Radiant Typhoon Deck #773455 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3. Created Oct 22, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
51± 7/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 46
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Quick-Play chain activations (Mystical Space Typhoon, Radiant Typhoon Vision, Dark Time Wizard) summon Radiant Typhoon Krosea, Varuroon, Fonix and Shiina for board pressure, with Charmer link and flip control effects for board breaking.; Charmer Link and Fusion monsters (Dharc Gloomy, Lyna Lustrous, Wynn Verdant, Eria Gentle, Charmers of the Grand Circle) that recurse opposing monsters and take control of them.
  • Turn 1 (going first): Open with a Quick-Play Spell (MST or Radiant Typhoon Vision) and a Normal Summon, then use the Quick-Play activation to Special Summon Krosea, Varuroon or Fonix from hand and build a Link Summon.
  • Turn 2 (going second): Use the Quick-Play activation to answer the opponent's board with MST and Varuroon negation, then recover with Charmer flip control effects. Only one real hand trap (Droll & Lock Bird, 1 copy) limits this plan.
  • Recovery: Recover from the GY through Radiant Typhoon Vision, Ascendance and Manifestation (each triggers when destroyed by MST) and through Spellbook searchers. Recovery depends on MST being in the GY or the hand.
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan exists in the evidence. This is a legal but unadjustable list.

Why it scores here

The deck's consistency rests on a Quick-Play chain engine: 14 Quick-Play Spells, three Mystical Space Typhoon and three Radiant Typhoon Vision, with a 0.807 probability that at least one of the 14 archetype-core copies is in a 5-card opening hand (Inferred). The Quick-Play activation is the trigger that summons Krosea, Varuroon and Fonix from hand, so the ceiling is high on the text read, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is broad (Mandate and Varuroon negations, Totem Bird and Number 75 effects, Jinzo, and seven control-steal effects) and closing power is high (Fonix 3000, Shiina 2900, Krosea 2200). The score is held down by multi-engine dilution (exact-name purity 31.3% across Radiant Typhoon, Charmer, Spellbook, Dark Time Wizard and Possessed), a single real hand trap (about 0.115 going-second), and no Side Deck. Popularity and usage statistics were not used to lift the score, the deck was not scored by averaging card scores, and the usage data itself conflicts with this list (only 6 of 17 core cards present).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 14 archetype-core copies in a 5-card hand) = 0.807 and P(at least one searcher-text card) = 0.990; three MST copies give 0.266 per hand, so starter access depends on Quick-Play redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 singleton cards and 46 off-archetype copies across four engines raise dead-card and conflict risk, although 30 searcher-text cards limit brick rate (Inferred)
D3 Combo Conversion & Ceiling 62 Quick-Play-driven summons of Krosea, Varuroon and Fonix give a high text-based ceiling, but total_combos is 0, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 48 No parseable recorded boards exist, so the median is unmeasured and set near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant Quick-Play starters, recursion through the GY and MST-triggered Vision, Ascendance and Manifestation give some route redundancy, but one MST is the central engine piece (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density is high and Spellbook and Charmer supply recursion, but spending is heavy and no resource_signature exists (Inferred)
D7 End-Board & Interaction Quality 72 Seven control-steal effects, Mandate and Varuroon negation, Totem Bird and Number 75 effects, and Jinzo give layered interaction on the field (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Only Droll and Lock Bird (1 copy) are real hand traps, with P(at least one in 6 cards going second) = 0.115; Varuroon and Krosea quick effects offset this partly (Inferred)
D9 Offensive Pressure & Closing Power 72 Fonix 3000, Shiina 2900, Krosea 2200, Red-Eyes Black Dragon Exceed 3400 and Hraesvelgr 2400 give strong end-board ATK and direct-attack text (Verified stats and Inferred text)
D10 Main Deck Efficiency & Flexibility 45 52 Main Deck cards with 24 singletons and only 31.3% exact-name archetype purity across four sub-engines reduce compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 cards (10 Link, 3 Fusion, 2 Xyz) with Varuroon x2 as a repeated Link access point (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present (side_count 0), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta-share data exist; the score is neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines, chain-timing Quick-Play decisions and several conditional summons make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary disclosed as a qualitative read, not blended numerically. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflicts (-3); no_side_deck (-2); hand_trap_scarcity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58.3 + 0.20*52 = 57.0, then -6 modifiers = 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Quick-Play chain engine with 14 Quick-Play Spells and high searcher density (30 searcher-text cards)
  • Layered interaction: Mandate and Varuroon negations, Totem Bird and Number 75 effects, Jinzo, and seven control-steal effects
  • High closing power from Fonix, Shiina, Krosea and Red-Eyes Black Dragon Exceed
  • Full legal list (Legal, 52/15/0) with the three Limited cards at one copy each

Weaknesses

  • Four engines in one 52-card main with 31.3% exact-name purity
  • Only one true hand trap (Droll and Lock Bird), with about 0.115 access going second
  • No Side Deck, so no post-side plan
  • No recorded combos, no tournament data, and no win-rate telemetry

Critical choke points

  • Mystical Space Typhoon (3 copies): the central Quick-Play trigger for Krosea, Varuroon, Fonix, Eldam and Swen
  • Radiant Typhoon Vision (3 copies): the second Quick-Play trigger and the MST-destruction recovery route
  • Charmer link and fusion access (Charmers of the Grand Circle, Possessed Destiny - Wynn) for control-steal lines
Priority Remove Add Reason
1 One Dark Time Wizard engine card (Foolish Graverobber or Alligator's Dragon Knight) A second Radiant Typhoon or Charmer engine card Reduce the four-engine spread toward the Radiant Typhoon and Charmer core and raise purity and D10
2 Spellbook of Knowledge Ash Blossom and Joyous Spring (listed in archetype usage stats but absent here) Adds going-second hand-trap access (D8) and matches the usage core, which the evidence flags as a deviation
3 None (no Side Deck registered) A 10-15 card Side Deck covering the top interaction-heavy opponents Gives D12 and a post-side plan; currently zero Side Deck cards

Evidence & confidence

  • Verified: Legal status: main 52, extra 15, side 0; no violations; Mystical Space Typhoon, Radiant Typhoon Vision and Quick-Play counts from card data; Three Limited cards (Droll and Lock Bird, Radiant Typhoon Chant, S:P Little Knight) each run at one copy; Archetype core group: 14 copies, P(at least one in hand5) = 0.8069
  • Inferred: Consistency estimates from hypergeometric probabilities; Engine conflict and brick rate from copy histogram and archetype spread; Interaction and closing reads from card-text excerpts; Going-second hand-trap access 0.115
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), no tournament link
  • Data gaps: No combos supplied (total_combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power provisional: no dated metagame sample Usage statistics for archetype Radiant Typhoon list 17 core cards, with only 6 present, and include Sky Striker and Ecclesia cards this deck does not run; the attribution may be mixed, so core-deviation reads are low-confidence No Side Deck (side_count 0): post-side plan cannot be evaluated

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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