Clown Crew Deck #773481 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (55)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Tip x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck summons (Runick Fusions, Clown Crew Synchro/Xyz/Link, Clown Crew Biancaviso and fusion bosses) that build an end board, with Runick Fountain-style recursion as the grind; Runick and Clown Crew Ritual/Tribute recursion from the GY to re-summon
- Turn 1 (going first): Open with Clown Crew Rehearsal or Runick Tip/Slumber to reach an Extra Deck summon, backed by the Ash Blossom and Ghost Ogre hand traps for the first interruption
- Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild through Runick Destruction and Runick Golden Droplet
- Recovery: Recover through Runick Fountain and Clown Crew Finale to re-add spells from the GY; this is the only meaningful recursion and it is copy-limited in this list
- After siding: No side deck is registered (0 cards), so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system: it can reliably open an Extra Deck summon, since 24 copies of the Runick/Clown Crew core give about 95% chance of at least one core card in a 5-card opening hand (Inferred), but its ceiling and median output are both unmeasured because there are no recorded boards. Its interaction is dense (12 hand traps and 33 removal-text cards, with 13 negation-text cards), which earns the strongest dimension (D7), yet the 55-card main is split across two sub-archetypes (Clown Crew 26, Runick 26, generic 12, so exact-name purity is only 37.1%), which lowers consistency and engine cohesion. The legality failure caps the score: 3 Ash Blossom (2 allowed) and 3 Runick Fountain (1 allowed) mean the list cannot be played as built. Popularity does not earn points; the archetype core is present in usage stats, but that only confirms the deck is real and accessible. The score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in 5-card hand) = 0.2529; P(>=1 of the 24-copy archetype core in 5) = 0.9512; core-access is good, starter reliability is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 12 hand traps and 13 tech cards compete for hand slots with 29 Spells; no combos recorded to confirm brick rate, so estimate only (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data; ceiling rests on semantic card-text reading of Clown Crew Malabarisme, Biancaviso and Runick summons (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output is unknown and set low to reflect that (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two engines (Runick and Clown Crew) and 12 hand traps give some redundant routes, but recovery is limited to Runick Fountain and Clown Crew Finale (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion exists (Runick Fountain, Clown Crew Finale, Clown Crew New Face), but resource regeneration is thin with 3-copy staples (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 12 hand traps, 13 negation-text cards and 33 removal-text cards give broad, layered interaction; durability is not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board-breaking relies on hand traps and Runick Destruction/Golden Droplet; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power comes from Clown Crew Biancaviso (2500 ATK) and Clown Crew Dristy double-attack text; there is no end-board ATK data to confirm (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards with 25 distinct and 33 copy-limited slots; Runick Fountain and Ash Blossom copy violations reduce efficiency (Verified legality) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots cover fusion, synchro, xyz, and link, and usage shows all core Extra Deck cards present; the usage stats conflict with the card list on Dristy, Diabolo, Fiends, and Meteor (Verified/Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck has 0 cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Extra Deck and Runick sequencing with 12 hand-trap timing decisions; complexity is high for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 2:1). Structural ≈ 44, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); illegal-deck cap (-9). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 42.2; banlist exposure modifier -8 = 34; illegal-deck cap applied = 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (12 hand traps, 13 negation-text cards)
- Core archetype cards at 3 copies give high access (P>=1 core in 5 cards = 0.95)
- Extra Deck coverage across fusion, synchro, xyz and link
Weaknesses
- Illegal copy counts: 3 Ash Blossom (limit 2) and 3 Runick Fountain (limit 1)
- Two sub-archetypes (Clown Crew 26, Runick 26) with only 37.1% exact-name purity, which lowers engine cohesion
- No side deck (0 cards) so no post-side adaptability
- No recorded boards or win data to confirm the ceiling or median
Critical choke points
- Runick Fountain (3 copies, legal limit 1) is the only recursion piece and cannot be played as built
- Clown Crew Finale and the GY-recursion pieces depend on one Tribute Summoned monster
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 Runick Fountain and 1 Ash Blossom & Joyous Spring | 1 legal-count replacement (a Runick or Clown Crew staple, or a generic hand trap), and a 15-card side deck | Restores copy-limit legality; the deck cannot be evaluated as a normal list until it is legal and has a side plan |
Evidence & confidence
- Verified: Legality: Illegal (Ash Blossom 3/2 Semi-Limited; Runick Fountain 3/1 Limited); Main 55, Extra 15, Side 0, all within size rules; Archetype purity 37.1% and spread Clown Crew 26 / Runick 26 / generic 12; Hypergeometric starter draw probabilities from the evidence pack
- Observed: Core archetype cards present at 3-copy counts in the list
- Inferred: Consistency estimate (P>=1 core in opening 5 = 0.95); Brick and interaction reads from card text and role tags; Going-first and going-second plan descriptions from text
- Provisional: Meta Power and matchup fit (D13), no dated metagame sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No side deck supplied; post-side score is not measurable Usage statistics report in this deck=false for Clown Crew Dristy, Diabolo, Fiends and Meteor, but the card list shows them in the Extra Deck (2, 3, 2 and 2 copies); the usage join looks inconsistent and was not used for scoring No win-rate telemetry exists in YGOVN for this deck
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