Galaxy-Eyes Deck #773452 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Galaxy Defense Robot Orbital 7 x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (56)
- Droll & Lock Bird x1
- Galaxy Defense Robot Orbital 7 x3
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Change Dragon x2
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Photon Delta Wing x2
- Photon Emperor x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Forbidden Droplet x3
- Galaxy Expedition x3
- Galaxy Hundred x1
- Seventh Tachyon x3
- Eternal Galaxy x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Tachyon Transmigration x2
Extra Deck (15)
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Neo Galaxy-Eyes Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 104: Masquerade V x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Galaxy-Eyes Xyz boss (Photon Dragon line, Number 62 / Neo Galaxy-Eyes Photon Dragon) attacking for 3000 to 4500 ATK after hand-trap-protected turns; Mulcharmy card-advantage grind (draw on opponent summons) feeding the Xyz engine
- Turn 1 (going first): Open Galaxy Expedition or Galaxy Defense Robot Orbital 7 with a Level 4 or Level 8 LIGHT starter, reach a Galaxy-Eyes Xyz, and hold Ash Blossom or Ghost Belle to protect the boss; the Mulcharmy line rarely works going first because it needs an empty field
- Turn 2 (going second): Pass with hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Nibiru) to answer the first opposing summon, then rebuild through Galaxy Expedition and Galaxy-Eyes Photon Change Dragon
- Recovery: Galaxy Defense Robot and Galaxy Photon Dragon searches plus Mulcharmy draws refill the hand after a hand-trap exchange; recovery depends on Xyz material remaining on the field
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. It reliably opens a hand with at least one core Galaxy-Eyes or Photon starter in roughly 94 percent of opening hands (Inferred from the archetype-core hypergeometric estimate), but the Xyz line needs one of about 15 single-copy bosses, so conversion depends on the right boss arriving. Interaction is the strongest part of the list: 15 hand traps and several negation or removal effects protect the boss, and they are worth more going second than first. Mulcharmy's draw triggers conflict with the empty-field condition and with hand-trap-heavy hands, which lowers the score on bricks and error tolerance. Popularity and archetype share do not earn points here, since no tournament or win-rate data exists, and the list is illegal: three Seventh Tachyon copies exceed the Limited cap and three Ash Blossom copies exceed the Semi-Limited cap, so the final score is capped low and treated as structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Core starter P(>=1 in 5-card hand) about 0.94 for the archetype core group, but the single-copy boss line is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Hand-trap-heavy hands with conflicting empty-field Mulcharmy conditions and dead single-copy Xyz bosses raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling is a text-only read of Photon Dragon and Number 62 / Neo Galaxy-Eyes lines (Inferred) |
| D4 | Combo Floor & Median Output | 30 | combos_evidence is empty, so the median is unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Some recovery through Galaxy Defense Robot and Mulcharmy draws, but no independent second line is shown (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Galaxy searchers give card flow, offset by heavy hand-trap spend (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 15 hand traps plus negation and removal text cover multiple layers of interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Strong going-second hand-trap density; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3000 to 4500 ATK Xyz bosses close the game once established (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main Deck cards with 27 distinct names, 10 three-copy slots and 9 Mulcharmy padding copies; over-limit copies also count against this (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck Xyz slots are full, with mostly single-copy bosses and access via Galaxy-Eyes and Photon engine cards (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | No side deck at all, so no post-side adaptability (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several conditional triggers and hand-trap timing windows raise the decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal list: theoretical/structural-only. Pre-cap 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42.2, then banlist-exposure modifier -12 = 30. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (15) that protects the Xyz boss through the opponent's first turns
- Galaxy-Eyes boss density with several 3000-4500 ATK Xyz finishers
- Strong going-second interaction profile
- Extra Deck fully used by 15 Xyz monsters with two Galaxy-Eyes engine backups
Weaknesses
- Illegal copy counts on Seventh Tachyon (3 vs 1) and Ash Blossom (3 vs 2)
- Mulcharmy draw effects require an empty field, which conflicts with the hand-trap and boss plan
- Low archetype purity (14.1 percent exact-name); many off-theme slots
- No side deck, so no post-side adaptability
- Most Xyz bosses are single-copy, so the boss line is fragile to one missed starter
Critical choke points
- Galaxy-Eyes Photon Dragon, Photon Change Dragon and Afterglow Dragon as the sole Xyz-boss routes
- Galaxy Expedition and Galaxy Defense Robot as the only T1 searchers into a boss
- Ash Blossom and Ghost Belle as the two main hand-trap protections for the boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Seventh Tachyon (3 to 1 copy) | none (fix copy limit) | Legality: Limited card over the cap; deck cannot be scored normally until fixed |
| 2 | 1 Ash Blossom & Joyous Spring (3 to 2 copies) | a non-Semi-Limited hand trap or Mulcharmy-free filler | Legality: Semi-Limited card over the cap |
| 3 | 1 to 2 Mulcharmy copies | a second single-copy Xyz boss or Photon searcher | Mulcharmy empty-field conditions conflict with the hand-trap plan; more boss density improves the floor |
| 4 | none | a 3 to 6 card side deck | Without any side, the deck has no post-side plan and D12 is capped at 10 |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 counts (within TCG size rules); Seventh Tachyon at 3 copies vs Limited cap 1; Ash Blossom at 3 vs Semi-Limited cap 2; Card stats and text for all 27 Main and 15 Extra distinct cards
- Observed: Archetype core usage: 10 of 25 core cards present; core-group open probability 0.9379
- Inferred: Starter access about 0.94 for the core group; Brick risk from Mulcharmy empty-field conditions and hand-trap-heavy hands; Interaction density from negation and removal text; Going-second advantage from hand-trap density
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Tournament reliability (no win-rate telemetry)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export No side deck present, so D12 has no post-side evidence
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