Bystial/Byssted Deck #773469 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
38± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz/Link boss (K9-X Ripper/M, K9-X Werewolf, Caesar Valius, Umbral Horror Masquerade) backed by Vanquish Soul and K9 searchers and recursion; Piercing and direct damage from K9-X Ripper/M and Vanquish Soul damage effects (Snow Devil, Calamity Caesar)
  • Turn 1 (going first): Open a Vanquish Soul or K9 starter, search a second engine monster with Dr. Mad Love, Razen or Ripper, then build a Link or Xyz boss; hold Ash Blossom and Droll as protection
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Judgment, Calamity Caesar) and interrupt the opponent's first summon, then convert with Xyz or Link bosses
  • Recovery: Recover through searcher effects (Vanquish Soul, Start!, A Case for K9, Reinforcement of the Army) and K9 Quick-Play recursion from the GY
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (recorded as a weakness)

Why it scores here

The deck is Illegal (three Ash Blossom, three Izuna and three Vanquish Soul Razen against copy limits of 2, 2 and 1), so it does not receive a normal score and the figure above is capped low as a structural-only read. Scored as a system, its strongest parts are interaction density (seven hand traps, nine negation-text cards, Solemn Judgment, Calamity Caesar, Droll) and an Extra Deck of big Xyz and Link bosses with piercing and 3000-ATK ends. Engine consistency is moderate: the three archetype families (Vanquish Soul, K9, Mulcharmy) are only partly coherent, with each starter about 25% likely in an opening five and about 91% chance of at least one searcher, so openings are functional but not reliably linear. No combo boards are recorded, so floor, median and ceiling are text-only inferences. Archetype popularity and the Bystial core stats earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 3 copies of a single starter in a 5-card opening) ≈ 0.25; searcher text in 20 cards gives P ≥ 1 ≈ 0.91; core K9/Vanquish group is split across families (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype core group misses an opening five about 68% of the time; 7 hand traps and 20 searchers reduce brick risk, but the family split adds dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: K9-X Ripper/M piercing 3100 ATK, Caesar Valius 3000 ATK and Umbral Horror Masquerade negation with destruction; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has 0 parseable boards, so the floor is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand-trap and searcher lines (Ash, Ghost Belle, Droll, Solemn, Caesar trap) keep play going after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Vanquish Soul recursion and K9 Quick-Play recursion give moderate recovery; Extra Deck Xyz detach-based resource costs are real (Inferred)
D7 End-Board & Interaction Quality 75 Nine negation-text cards plus seven hand traps and 18 removal-text cards give strong layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps (Droll, Ash, Ghost Belle) and Raigeki, Lightning Storm and Harpie's Feather Duster give board breaking; no going-second combo split is available (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 3000+ ATK Extra Deck bosses (K9-X Werewolf 3300, Ripper/M 3100 with piercing, Caesar Valius 3000) close games (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 18 singletons and 11 three-ofs; the deck runs 70 off-exact-archetype copies, which hurts coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck of Xyz and Link bosses across three families; boss choice is flexible but spread thin (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no post-side adaptation at all (Verified from composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta share in the export; matchup fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Many interacting engines, detach and reveal sequences and three archetype families make the deck decision-heavy (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary treated as context only. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_list_cap (-16); no_side_deck (-2); hard_engine_split (-2); banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*56 + 0.20*45 ≈ 54, then Illegal cap applied: final = 38 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: seven hand traps, nine negation-text cards and Solemn Judgment
  • Large Extra Deck bosses with high ATK and piercing (K9-X Ripper/M, K9-X Werewolf, Caesar Valius)
  • Strong searcher density (20 cards) supports reliable access to engines

Weaknesses

  • Illegal as listed: copy-limit violations on Ash Blossom, Izuna and Vanquish Soul Razen
  • No Side Deck, so no best-of-3 adaptation
  • Three archetype families dilute engine coherence (exact archetype purity 0%)
  • Core starters are each about 25% likely in an opening five

Critical choke points

  • Single-copy Limited cards carry the engine (Vanquish Soul Hollie Sue, S:P Little Knight, A Case for K9, Solemn Judgment)
  • Going-first hands without a hand trap have no protection against the opponent's first summon
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, K9-17 Izuna and Vanquish Soul Razen (over copy limits) Legal substitutes from the same archetype pool (e.g. another Vanquish Soul searcher or a different hand trap), at the legal copy count Makes the list legal so it can receive a normal score; the banlist check is verified from the export
2 Off-archetype tech that overlaps with hand traps (e.g. Chaotic Elements) A Side Deck of 10 to 15 cards (Lightning Storm, Harpie's Feather Duster duplicates if legal, or Solemn-style answers for the metagame) Gives a post-side plan so D12 can rise above 10
3 Excess singletons that do not reach the Extra Deck bosses Consistent copies of the key engine starter (Vanquish Soul Dr. Mad Love or K9-66b Lantern) Raises starter access (D1) and lowers brick risk (D2)

Evidence & confidence

  • Verified: Legality: three copy-limit violations (Ash Blossom 3/2, Izuna 3/2, Vanquish Soul Razen 3/1); Main Deck 55 and Extra Deck 15 are within size rules; Side Deck 0; Card text and stats for all listed cards
  • Observed: Usage: Ash Blossom and Bystial Magnamhut are 100% core in the archetype stats; the deck runs both, while Bystial Druiswurm and S:P Little Knight are missing core
  • Inferred: Hypergeometric starter access: 0.25 for a 3-copy starter in a 5-card hand, 0.91 for at least one searcher; Interaction density (seven hand traps, nine negation-text cards); Going-second protection from hand traps; Engine coherence split across three families
  • Provisional: Meta position: no dated metagame sample, so Meta Power is null and matchup fit is provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no title (deck_name null) no Side Deck cards in the export

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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