Bystial/Byssted Deck #773469 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (55)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Retaliating "C" x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- "A Case for K9" x1
- Chaotic Elements x1
- Harpie's Feather Duster x1
- K9-X Forced Release x1
- Lightning Storm x1
- Raigeki x1
- Reinforcement of the Army x1
- Shared Ride x3
- Stake your Soul! x3
- Vanquish Soul, Start! x1
- Solemn Judgment x1
- Unbreakable Xyz Barrier x1
- Vanquish Soul Calamity Caesar x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Tiras, Keeper of Genesis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Xyz/Link boss (K9-X Ripper/M, K9-X Werewolf, Caesar Valius, Umbral Horror Masquerade) backed by Vanquish Soul and K9 searchers and recursion; Piercing and direct damage from K9-X Ripper/M and Vanquish Soul damage effects (Snow Devil, Calamity Caesar)
- Turn 1 (going first): Open a Vanquish Soul or K9 starter, search a second engine monster with Dr. Mad Love, Razen or Ripper, then build a Link or Xyz boss; hold Ash Blossom and Droll as protection
- Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Judgment, Calamity Caesar) and interrupt the opponent's first summon, then convert with Xyz or Link bosses
- Recovery: Recover through searcher effects (Vanquish Soul, Start!, A Case for K9, Reinforcement of the Army) and K9 Quick-Play recursion from the GY
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (recorded as a weakness)
Why it scores here
The deck is Illegal (three Ash Blossom, three Izuna and three Vanquish Soul Razen against copy limits of 2, 2 and 1), so it does not receive a normal score and the figure above is capped low as a structural-only read. Scored as a system, its strongest parts are interaction density (seven hand traps, nine negation-text cards, Solemn Judgment, Calamity Caesar, Droll) and an Extra Deck of big Xyz and Link bosses with piercing and 3000-ATK ends. Engine consistency is moderate: the three archetype families (Vanquish Soul, K9, Mulcharmy) are only partly coherent, with each starter about 25% likely in an opening five and about 91% chance of at least one searcher, so openings are functional but not reliably linear. No combo boards are recorded, so floor, median and ceiling are text-only inferences. Archetype popularity and the Bystial core stats earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 3 copies of a single starter in a 5-card opening) ≈ 0.25; searcher text in 20 cards gives P ≥ 1 ≈ 0.91; core K9/Vanquish group is split across families (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Archetype core group misses an opening five about 68% of the time; 7 hand traps and 20 searchers reduce brick risk, but the family split adds dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from text only: K9-X Ripper/M piercing 3100 ATK, Caesar Valius 3000 ATK and Umbral Horror Masquerade negation with destruction; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: combos_evidence has 0 parseable boards, so the floor is estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent hand-trap and searcher lines (Ash, Ghost Belle, Droll, Solemn, Caesar trap) keep play going after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects, Vanquish Soul recursion and K9 Quick-Play recursion give moderate recovery; Extra Deck Xyz detach-based resource costs are real (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Nine negation-text cards plus seven hand traps and 18 removal-text cards give strong layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand traps (Droll, Ash, Ghost Belle) and Raigeki, Lightning Storm and Harpie's Feather Duster give board breaking; no going-second combo split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000+ ATK Extra Deck bosses (K9-X Werewolf 3300, Ripper/M 3100 with piercing, Caesar Valius 3000) close games (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main Deck cards with 18 singletons and 11 three-ofs; the deck runs 70 off-exact-archetype copies, which hurts coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full 15-card Extra Deck of Xyz and Link bosses across three families; boss choice is flexible but spread thin (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so there is no post-side adaptation at all (Verified from composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta share in the export; matchup fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many interacting engines, detach and reveal sequences and three archetype families make the deck decision-heavy (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun secondary treated as context only. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_list_cap (-16); no_side_deck (-2); hard_engine_split (-2); banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*56 + 0.20*45 ≈ 54, then Illegal cap applied: final = 38 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: seven hand traps, nine negation-text cards and Solemn Judgment
- Large Extra Deck bosses with high ATK and piercing (K9-X Ripper/M, K9-X Werewolf, Caesar Valius)
- Strong searcher density (20 cards) supports reliable access to engines
Weaknesses
- Illegal as listed: copy-limit violations on Ash Blossom, Izuna and Vanquish Soul Razen
- No Side Deck, so no best-of-3 adaptation
- Three archetype families dilute engine coherence (exact archetype purity 0%)
- Core starters are each about 25% likely in an opening five
Critical choke points
- Single-copy Limited cards carry the engine (Vanquish Soul Hollie Sue, S:P Little Knight, A Case for K9, Solemn Judgment)
- Going-first hands without a hand trap have no protection against the opponent's first summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring, K9-17 Izuna and Vanquish Soul Razen (over copy limits) | Legal substitutes from the same archetype pool (e.g. another Vanquish Soul searcher or a different hand trap), at the legal copy count | Makes the list legal so it can receive a normal score; the banlist check is verified from the export |
| 2 | Off-archetype tech that overlaps with hand traps (e.g. Chaotic Elements) | A Side Deck of 10 to 15 cards (Lightning Storm, Harpie's Feather Duster duplicates if legal, or Solemn-style answers for the metagame) | Gives a post-side plan so D12 can rise above 10 |
| 3 | Excess singletons that do not reach the Extra Deck bosses | Consistent copies of the key engine starter (Vanquish Soul Dr. Mad Love or K9-66b Lantern) | Raises starter access (D1) and lowers brick risk (D2) |
Evidence & confidence
- Verified: Legality: three copy-limit violations (Ash Blossom 3/2, Izuna 3/2, Vanquish Soul Razen 3/1); Main Deck 55 and Extra Deck 15 are within size rules; Side Deck 0; Card text and stats for all listed cards
- Observed: Usage: Ash Blossom and Bystial Magnamhut are 100% core in the archetype stats; the deck runs both, while Bystial Druiswurm and S:P Little Knight are missing core
- Inferred: Hypergeometric starter access: 0.25 for a 3-copy starter in a 5-card hand, 0.91 for at least one searcher; Interaction density (seven hand traps, nine negation-text cards); Going-second protection from hand traps; Engine coherence split across three families
- Provisional: Meta position: no dated metagame sample, so Meta Power is null and matchup fit is provisional
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no title (deck_name null) no Side Deck cards in the export
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