Lunalight Deck #773475 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (59)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Tri-Brigade Fraktall x2
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Crossout Designator x1
- Fire Formation - Tenki x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Polymerization x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x2
- Gozen Match x1
- Lunalight Serenade Dance x1
- Mask of Restrict x2
- Solemn Accusation x1
Extra Deck (15)
- Lunalight Cat Dancer x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Cross-Sheep x1
- S:P Little Knight x1
- Brotherhood of the Fire Fist - Tiger King x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Outer Entity Nyarla x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 35 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Fusion Summon Lunalight Fusion Monsters (Cat, Panther, Leo, Liger, Sabre Dancer) from the Extra Deck via Polymerization, Lunalight Fusion and Lunalight Wolf, then attack through boosted ATK and a second attack; Xyz and Link pressure from Outer Entity Nyarla and S:P Little Knight, which are not functional in this list because the Xyz and Link payoffs were removed or banned
- Turn 1 (going first): Normal Summon Lunalight Gold Leo or Mulcharmy monsters to search, then Lunalight Fusion or Polymerization into a Lunalight Fusion Monster; Harpie's Feather Duster and Solemn Accusation are the only protection
- Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird as hand traps to stop the opponent's first line, then recover into Fusion Summons with the Lunalight searchers
- Recovery: Lunalight Black Sheep, Lunalight Emerald Bird and Luna Light Perfume recover monsters from the GY and re-search Polymerization
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is built around a real Lunalight Fusion engine: 19 archetype-core copies, 17 searcher-text cards and an 86.9 percent chance of at least one core card in the opening five, so the starter is accessible (Inferred). Its Extra Deck carries 9 Fusion Monsters, and the Fusion enablers plus recursion through Black Sheep and Perfume give it some resilience to a single disruption. Interaction is strong on paper, with 12 hand-trap-text cards and 16 negation-text cards, but none of this is tested against recorded boards because the combo corpus is empty. The score does not come from Lunalight being a popular archetype or from averaging card scores: usage stats confirm the core, but only 9 of 25 core cards are present, and the deck is illegal. It is capped at 30 under the legality rule, with the theoretical structural score of 49 shown for reference only. Forbidden cards and copy-limit violations (Ash Blossom 3 of 2, Droll 2 of 1) stop it from getting a normal Final Contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Lunalight core card in opening 5) = 0.869; 19 core copies and 17 searcher-text cards support a fusion starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Redundant searchers and hand traps cover most hands, but 59 main cards with few conflicting Normal Summons still leave some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist, so the ceiling rests on text reads of Fusion Summon chains and a 3500 to 3800 ATK finisher (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo aggregate, so the median is unknown and the floor is estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion through Black Sheep, Emerald Bird and Perfume gives some alternate lines after a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Perfume, Black Sheep and Silver Hound recover from the GY, but Fusion Materials are spent quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Ash Blossom and Droll plus Ghost Ogre, Ghost Belle and Nibiru give layered interaction, though the Forbidden floodgates are not legal to run (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand traps help on the going-second turn, but the deck has no legal board breakers beyond Harpie's Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Lunalight Leo Dancer, Liger Dancer and Cat Dancer give high ATK and a second attack for closing (Verified card text; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 main cards with 2 to 3 copies of most staples lean toward bloat and include illegal copies, so the list is not compact (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Fusion Monsters with 3 Xyz and 2 Link slots, where the Xyz and Link entries are Forbidden or Limited (Verified composition) |
| D12 | Side Deck Adaptability | 20 | The deck has no Side Deck, so there is no adaptability (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame sample is supplied; archetype meta-share is absent, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Several Fusion steps and hand-trap timing decisions are demanding but learnable (Inferred) |
How the score was computed
Strategy profile: Midrange primary (approximately 80 percent); Toolbox secondary (approximately 20 percent). Structural ≈ 49, Going First ≈ 35, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6). Final formula: Theoretical only. 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.4, then banlist modifier -6 gives 42.4. The Illegal legality cap sets the reported score to 30. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Fusion engine with 19 core copies and 17 searchers, so the starter is accessible
- Layered hand traps (Ash Blossom, Droll, Ghost Ogre, Ghost Belle, Nibiru) support a going-second plan
- High-ATK Fusion finishers (Liger Dancer 3800, Leo Dancer 3500) give closing power
Weaknesses
- Illegal list: Forbidden cards and copy-limit overages must be removed before this can be played in TCG
- No Side Deck (0 cards)
- No recorded boards, so the combo ceiling and floor are text-only estimates
Critical choke points
- Lunalight Fusion and Polymerization are the main Fusion enablers; losing both to a hand trap leaves the Fusion Monsters stranded
- Droll and Ash are limited to 1 and 2 copies, so a 3-copy Ash is illegal and the line depends on fewer hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Gozen Match, Crossout Designator, Cross-Sheep, Number 60: Dugares the Timeless, Number 41: Bagooska the Terribly Tired Tapir | Legal Lunalight or generic replacements (for example extra Lunalight Fusion or Lunalight searchers) to keep the main deck at 40 to 60 | Forbidden cards make the list illegal, so no normal score can be given until they are removed |
| 2 | One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird | Lunalight or generic cards with no copy-limit issue | Ash Blossom is 3 copies against a limit of 2, and Droll is 2 copies against a limit of 1 |
| 3 | A Side Deck of up to 15 cards | The deck has no Side Deck, which holds back the post-side and matchup scores |
Evidence & confidence
- Verified: Legality: Illegal, with 6 Forbidden cards and copy-limit overages on Ash Blossom and Droll; Main 59, Extra 15, Side 0; core Lunalight copies 19 and searcher-text cards 17; Card text for the Fusion finishers, Ash Blossom, Droll and the Fusion enablers
- Observed: Usage stats: 9 of 25 core cards present (36 percent)
- Inferred: Opening-hand probabilities 0.869 and 0.237 per 3-copy card; Interaction and recursion reads from card text; Going-first and going-second estimates
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied
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