Galaxy-Eyes Deck #773453 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Galaxy Defense Robot Orbital 7 x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (56)
- Droll & Lock Bird x1
- Galaxy Defense Robot Orbital 7 x3
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Change Dragon x2
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Photon Delta Wing x2
- Photon Emperor x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Forbidden Droplet x3
- Galaxy Expedition x3
- Galaxy Hundred x1
- Seventh Tachyon x3
- Eternal Galaxy x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Tachyon Transmigration x2
Extra Deck (15)
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Neo Galaxy-Eyes Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 104: Masquerade V x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz pressure from Galaxy-Eyes and Photon Xyz monsters (e.g. Galaxy-Eyes Photon Dragon, Neo Galaxy-Eyes Photon Dragon, Number 62 variants) built off Galaxy and Photon starters and Mulcharmy draw fuel; Hand-trap and negation-based interaction that protects the Xyz line and wins the exchange of card advantage over a long game
- Turn 1 (going first): Open a starter from the Photon/Galaxy/Mulcharmy group, use Mulcharmy draws and Galaxy Expedition or Galaxy Defense Robot Orbital 7 to reach a Level 8 Xyz base, and hold Ash Blossom, Ghost Ogre or Ghost Belle for interaction (Inferred)
- Turn 2 (going second): Use the high hand-trap density (15 cards) to answer the opponent's first board, then build a Galaxy-Eyes Xyz from the surviving resources (Inferred)
- Recovery: Mulcharmy draw effects and Galaxy Summoner or Galaxy War Drake recursion from the GY, plus Photon Emperor revival, rebuild the board after a single answer (Inferred)
- After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan. Best-of-3 play would start from the same main deck and the two over-limit cards would need to be fixed first
Why it scores here
This deck is scored as a connected Galaxy-Eyes Xyz system, not as an average of its card scores. Its strongest part is interaction: 15 hand traps, 18 negation-text cards and 15 removal-text cards make it hard to run a single line through unanswered, and the going-second hand-trap probability (about 0.86 in a six-card hand) supports this. Engine access is decent for the archetype core (about 0.94 that a five-card hand holds at least one archetype card), but the 27 distinct main-deck cards, many of them single-purpose tech cards, dilute the Xyz line and give a 56-card main deck with a high brick risk. There is no recorded combo data, so ceiling and median scores come only from card text and are Inferred. Popularity is not counted: the archetype usage stats confirm this is a real build, but they do not raise the power score. The deck is Illegal because Seventh Tachyon and Ash Blossom are over their copy limits and it has no Side Deck, so the score is capped and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in opening hand of 5) ≈ 0.94 and P(a specific 3-copy starter in hand of 5) ≈ 0.25; engine reliability is reduced by 27 distinct main-deck cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 15 hand traps and 20 tech cards compete for the same hand slots; the 3-copy hand-trap and tech copies create dead-card risk when no Xyz starter is drawn (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards exist, so ceiling is read from card text only: Galaxy-Eyes Photon Dragon, Neo Galaxy-Eyes Photon Dragon and Photon Howling can reach 3000 to 4500 ATK once a Level 8 base is available (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and 15 Xyz single copies imply a median that depends on hitting one of several Level 8 bases; the floor is lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Interaction density (hand traps, negations, Ghost Ogre and Ghost Belle) gives several independent ways to answer a single disruption; the Mulcharmy draw engine adds recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and recursion (Galaxy Summoner, Galaxy War Drake, Photon Emperor) recover cards, but Xyz material spend is high and card advantage depends on the opponent's line (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction counts: 15 hand traps, 18 negation-text cards, 15 removal-text cards, with Ash Blossom and Solemn Judgment giving layered protection (verified flags, Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability ≈ 0.86 for a six-card hand, plus Infinity Dragon and Photon Blast-style boards that can break a single established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing power comes from several 3000-4500 ATK Xyz monsters, but only one or two copies of each finisher are run, so the deck relies on hitting a specific one (verified ATK, Inferred consistency) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main-deck cards with 27 distinct names and 12 three-copy slots; 40 to 60 is legal, but a 56-card main with this much tech is not compact (verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Xyz monsters, all single copies, cover Photon, Galaxy, Cipher and Masquerade routes; this gives flexibility but also dead Extra Deck slots when a base is missing (verified composition) |
| D12 | Side Deck Adaptability | 20 | The deck has no Side Deck (side count 0), so there is no post-side adaptation (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so matchup fit is Provisional; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Xyz chains, material transfers and 40+ card-level interactions give a high decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 41, capped at 35 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 15 hand traps, 18 negation-text and 15 removal-text cards
- High archetype-core access: about 0.94 chance of at least one archetype card in a five-card opening hand
- Good Xyz coverage: 15 Extra Deck Xyz monsters across Photon, Galaxy, Cipher and Masquerade routes
Weaknesses
- Illegal as built: Seventh Tachyon and Ash Blossom exceed their copy limits
- No Side Deck, so no post-side plan
- 56-card main deck with 27 distinct names: low compactness and high brick risk
- Only 14.1% of copies use the exact Galaxy-Eyes archetype name, which weakens engine coherence
Critical choke points
- The Xyz base: most finishers need a specific Level 8 or Rank 8 material, and no single copy of most finishers is guaranteed
- Hand-trap dependence when going second
- Over-limit copies of Seventh Tachyon and Ash Blossom
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Seventh Tachyon | 1 Galaxy or Photon starter from the core list | Brings Seventh Tachyon to its legal limit of 1, which is required before the deck can be legal (verified) |
| 2 | 1 Ash Blossom & Joyous Spring | 1 other hand trap or a core starter | Brings Ash Blossom to its Semi-Limited limit of 2 (verified) |
| 3 | 2 to 4 single-purpose tech cards | A Side Deck of 10 to 15 cards | Compacts the main deck and adds a best-of-3 post-side plan, which the list currently lacks (Inferred) |
Evidence & confidence
- Verified: Legality: 56 main, 15 extra, 0 side; Seventh Tachyon 3 copies vs limit 1; Ash Blossom 3 copies vs limit 2; Hand-trap, negation and removal text counts from role_hint_tags and text_role_hints; Archetype purity 14.1%; usage stats show Galaxy-Eyes core is standard; Extra Deck: 15 Xyz, all single copies
- Inferred: Opening-hand probabilities for starters (0.94 core, 0.86 hand trap going second); Going-first and going-second plans and recovery paths; Interaction quality read from card text; Consistency and brick-rate estimate from the 27-name main deck
- Provisional: Matchup fit and format fit (no tournament link or dated meta sample); Meta Power (null)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is Provisional unless a dated metagame sample is supplied deck has no Side Deck, so post-side performance cannot be scored
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