K9 Deck #773468 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.

Deck K9 TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from K9 Extra Deck monsters (K9-X Ripper/M, K9-X Werewolf, K9-66X Jacks) built off K9 searchers and Xyz material; Vanquish Soul board presence and Vanquish Soul Caesar Valius as a 3000-ATK body
  • Turn 1 (going first): Open K9 searcher and summon, search the next K9 or Vanquish Soul piece, and Xyz into a 2000 to 3300 ATK boss; no combo boards are recorded to confirm the line
  • Turn 2 (going second): Use hand traps Ash Blossom and Ghost Belle to interrupt the opponent's first engine, then rebuild with Mulcharmy draw effects; reliance on hand traps is high
  • Recovery: Mulcharmy Fuwalos and Purulia draw into fresh resources once the field is cleared; K9 Quick-Play spells can be set back from the Deck
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score comes from the system, not from averaging card scores or from K9 being a known archetype. The deck opens its archetype core in about 92 percent of going-first five-card hands (Inferred), and searchers plus Mulcharmy draw effects give it some grind. Interaction is layered: Ash Blossom, Ghost Belle, Droll and Lock Bird, Solemn Judgment, and negation text on several Extra Deck monsters. Its closing power comes from 3000 to 3300 ATK Xyz bosses. The deck is capped low because it is illegal: three cards exceed their TCG copy limits, which removes it from a normal Final Contextual score. No combo boards, tournament data, guides, or Side Deck exist, so the floor, median, and ceiling are text-only inferences and confidence is Low. Structural power is about 54, and the Final score is held to 30 under the illegality cap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 K9/Vanquish core in 5-card hand) ~0.92; searchers and draw engines present but no combo boards to confirm the T1 line (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap, searcher, and Mulcharmy draw density is high, but there are many Normal Summon and conflicting-zone pieces; brick rate is estimated only (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a text read of K9 Xyz bosses reached from searchers; no recorded boards exist, so no PowerIndex is available (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured because combo data has zero parseable boards; scored conservatively from the same text read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, and Droll and Lock Bird give multiple routes after disruption, and Mulcharmy draws help recover (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and K9 searchers regenerate resources, while Xyz materials are spent on each attack (Inferred)
D7 End-Board & Interaction Quality 66 Nine negation-text cards, seven hand traps, and Solemn Judgment give layered interaction; no resolved lines to test it (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second relies on hand traps covering about 58 percent of six-card hands (Inferred); no going-second board data exists
D9 Offensive Pressure & Closing Power 65 Xyz bosses reach 3000 to 3300 ATK and some pierce or attack more than once; there are no closing games on record (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards across 31 distinct cards with only 18.6 percent exact archetype purity (Verified); the deck carries many off-archetype tech cards
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 12 Xyz and 3 Link; several slots are Xyz bosses from related sub-archetypes that do not share a single engine (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all (Verified); no post-side adaptability
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step K9 and Vanquish Soul sequencing with many optional-effect decisions is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural profile used as-is; no blend re-weighting applied). Structural ≈ 54, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); illegal_cap (-14). Final formula: Illegal legality cap applied per Step 2: Structural 54 with TournamentReliability 45, no-meta form 0.80*54 + 0.20*45 = 52.2, less 8 banlist exposure = 44, then capped to 30 because the deck is illegal; evaluation is theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is opened in about 92 percent of going-first hands (Inferred)
  • Layered hand traps and negation text give interaction on both turns
  • Multiple 3000+ ATK Xyz bosses provide closing power

Weaknesses

  • Illegal copy counts on three cards
  • Low archetype purity (18.6 percent) across related sub-archetypes
  • No Side Deck

Critical choke points

  • Legality: the list must drop to legal copy counts before it can be played in TCG
  • Dependence on hand traps for going-second interaction
Priority Remove Add Reason
1 One copy each of Vanquish Soul Razen and K9-17 Izuna, and one Ash Blossom & Joyous Spring Legal-count replacements from the same archetype pool Makes the deck legal, which is the precondition for any normal score
2 Off-archetype tech cards with low synergy Side Deck slots (up to 15) for post-side adaptability The deck has no Side Deck and a 0-score D12

Evidence & confidence

  • Verified: Illegal: three cards exceed TCG copy limits (Ash Blossom 3 vs 2, Vanquish Soul Razen 3 vs 1, K9-17 Izuna 3 vs 2); Main 55 and Extra 15 are within size rules; Side is 0; Archetype purity 18.6 percent; 14 distinct Extra Deck cards
  • Inferred: P(at least 1 core in hand of 5) ~0.92; Interaction density and going-second hand-trap coverage; Structural dimension scores D1 to D14
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no Side Deck: post-side plan and D12 cannot be measured no win-rate telemetry: going-first, going-second, and matchup results are unknown Meta Power is provisional without a dated metagame sample

More TCG Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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