptability 10 No side deck (0 cards); there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Fusion and Link chains with many decision points (Inferred from text)

How the score was computed

Strategy profile: Midrange (primary); secondary Combo/Stun noted but not blended, since no combo evidence exists. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflict (-4). Final formula: min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 30) = min(0.80*59 + 0.20*45 - 12, 30) = 30 (Meta provisional; Illegal-list cap applied)


More TCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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