Dark World Deck #773462 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 22, 2026 by YGO Mod.

Deck Dark World TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
56± 6/ 100
Power Score
Structural 66
Reliability 53
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast Phantasm lines (Hamon, Raviel, Uria) enable Phantasm Fusion/Xyz finishers such as The Chaotic Phantasmal Sacred Beasts, Superdimensional Robot Galaxy Destroyer, and Superdreadnought Rail Cannon Gustav Rocket for 5000 ATK pressure.; Gustav Max direct damage and Tistina or Mercurium board control; Dark World cards are a minor secondary route.
  • Turn 1 (going first): Open with Card of the Soul or a Sacred Beast searcher (Thunderclap, Released, Martyr), set up a Sacred Beast Continuous or Field Spell, then Special Summon a Level 10 Sacred Beast from hand to reach a 2-Level-10 Extra Deck summon.
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Ghost Ogre, or Droll for the first opposing activation, then rebuild the Level 10 Sacred Beast line from the Summoner or Martyr starter.
  • Recovery: Martyr, Released and Fallen Paradise recur from the GY, and Summoner and Thunderclap re-enable Level 10 Sacred Beast summons after an interruption.
  • After siding: No side deck is registered, so there is no documented post-side plan; this is the largest structural gap.

Why it scores here

The deck opens a functional Sacred Beast engine reliably: the archetype core group is almost always present in a 5-card opening hand (about 98%, a proxy, Inferred), and several distinct starters (Thunderclap, Released, Martyr, Summoner, Abyss) give independent routes to a Level 10 summon. Its conversion ceiling comes from Level 10 Phantasm Fusion and Xyz finishers that reach 5000 ATK, and it closes games with Gustav Max direct damage. Interaction is layered across hand traps (Ash Blossom, Ghost Ogre, Droll), backrow removal (Combined Assault, Skyfall, Illusion Gate), and Galaxy Destroyer, which clears backrow. The score is driven by consistency, median output, and interaction measured on the system; it is not an average of card scores, and popularity of the archetype label earned no points. Dark World is only four cards (Grapha Dragon Lord, Snoww, Dark World Accession, Grapha Dragon Overlord), so the label overstates the engine, and the empty side deck and absent combo boards cap confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 23 archetype-core cards in a 5-card opening hand) ~0.98; 8 distinct Sacred Beast starters; 3-copy staples (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Five dead-prone cards (Dark World Accession, Mutiny in the Sky, Illusion Gate, Snoww, Grapha Dragon Lord) and a 4-card Dark World subset (Inferred)
D3 Combo Conversion & Ceiling 78 Level 10 Phantasm Fusion and Xyz finishers (5000 ATK) reached through Level 10 Sacred Beast summons; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 60 No combo data rows; median output inferred from 7 main-deck Level 10 monsters and redundant summon enablers (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple starters, Ash/Ghost Ogre/Droll backup, and GY recursion from Martyr, Released and Fallen Paradise (Inferred)
D6 Resource Economy, Recovery & Grind 65 Card of the Soul, Tokusano and Released give card flow; Accession and Mutiny add grind only when the matching monsters are present (Inferred)
D7 End-Board & Interaction Quality 78 Ash, Ghost Ogre, Combined Assault, Skyfall, Illusion Gate, Galaxy Destroyer and Gustav Rocket cover multiple interaction types (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Five hand traps give about 55% of at least one hand trap in a 6-card going-second hand (hypergeometric); board-wipe and negation text supports the board-breaking read (Inferred)
D9 Offensive Pressure & Closing Power 80 Two 5000-ATK Level 10 finishers (Chaotic Phantasmal, Galaxy Destroyer) and 5000-ATK Gustav Rocket; direct damage from Gustav Max (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 43 main slots with 11 singletons, 17 Spells, 16 Monsters; 5 cards with weak synergy lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 52 14 distinct Extra cards; several (Dingirsu needs Orcust Link, Dharc needs Charmer support, Luce needs Fiend/Fairy GY) are not reliably summonable (Inferred)
D12 Side Deck Adaptability 10 Side deck size 0; no post-side plan documented (Verified legality, Inferred gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Level 10 summon chains and many Extra Deck material checks raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: No side deck (-3); Fragmented engine / dead-prone cards (-2); Level 10 material dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sacred Beast starter package with multiple searchers and summon enablers.
  • Strong Level 10 finishers with 5000 ATK and backrow-clearing options.
  • Layered interaction: 5 hand traps plus backrow removal and negation text.
  • Consistent 3-copy core (Thunderclap, Released, Martyr, Abyss, Raviel, Hamon).

Weaknesses

  • No side deck (0 cards).
  • Dark World label is misleading; only four Dark World cards, and Dark World Accession and Snoww are weak outside their archetype.
  • Several Extra Deck cards (Dingirsu, Dharc, Luce) lack consistent enablers in the list.
  • Combo boards absent, so combo ceiling and median are text-only inference.

Critical choke points

  • Level 10 Sacred Beast summon: Hamon, Raviel and Uria are the only Level 10 monsters in the main deck (7 total).
  • Going-second hands rely on the 5 hand traps; a hand with none gives no early interaction.
Priority Remove Add Reason
1 Dark World Accession A second Sacred Beast Trap or Continuous Spell Accession depends on Fiend Fusion Monsters and is dead when Dark World pieces are absent.
2 Mutiny in the Sky Side deck (0 cards today) starting with extra hand traps Adds post-side adaptability, which the deck currently lacks.
3 Dingirsu, the Orcust of the Evening Star A Level 10 Phantasm Xyz or a second Level 10 monster Orcust Link enablers are absent, and Level 10 material is the real bottleneck.

Evidence & confidence

  • Verified: Legal status: 43 Main, 15 Extra, 0 Side, Limited and Semi-Limited copies within legal limits.; Card text for every listed card (description excerpts).; Archetype usage stats: 11 of 25 core cards present (44%).
  • Inferred: Opening-hand consistency (archetype-core proxy ~0.98; hand-trap 0.55 going second).; Conversion ceiling and interaction density from card text.; Going-first and going-second power estimates.
  • Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (D13).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry; going-first, going-second and matchup rates unknown. No side deck registered, so post-side performance is unevaluable. Meta Power provisional without a dated metagame sample.

More TCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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