Ether Dragon Deck #773449 — Yu-Gi-Oh! Rush Duel Sevens
30 Main, incl. Innocent Fadrawl x3, The Ultimate Flag x3, Amazing Dealer x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 22, 2026 by YGO Mod.
Deck Ether Dragon Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Destiny Draw: Divine Dragons
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Blind-Second/OTK, Toolbox
- Format: rush-duel-sevens
Legality
Main 30 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Level 9 boss (Eternity Ether Dragon) summoned via the Skill mechanic, then used to clear the opponent's board and push damage; the guide also describes an OTK route.; Board-wide control with repeated boss pressure; guides describe a possible OTK finish.
- Turn 1 (going first): Open a Skill-enabled level 9 Dragon line on turn 1 from one of the three-copy engine cards, then keep interaction for the opponent's turn. Exact turn-1 steps cannot be verified because card names and text are unresolved.
- Turn 2 (going second): Use a six-card hand to find one starter, then answer the opponent's board and summon the boss on the following turn. Going-second probability is slightly higher than going-first per copy (0.50 vs 0.43 for a triple).
- Recovery: Multiple distinct engine cards (eight at three copies) give redundant restart routes. Recovery depends on card text that the evidence does not supply.
- After siding: No sideboard in the export (side_count 0), so there is no documented post-side plan.
Why it scores here
The deck opens a playable plan reasonably often because eight distinct cards run three copies each, giving about 43% (going first) and 50% (going second) odds of at least one copy in the opening hand, and the archetype-core usage stats show the list is close to the standard build (9 of 10 core cards present). Interaction is the strongest signal: the guide describes a level 9 boss that destroys any card on the field with 500 ATK or less, which earns credit for board control (Inferred from guide text). Combo conversion and median output could not be measured, because no boards were recorded and the card names and text did not resolve, so those dimensions sit near neutral. Popularity and archetype usage confirm the list is real and accessible but did not raise the score by themselves, and the score did not come from averaging card scores. The large uncertainty band and Low confidence reflect the missing card text, the absent sideboard, and the lack of any tournament or meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Three-copy staples give P(≥1 in opening hand) ≈ 0.43 going first and ≈ 0.50 going second, with the engine redundant across eight cards; the exact starter set is unverified (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | Twelve distinct cards with eight at three copies keeps hands mostly functional, but no brick or garnet estimate can be made without card text (Inferred). |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards exist, so the ceiling rests on the guide's description of a level 9 boss Skill summon and an OTK route, with no step-level verification (Inferred). |
| D4 | Combo Floor & Median Output | 48 | No combo boards are available to measure median output or power distribution, so this is a neutral placeholder pending evidence (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Eight distinct engine cards at three copies offer several independent routes after one disruption, though the recursion text is unverified (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 62 | The guide describes a resource-rich control deck, but no resource signature, netCardAdvantage, or card text is present to confirm it (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | The guide states the level 9 boss destroys any face-up card with 500 ATK or less, which suggests strong end-board interaction; no card text confirms the effect (Inferred from guide). |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand odds are slightly higher than going-first, and the boss is described as a board breaker, but there is no going-second combo split (Inferred). |
| D9 | Offensive Pressure & Closing Power | 58 | The guide describes an OTK route from boss pressure, but there is no ATK, piercing, or end-board data to verify the closing power (Inferred from guide). |
| D10 | Main Deck Efficiency & Flexibility | 65 | A 30-card main at the minimum size with 12 distinct cards is compact, but archetype purity could not be computed because names did not resolve (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 50 | The format allows zero Extra Deck cards and the deck runs none, so there is no Extra-Deck flexibility to score; this is a neutral placeholder (Provisional). |
| D12 | Side Deck Adaptability | 35 | The export shows no sideboard (side_count 0 within a 0–15 range), so there is no post-side adaptability to score (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share, or dated matchup sample exists in YGOVN for this deck, so format fit is a neutral placeholder (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Skill-based summons and a multi-step boss line add decision points, but the step count is undocumented beyond guide prose (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight distinct engine cards at three copies, giving redundancy
- Strong end-board interaction per guide description
- Legal main deck at the minimum size with all listed cards Unlimited
- Real, accessible archetype with 90% core presence
Weaknesses
- No sideboard, so no post-side plan
- Card names and text unresolved, so the engine cannot be verified
- No combo data to measure floor or median output
- Only about 43–50% per-copy odds to open a given triple-copy starter
Critical choke points
- The boss line depends on the Skill summon; if it is unavailable, the deck has no verified fallback
- Only 12 distinct cards means each slot carries high weight
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Resolve the 12 unresolved passcodes so the card text can be checked | Most dimensions here are Inferred or Provisional, and the score cannot be tightened without card text. |
| 2 | None | A short sideboard (if the format allows) for matchups that break the boss line | The deck has no post-side plan and a 0-card side zone. |
Evidence & confidence
- Verified: Legal main deck of 30 cards with all listed cards Unlimited under BanDuelLink; Copy histogram 2×1, 2×2, 8×3 totals 30 cards; Usage stats show 9 of 10 archetype core cards present; No sideboard present
- Inferred: Hypergeometric opening-hand odds for each copy count; Control strategy and boss interaction read from guide text; Engine redundancy from distinct three-copy cards
- Provisional: Meta Power (null, no dated metagame sample); Format fit (D13) and matchup coverage; Median and floor output (no combo boards)
- Data gaps: 12 passcodes did not resolve to card names or text, so engine and interaction claims cannot be verified no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent archetype_core_group reports 24 core copies while exact-name purity is 0%; the two figures conflict and the core count was not relied on no win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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