K9 Deck #773459 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 22, 2026 by YGO Mod.

Deck K9 TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Normal-Summon and Xyz pressure from K9 and Vanquish Soul bodies (Izuna, Jiaolong, Caesar Valius, Heavy Borger) backed by hand-trap protection; Extra Deck Xyz boards (K9-17 Ripper, Vanquish Soul Rocks, K9 Lupis/Lantern follow-ups) once the field is established
  • Turn 1 (going first): Normal Summon a Level 5 K9 or Vanquish Soul monster, use Vanquish Soul searchers to reach the second engine piece, then Xyz or Link into a board
  • Turn 2 (going second): Hold Ash Blossom, Droll and Ghost Belle as hand traps to stop the opponent's first engine play, then deploy K9 or Vanquish Soul monsters through the resulting window
  • Recovery: Searchers (Vanquish Soul Start, Stake your Soul, K9 Case, Reinforcement) rebuild the hand; Mulcharmy draws punish the opponent for summoning
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck's engine is a combined K9 and Vanquish Soul shell with 20 core copies. The probability of at least one core card in a 5-card opening hand is about 0.91, so the engine usually comes online early (Inferred). Interaction is layered through several hand traps, Solemn Judgment and Solemn Strike, and Dimensional Fissure, which gives the list a real Going-Second plan. Consistency and the output ceiling are not measured: the export contains no recorded combos, so the combo scores are text-only inference. The list is illegal as submitted: three copies each of Ash Blossom, K9-17 Izuna and Vanquish Soul Razen exceed their copy limits, and the deck runs no Side Deck. Under the rubric, the score is capped at 35 and is structural only. Popularity of the K9 archetype did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening) is about 0.91 across 20 core copies; the Vanquish Soul and K9 engines are both reachable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and 14 tech cards compete for hand slots, and Mulcharmy's no-cards-in-field condition bricks some hands (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos are available; the ceiling is inferred from text only (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so the median output is unmeasured and set low to reflect that (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird) and Searcher routes give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and Mulcharmy draws support recovery, but the Extra Deck spend is high (Inferred)
D7 End-Board & Interaction Quality 62 Solemn Judgment, Solemn Strike, Dimensional Fissure and 9 negation-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-Second hand traps and removal-text cards (16 total) can challenge an established board, but this is not verified against boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Izuna, Jiaolong, Caesar Valius and Heavy Borger reach 2100 to 3000 ATK; the Extra Deck has 12 Xyz and 3 Link bodies (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Exact-name archetype purity is 18.6%: K9 is 13 cards, Vanquish Soul 20, and Mulcharmy 9, with 57 off-archetype copies, so the list is not compact (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck holds 12 Xyz and 3 Link bodies; no fixed Extra Deck choke point is supplied (Inferred)
D12 Side Deck Adaptability 15 Side Deck is 0 cards, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is available, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several conditional Normal Summon and Xyz lines plus hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: 80 Midrange / 20 Stun. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-9); no side deck (-3). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(50) + ContextModifiers(-12) = 42.8, then capped at 35 for an Illegal list (theoretical/structural only). Meta is provisional and excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (20 K9 and Vanquish Soul copies) gives a 0.91 chance of at least one starter in opening 5
  • Layered interaction: hand traps, Solemn Judgment and Solemn Strike, and Dimensional Fissure
  • Redundant searchers and draw bodies (19 searcher-text cards, Mulcharmy draws) support recovery

Weaknesses

  • Illegal list: three cards over their copy limits, which must be fixed before the list is playable
  • No Side Deck, so there is no adaptation for best-of-3 play
  • Low archetype purity (18.6% exact-name), with 57 off-archetype copies across overlapping sub-archetypes

Critical choke points

  • Starter access depends on the 20 archetype-core copies; a single hand with no core card is a full brick (about 9%)
  • Hand-trap timing: Ash Blossom and Droll are the main answers to the opponent's first engine play, and both are over or constrained in the list
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna (down to 2 copies each) Fill the slots with a legal non-limited card of the same role The list is illegal; fixing the copy limits is required before any normal score can be assigned
2 Two copies of Vanquish Soul Razen (down to 1 copy) Fill with a Vanquish Soul searcher or a non-limited Extra Deck engine piece Razen is Limited to 1 copy in this format
3 One or two off-archetype tech cards (for example Dimensional Fissure or Reinforcement of the Army) Build a 15-card Side Deck with graveyard or hand-trap answers and K9 or Vanquish Soul follow-ups The deck runs no Side Deck; a side plan would raise D12 and Tournament Reliability

Evidence & confidence

  • Verified: Illegal status: three cards exceed copy limits (Ash Blossom 3/2, K9-17 Izuna 3/2, Vanquish Soul Razen 3/1); Main Deck is 55 cards and Extra Deck is 15 cards, both within the TCG size rules; Side Deck is 0 cards; Exact-name archetype purity is 18.6%, with 57 off-archetype copies
  • Inferred: Opening-hand starter probability of about 0.91 from the hypergeometric estimate; Interaction density and layering read from card text (negation, removal, hand-trap roles); Output ceiling and median are inferred from text only, since no combos are recorded
  • Provisional: Meta Power and matchup fit (D13) because no dated metagame sample or tournament link is supplied
  • Data gaps: No recorded combos; the combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rates Meta Power is provisional without a dated metagame sample Deck title is null, so the list cannot be identified beyond its archetype

More TCG Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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