Sacred Beast Deck #773463 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 22, 2026 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 23, 2026
61± 8/ 100
Power Score
Structural 65
Reliability 60
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.6
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast reveal chains (Hamon, Raviel, Uria) into Extra Deck pressure: Chaotic Phantasmal Sacred Beasts, Superdreadnought Rail Cannon Gustav Rocket, Superdimensional Robot Galaxy Destroyer; Gustav Max direct damage and the Dark World / Charmer / Orcust Extra-Deck routes as fallback threats
  • Turn 1 (going first): Open a Sacred Beast enabler (Thunderclap, Released, Martyr, Abyss) and reveal Hamon or Raviel, then Special Summon a Level 10 monster and extend with Fallen Paradise or Card of the Soul
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, or Droll to stop the opponent's starter, then rebuild the same reveal-chain engine from the Graveyard with Released, Martyr and Mulcharmy draw
  • Recovery: Recycle Released and Martyr from the GY, Fallen Paradise sends to the GY for Level 10 Special Summons, and Abyss and Thunderclap rebuild the Field Spell and Continuous backrow
  • After siding: No side deck is registered (side count 0), so there is no evidenced post-side plan

Why it scores here

The deck reliably opens a functional plan: about 20 Main Deck cards can start a line, which gives roughly a 96% chance of at least one starter in a 5-card opener and about 98% in a 6-card opener (Inferred, hypergeometric). Its Sacred Beast reveal chains convert one card into a Level 10 board and then into 5000-ATK Extra Deck threats, so the ceiling is strong, but no recorded boards exist, so the median is an Inferred text read rather than an observed output. Interaction is dense for an engine deck (Ash Blossom, Ghost Ogre, Droll, Skyfall, Combined Assault, Galaxy Destroyer, Rail Cannon Gustav Rocket), which earns the end-board and going-second scores. Popularity and archetype usage stats confirm the list is real, but they did not add points, and the score comes from the deck as a system, not from averaging card scores. The deck has no side deck and a split Extra Deck across several sub-archetypes, which cost points, and meta fit is Provisional because no dated meta sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 of ~20 starter-capable cards in opening 5) ~0.96; reveal-based Level 10 monsters need a Sacred Beast enabler in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Brick risk estimated ~3% full-brick at 5 cards from the starter proxy; Hamon/Raviel and hand traps are dead without a partner card (Inferred)
D3 Combo Conversion & Ceiling 72 Text-only ceiling: Level 10 reveal chain into Chaotic Phantasmal, Gustav Rocket and Galaxy Destroyer with no recorded boards (Inferred)
D4 Combo Floor & Median Output 58 No parseable boards and no guides; median is a Provisional text read, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters and GY recursion (Released, Martyr, Abyss, Fallen Paradise, Grapha) give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Card of the Soul, Mulcharmy draw, Tokusano Shinkyojin draw 2 and GY recursion offset Level 10 discard costs (Inferred)
D7 End-Board & Interaction Quality 76 Interaction breadth: 5 hand traps plus 14 removal-text cards including Skyfall, Combined Assault, Galaxy Destroyer and Rocket negation (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Five hand traps give 55% at least one in a 6-card going-second hand (Inferred); Illusion Gate and Buio add board-breaking (Verified text)
D9 Offensive Pressure & Closing Power 74 Three 5000-ATK Extra threats plus Gustav Max 2000 direct damage per turn (Verified stat/text)
D10 Main Deck Efficiency & Flexibility 58 23 distinct Main cards with 21 Level 0 spells/traps; some generic tech (Mutiny, Dark World Accession, Shinkyojin) dilutes the engine; exact archetype purity 1.7% (Verified composition, Inferred judgement)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 14 distinct cards spread over six sub-archetype routes; access is partly conditional (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side count is 0, so no post-side construction is evidenced (Verified, Provisional for performance)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype usage 100% core inclusion is a real-list signal only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step reveal chains, Level 10 summon conditions and several conditional hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (no combo evidence, so the blend is nominal). Structural ≈ 64.6, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Banlist exposure (-1); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*64.6 + 0.20*60 = 63.7, then modifiers -3 = 60.7, rounded to 61)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starters: about 20 Main Deck cards can open a Sacred Beast line
  • Dense interaction: five hand traps plus Skyfall, Combined Assault, Galaxy Destroyer and Rail Cannon Gustav Rocket negation
  • High Extra Deck ceiling: three 5000-ATK threats plus Gustav Max direct damage

Weaknesses

  • No side deck, so no evidenced post-side plan
  • Reveal-based Level 10 starters are dead without a Sacred Beast enabler in hand
  • Extra Deck spread across six sub-archetypes weakens route consistency
  • Several generic tech cards dilute the engine

Critical choke points

  • Hamon and Raviel require a Sacred Beast card to reveal and a Level 10 monster to summon
  • Gustav Rocket depends on the single-copy Limited Gustav Max
  • Hand-trap survival depends on the 5 hand traps being in the opening hand
Priority Remove Add Reason
1 Mutiny in the Sky A second Sacred Beast Continuous or Field Spell enabler Improves the Sacred Beast reveal density without adding a dead generic card
2 Dark World Accession A side deck (at least 3 cards) The deck has no post-side plan; a small side deck targets its known weak matchups

Evidence & confidence

  • Verified: Legal main/extra counts (43/15) with copy limits met for all restricted cards; Card text and banlist status for every card in the list; Archetype usage shows 100% core inclusion for the Sacred Beast core
  • Observed: No observed boards or match records are available
  • Inferred: Starter probability ~0.96 and full-brick ~0.03 from a 20-card starter proxy (hypergeometric); Combo ceiling and median are text-based reads, not recorded outputs; Interaction quality and going-second hand-trap density
  • Provisional: Meta fit and matchup coverage (no dated metagame sample); Post-side performance (side count is 0)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups or starter rates Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side adaptability cannot be measured

More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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