Bystial/Byssted Deck #773460 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 22, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 51
Reliability 35
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, FTK/Alternate-Win
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul / K9 Xyz and Link boards built from searched monsters, backed by hand traps and Solemn-style interaction (Inferred from card text; no recorded boards); Bystial Druiswurm / Magnamhut recursion-based summons and Number/Xyz boss monsters (Inferred)
  • Turn 1 (going first): Open a hand with a searcher (P(>=1 in hand of 5) ~0.89) and a Vanquish Soul starter, keep Ash Blossom or Droll up for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use hand traps (7 in deck, P(>=1 in hand of 6) ~0.58) to disrupt the opponent's first board, then convert through Xyz or Link summons (Inferred)
  • Recovery: Re-search via the Vanquish Soul and K9 searchers in the Deck, then re-summon from hand through the revealed-monster effects (Inferred)
  • After siding: Not evaluable: no side deck is present, so no post-side plan exists in this list

Why it scores here

The deck is Illegal: three cards exceed their copy limits, including Vanquish Soul Razen run 3 against a limit of 1, so it gets no normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. Its structural strength comes from the hand-trap and negation layer (Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Strike and Solemn Judgment) and from searchers that are likely to appear in the opening hand (P(>=1 searcher in hand of 5) ~0.89, Inferred). The engine is split across Vanquish Soul, K9, Mulcharmy and generic cards, with 70 of 73 main-deck copies off the exact archetype name, which weakens the single-line consistency that would drive a higher score. No recorded boards, guides, tournament results or side deck exist, so combo floor, median output, post-side and meta fit remain Provisional or Unknown. Popularity was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in hand of 5) = 0.25 per card, but searcher-text group P(>=1) = 0.89; the engine is spread across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 7 hand traps and 14 tech cards in 55 main slots raise the risk of dead draws in hand; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; the ceiling is inferred only from card text (Vanquish Soul Caesar Valius, K9-X Werewolf, Divine Arsenal) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median output cannot be measured; scored as a conservative inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interaction lines (Ash, Ghost Belle, Droll, Solemn Strike, Solemn Judgment) and recursion-based summons give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Pot of Prosperity support card flow, but no resource signature or net card advantage data exists (Inferred)
D7 End-Board & Interaction Quality 70 9 negation-text cards and 16 removal-text cards provide layered interaction; a Limited-status hand trap is run at 1 copy (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density and Druiswurm/Magnamhut board breaking support going-second play; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Vanquish Soul Caesar Valius (3000 ATK) and K9-X Werewolf (3300 ATK) give high end-board ATK, but there is no closing-power data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 0% exact archetype purity and 70 off-archetype copies; compactness is weak across sub-archetypes (Observed from composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck holds 15 cards (12 Xyz, 3 Link) spread across several engines; some flex is present but coherence is mixed (Observed from composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 slots used); no post-side plan is possible (Verified from legality)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, Xyz/Link chains and several interaction timings give a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violations (-12); Banlist exposure of key engine card (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48, then Illegal cap applied via modifiers to 30


More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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